code
ev_c02r0501_flag_change:
ifval_jump(work: 170, "EQ", 0.0, "ev_c02r0501_flag_scene_set")
ifval_call(work: 170, "EQ", 3.0, "ev_c02r0501_flag_scene_reset")
ifval_call(work: 170, "GE", 1.0, "ev_c02r0501_flag_babyboy1_nightmare")
jump("ev_c02r0501_flag_change_end")
ev_c02r0501_flag_change_end:
end()
ev_c02r0501_flag_scene_set:
if_flagon_jump(flag: 257, "ev_c02r0501_flag_change_end")
sys_flag_game_clear_get(work: 0)
ifval_jump(work: 0, "EQ", 0.0, "ev_c02r0501_flag_change_end")
zenkoku_zukan_flag(2.0, work: 0)
ifval_jump(work: 0, "EQ", 0.0, "ev_c02r0501_flag_change_end")
ldval(work: 170, 1.0)
call("ev_c02r0501_flag_babyboy1_nightmare")
end()
ev_c02r0501_flag_scene_reset:
ldval(work: 170, 0.0)
ret()
ev_c02r0501_flag_babyboy1_nightmare:
sxy_pos_change("C02R0501_BABYBOY1", 8.0, 6.5)
sxy_dir_change("C02R0501_BABYBOY1", 0.0)
sxy_mv_change("C02R0501_BABYBOY1", 0.0)
sxy_pos_change("C02R0501_MIDDLEWOMAN1", 9.0, 6.0)
sxy_dir_change("C02R0501_MIDDLEWOMAN1", 90.0)
ac_anim_lock("C02R0501_BABYBOY1")
obj_anime("C02R0501_BABYBOY1", "anm_c02r0501_neteru")
jump("ev_c02r0501_flag_seaman_off")
ev_c02r0501_flag_seaman_off:
flag_set(flag: 544)
ret()
ev_c02r0501_middlewoman1:
switch(work: 170)
case_jump(1.0, "ev_c02r0501_middlewoman1_event_01")
case_jump(2.0, "ev_c02r0501_middlewoman1_event_01")
case_jump(3.0, "ev_c02r0501_middlewoman1_event_02")
easy_obj_msg("dp_scenario2%171-msg_c02r0501_middlewoman1_01")
end()
ev_c02r0501_middlewoman1_event_01:
easy_obj_msg("dp_scenario2%171-msg_c02r0501_middlewoman1_02")
end()
ev_c02r0501_middlewoman1_event_02:
easy_obj_msg("dp_scenario2%171-msg_c02r0501_middlewoman1_03")
end()
ev_c02r0501_babyboy1:
ifval_jump(work: 170, "EQ", 1.0, "ev_c02r0501_babyboy1_event_01")
ifval_jump(work: 170, "EQ", 2.0, "ev_c02r0501_babyboy1_event_01")
ifval_jump(work: 170, "EQ", 3.0, "ev_c02r0501_babyboy1_event_02")
jump("ev_c02r0501_babyboy1_01")
ev_c02r0501_babyboy1_01:
talk_obj_start()
talkmsg("dp_scenario2%171-msg_c02r0501_babyboy1_01_1")
talk_keywait("dp_scenario2%171-msg_c02r0501_babyboy1_01_2", 1.0)
talk_close()
talk_obj_end()
end()
ev_c02r0501_babyboy1_event_02:
talk_obj_start()
talkmsg("dp_scenario2%171-msg_c02r0501_babyboy1_04_1")
talk_keywait("dp_scenario2%171-msg_c02r0501_babyboy1_04_2", 1.0)
talk_close()
talk_obj_end()
end()
ev_c02r0501_babyboy1_event_01:
if_flagoff_jump(flag: 264, "ev_c02r0501_d15_unseal")
if_flagoff_jump(flag: 245, "ev_c02r0501_babyboy1_event_nightmare")
item_chk(453.0, 1.0, work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c02r0501_babyboy1_event_nightmare")
jump("ev_c02r0501_babyboy1_event_clear")
ev_c02r0501_babyboy1_event_clear:
talk_obj_start_turn_not()
ldval(work: 238, 453.0)
flag_set(flag: 257)
ldval(work: 170, 3.0)
sub_item(work: 238, 1.0, work: 246)
player_name(0.0)
talkmsg("dp_scenario2%171-msg_c02r0501_babyboy1_03_1")
talk_keywait("dp_scenario2%171-msg_c02r0501_babyboy1_03_2", 1.0)
talkmsg("dp_scenario2%171-msg_c02r0501_babyboy1_05")
me_play("M_FI002")
me_wait()
talk_close()
time_wait(15.0, work: 246)
call("ev_c02r0501_comanm_seaman_in")
talk_keywait("dp_scenario2%171-msg_c02r0501_seaman_01")
call("ev_c02r0501_comanm_seaman_side_01")
talk_keywait("dp_scenario2%171-msg_c02r0501_seaman_02")
call("ev_c02r0501_comanm_seaman_side_02")
talk_keywait("dp_scenario2%171-msg_c02r0501_seaman_03")
talk_close()
call("ev_c02r0501_comanm_seaman_out")
talk_obj_end()
end()
ev_c02r0501_babyboy1_event_nightmare:
talk_obj_start_turn_not()
talkmsg("dp_scenario2%171-msg_c02r0501_babyboy1_02_1")
talk_keywait("dp_scenario2%171-msg_c02r0501_babyboy1_02_2", 1.0)
talk_close()
talk_obj_end()
end()
ev_c02r0501_d15_unseal:
flag_set(flag: 264)
ldval(work: 170, 2.0)
jump("ev_c02r0501_babyboy1_event_nightmare")
end()
ev_c02r0501_comanm_seaman_in:
se_play("S_FI001")
se_wait("S_FI001")
flag_reset(flag: 544)
obj_add("C02R0501_SEAMAN")
time_wait(5.0, work: 246)
obj_anime("C02R0501_MIDDLEWOMAN1", "anm_c02r0501_com_in_side01")
obj_anime("C02R0501_BABYBOY1", "anm_c02r0501_com_in_side01")
obj_anime("HERO", "anm_c02r0501_com_in_side01")
obj_anime_wait()
obj_anime("C02R0501_SEAMAN", "anm_c02r0501_seaman_in_walk01")
obj_anime_wait()
obj_anime("HERO", "anm_c02r0501_seaman_in_walk02")
obj_anime_wait()
obj_anime("C02R0501_SEAMAN", "anm_c02r0501_seaman_in_walk03")
obj_anime_wait()
obj_anime("HERO", "anm_c02r0501_com_in_side02")
obj_anime_wait()
ret()
ev_c02r0501_comanm_seaman_side_01:
obj_anime("C02R0501_SEAMAN", "anm_c02r0501_com_in_side03")
obj_anime_wait()
ret()
ev_c02r0501_comanm_seaman_side_02:
obj_anime("C02R0501_SEAMAN", "anm_c02r0501_com_in_side04")
obj_anime_wait()
ret()
ev_c02r0501_comanm_seaman_out:
obj_anime("HERO", "anm_c02r0501_com_in_side01")
obj_anime("C02R0501_SEAMAN", "anm_c02r0501_seaman_out_walk01")
obj_anime_wait()
flag_set(flag: 544)
obj_del("C02R0501_SEAMAN")
se_play("S_FI001")
se_wait("S_FI001")
ret()
anm_c02r0501_com_in_side01:
ac_dir_l(4.0)
ac_left(1.0, 8.0)
acmd_end()
anm_c02r0501_com_in_side02:
ac_dir_u(8.0)
acmd_end()
anm_c02r0501_com_in_side03:
ac_dir_d(8.0)
acmd_end()
anm_c02r0501_com_in_side04:
ac_dir_r(8.0)
acmd_end()
anm_c02r0501_seaman_in_walk01:
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_dir_r(4.0)
ac_right(2.0, 8.0)
acmd_end()
anm_c02r0501_seaman_in_walk02:
ac_dir_u(4.0)
ac_down(1.0, 8.0)
acmd_end()
anm_c02r0501_seaman_in_walk03:
ac_dir_r(4.0)
ac_right(1.0, 8.0)
acmd_end()
anm_c02r0501_seaman_out_walk01:
ac_dir_l(4.0)
ac_left(3.0, 8.0)
ac_dir_d(4.0)
ac_down(2.0, 8.0)
acmd_end()
anm_c02r0501_neteru:
ac_index_anime(18.0)
acmd_end()