code
ev_c02r0401_flag_change:
flag_set(flag: 518)
if_flagoff_jump(flag: 301, "ev_c02r0401_flag_change_check0")
end()
ev_c02r0401_flag_change_check0:
if_flagon_jump(sys_flag: 5, "ev_c02r0401_flag_change_check1")
end()
ev_c02r0401_flag_change_check1:
zenkoku_zukan_flag(2.0, work: 0)
ifval_jump(work: 0, "EQ", 1.0, "ev_c02r0401_flag_change_check2")
end()
ev_c02r0401_flag_change_check2:
item_chk(454.0, 1.0, work: 0)
ifval_jump(work: 0, "EQ", 1.0, "ev_c02r0401_flag_change_check3")
end()
ev_c02r0401_flag_change_check3:
is_haihu_event_enable(work: 275, work: 0)
ifval_jump(work: 0, "EQ", 1.0, "ev_c02r0401_flag_change_check4")
end()
ev_c02r0401_flag_change_check4:
if_flagon_jump(flag: 257, "ev_c02r0401_flag_change_check5")
end()
ev_c02r0401_flag_change_check5:
ifval_jump(work: 156, "GE", 2.0, "ev_c02r0401_flag_change_check6")
flag_reset(flag: 518)
ldval(work: 156, 1.0)
end()
ev_c02r0401_flag_change_check6:
end()
ev_c02r0401_event_start:
event_start()
time_wait(30.0, work: 246)
talk_keywait("dp_scenario2%170-msg_c02r0401_event_01")
talk_close()
obj_anime("C02R0401_EVENT", "anm_c02r0401_event_01")
obj_anime("HERO", "anm_c02r0401_player_01")
obj_anime_wait()
obj_anime("HERO", "anm_c02r0401_bed_r")
obj_anime_wait()
ac_anim_lock("HERO")
obj_anime("HERO", "anm_c02r0401_bed_sleep")
obj_anime_wait()
set_force_blink("HERO", 1.0)
time_wait(15.0, work: 246)
player_name(0.0)
talk_keywait("dp_scenario2%170-msg_c02r0401_event_02")
talk_close()
se_play("SEQ_SE_DP_MAZYO2")
flag_set(flag: 273)
flag_set(flag: 518)
ldval(work: 156, 2.0)
black_out("SCR_WIPE_DIV", 3.0)
fade_wait()
black_in("SCR_WIPE_DIV", 3.0)
fade_wait()
black_out("SCR_WIPE_DIV", 3.0)
fade_wait()
black_in("SCR_WIPE_DIV", 3.0)
fade_wait()
black_out("SCR_WIPE_DIV", 6.0)
fade_wait()
time_wait(120.0, work: 246)
map_change_none_fade("D30", 0.0)
black_in("SCR_WIPE_DIV", 6.0)
fade_wait()
set_force_blink("HERO", 0.0)
event_end()
end()
anm_c02r0401_player_01:
ac_dir_u(4.0)
ac_up(1.0, 8.0)
ac_dir_r(4.0)
ac_right(3.0, 8.0)
ac_dir_u(4.0)
ac_up(1.0, 8.0)
acmd_end()
anm_c02r0401_event_01:
ac_dir_r(4.0)
ac_right(3.0, 8.0)
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_dir_d(8.0)
ac_wait(16.0)
ac_dir_r(8.0)
acmd_end()
anm_c02r0401_bed_r:
ac_dir_val(4.0, -100.0)
ac_world_z(5.909999847412109, 4.0)
ac_wait(2.0)
ac_dir_r(4.0)
ac_right(1.0, 8.0)
acmd_end()
anm_c02r0401_bed_sleep:
ac_dir_d(2.0)
ac_index_anime(42.0, 1.0)
ac_wait(30.0)
acmd_end()
ev_c02r0401_event_end:
event_start()
call("ev_c02r0401_return_d30_scene")
set_escape_location(24.0, 58.0, 714.0)
me_play("M_FI002")
me_wait()
player_name(0.0)
talkmsg("dp_scenario2%170-msg_c02r0401_event_03")
last_keywait()
talk_close()
event_end()
end()
ev_c02r0401_return_d30_scene:
if_flagon_jump(flag: 301, "ev_c02r0401_return_d30_clear")
ldval(work: 156, 0.0)
ret()
ev_c02r0401_return_d30_clear:
ldval(work: 156, 3.0)
ret()