code
ev_c03_flag_change:
call("ev_box_close_check")
end()
ev_c03_rival:
talk_obj_start()
if_flagon_jump(flag: 99, "ev_c03_rival_talk")
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario1%66-msg_c03_rival_01_1")
talkmsg("dp_scenario1%66-msg_c03_rival_01_2", 1.0)
talk_keywait("dp_scenario1%66-msg_c03_rival_01_3", 1.0)
flag_set(flag: 99)
talk_close()
talk_obj_end()
end()
ev_c03_rival_talk:
rival_name(0.0)
talkmsg("dp_scenario1%66-msg_c03_rival_02_1")
talk_keywait("dp_scenario1%66-msg_c03_rival_02_2", 1.0)
talk_close()
talk_obj_end()
end()
ev_c03_boy2:
ifval_jump(work: 55, "EQ", 0.0, "ev_c03_boy2_end")
talk_obj_start()
sys_flag_badge_get(sys_flag: 124, work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_c03_boy2_badge_get")
if_flagon_jump(flag: 84, "ev_c03_boy2_leader_talk")
talkmsg("dp_scenario1%66-msg_c03_boy2_03")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c03_boy2_badge_get:
talkmsg("dp_scenario1%66-msg_c03_boy2_05")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c03_boy2_leader_talk:
talkmsg("dp_scenario1%66-msg_c03_boy2_04")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c03_boy2_end:
end()
pos_c03_rival:
event_start()
flag_reset(flag: 324)
sxy_mv_change("C03_RIVAL", "MV_LEFT")
sxy_dir_change("C03_RIVAL", 2.0)
player_pos_get(work: 238, work: 239)
ifval_jump(work: 239, "EQ", 748.0, "pos_c03_rival_01_01")
ifval_jump(work: 239, "EQ", 749.0, "pos_c03_rival_01_02")
ifval_jump(work: 239, "EQ", 750.0, "pos_c03_rival_01_03")
jump("pos_c03_rival_01_04")
end()
pos_c03_rival_01_01:
sxy_pos_change("C03_RIVAL", 273.0, 748.0)
obj_add("C03_RIVAL")
obj_anime("HERO", "anm_c03_player_shoes_01")
obj_anime("C03_RIVAL", "anm_c03_rival_01")
obj_anime_wait()
jump("pos_c03_rival_01_common")
end()
pos_c03_rival_01_02:
sxy_pos_change("C03_RIVAL", 273.0, 749.0)
obj_add("C03_RIVAL")
obj_anime("HERO", "anm_c03_player_shoes_01")
obj_anime("C03_RIVAL", "anm_c03_rival_01")
obj_anime_wait()
jump("pos_c03_rival_01_common")
end()
pos_c03_rival_01_03:
sxy_pos_change("C03_RIVAL", 273.0, 750.0)
obj_add("C03_RIVAL")
obj_anime("HERO", "anm_c03_player_shoes_01")
obj_anime("C03_RIVAL", "anm_c03_rival_01")
obj_anime_wait()
jump("pos_c03_rival_01_common")
end()
pos_c03_rival_01_04:
sxy_pos_change("C03_RIVAL", 273.0, 751.0)
obj_add("C03_RIVAL")
obj_anime("HERO", "anm_c03_player_shoes_01")
obj_anime("C03_RIVAL", "anm_c03_rival_01")
obj_anime_wait()
jump("pos_c03_rival_01_common")
end()
pos_c03_rival_01_common:
se_play("S_FI003")
talk_keywait("dp_scenario1%66-msg_c03_rival_03")
talk_close()
chg_common_scr("ev_the_rival_play")
time_wait(20.0, work: 246)
talk_open()
rival_name(0.0)
player_name(1.0)
talk_keywait("dp_scenario1%66-msg_c03_rival_04")
talk_close()
obj_anime("C03_RIVAL", "anm_c03_rival_20")
obj_anime_wait()
time_wait(20.0, work: 246)
talk_open()
talk_keywait("dp_scenario1%66-msg_c03_rival_05")
obj_anime("C03_RIVAL", "anm_c03_rival_21")
obj_anime_wait()
talk_keywait("dp_scenario1%66-msg_c03_rival_06", 1.0)
talk_close()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 239, "EQ", 748.0, "pos_c03_rival_01_11")
ifval_jump(work: 239, "EQ", 749.0, "pos_c03_rival_01_12")
ifval_jump(work: 239, "EQ", 750.0, "pos_c03_rival_01_13")
jump("pos_c03_rival_01_14")
end()
pos_c03_rival_01_11:
obj_anime("HERO", "anm_c03_player_shoes_11")
obj_anime("C03_RIVAL", "anm_c03_rival_11")
obj_anime_wait()
jump("pos_c03_rival_01_common_02")
end()
pos_c03_rival_01_12:
obj_anime("HERO", "anm_c03_player_shoes_12")
obj_anime("C03_RIVAL", "anm_c03_rival_12")
obj_anime_wait()
jump("pos_c03_rival_01_common_02")
end()
pos_c03_rival_01_13:
obj_anime("HERO", "anm_c03_player_shoes_13")
obj_anime("C03_RIVAL", "anm_c03_rival_13")
obj_anime_wait()
jump("pos_c03_rival_01_common_02")
end()
pos_c03_rival_01_14:
obj_anime("HERO", "anm_c03_player_shoes_14")
obj_anime("C03_RIVAL", "anm_c03_rival_14")
obj_anime_wait()
jump("pos_c03_rival_01_common_02")
end()
pos_c03_rival_01_common_02:
se_play("S_FI001")
obj_del("C03_RIVAL")
chg_common_scr("ev_the_rival_stop")
ldval(work: 55, 3.0)
ldval(work: 249, 3300.0)
event_end()
end()
anm_c03_player_shoes_01:
ac_wait(40.0)
ac_left(1.0, 4.0)
ac_dir_r(1.0)
acmd_end()
anm_c03_rival_01:
ac_dir_l(4.0)
ac_left(11.0, 4.0)
acmd_end()
anm_c03_rival_11:
ac_dir_d(4.0)
ac_down(1.0, 4.0)
ac_dir_l(4.0)
ac_left(8.0, 4.0)
ac_dir_l(4.0)
acmd_end()
anm_c03_rival_12:
ac_dir_d(4.0)
ac_down(1.0, 4.0)
ac_dir_l(4.0)
ac_left(3.0, 4.0)
ac_dir_u(4.0)
ac_up(1.0, 4.0)
ac_dir_l(4.0)
ac_left(5.0, 4.0)
ac_dir_l(4.0)
acmd_end()
anm_c03_rival_13:
ac_dir_u(4.0)
ac_up(1.0, 4.0)
ac_dir_l(4.0)
ac_left(8.0, 4.0)
ac_dir_l(4.0)
acmd_end()
anm_c03_rival_14:
ac_dir_u(4.0)
ac_up(1.0, 4.0)
ac_dir_l(4.0)
ac_left(3.0, 4.0)
ac_dir_u(4.0)
ac_up(1.0, 4.0)
ac_dir_l(4.0)
ac_left(5.0, 4.0)
ac_dir_l(4.0)
acmd_end()
anm_c03_player_shoes_11:
ac_dir_d(8.0)
ac_dir_l(8.0)
acmd_end()
anm_c03_player_shoes_12:
ac_dir_d(8.0)
ac_dir_l(8.0)
acmd_end()
anm_c03_player_shoes_13:
ac_dir_u(8.0)
ac_dir_l(8.0)
acmd_end()
anm_c03_player_shoes_14:
ac_dir_u(8.0)
ac_dir_l(8.0)
acmd_end()
anm_c03_rival_20:
ac_dir_r(8.0)
acmd_end()
anm_c03_rival_21:
ac_dir_l(8.0)
acmd_end()
ev_c03_mount:
easy_obj_msg("dp_scenario1%66-msg_c03_mount_01")
end()
ev_c03_workman_a:
easy_obj_msg("dp_scenario1%66-msg_c03_workman_a_01")
end()
ev_c03_workman_b:
talk_obj_start()
if_flagon_jump(flag: 223, "ev_c03_workman_b_02")
talk_keywait("dp_scenario1%66-msg_c03_workman_b_01")
ldval(work: 238, 26.0)
ldval(work: 239, 1.0)
add_item_chk(work: 238, work: 239, work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c03_workman_b_item_event_fail")
chg_common_scr("ev_item_event_keywait")
flag_set(flag: 223)
jump("ev_c03_workman_b_02")
end()
ev_c03_workman_b_02:
talkmsg("dp_scenario1%66-msg_c03_workman_b_02")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c03_workman_b_item_event_fail:
chg_common_scr("ev_item_event_fail")
talk_close()
talk_obj_end()
end()
ev_c03_workman_c:
talk_obj_start()
talkmsg("dp_scenario1%66-msg_c03_workman_c_01_1")
talk_keywait("dp_scenario1%66-msg_c03_workman_c_01_2", 1.0)
talk_close()
talk_obj_end()
end()
ev_c03_workman_d:
easy_obj_msg("dp_scenario1%66-msg_c03_workman_d_01")
end()
pos_c03_boy2:
event_start()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 239, "EQ", 748.0, "pos_c03_boy2_01_01")
ifval_jump(work: 239, "EQ", 749.0, "pos_c03_boy2_01_02")
ifval_jump(work: 239, "EQ", 750.0, "pos_c03_boy2_01_03")
jump("pos_c03_boy2_01_04")
end()
pos_c03_boy2_01_01:
obj_anime("HERO", "anm_c03_player_01")
obj_anime("C03_BOY2", "anm_01_c03_boy2_01a")
obj_anime_wait()
jump("pos_c03_boy2_01_common")
end()
pos_c03_boy2_01_02:
obj_anime("HERO", "anm_c03_player_01")
obj_anime("C03_BOY2", "anm_01_c03_boy2_01b")
obj_anime_wait()
jump("pos_c03_boy2_01_common")
end()
pos_c03_boy2_01_03:
obj_anime("HERO", "anm_c03_player_01")
obj_anime("C03_BOY2", "anm_01_c03_boy2_01c")
obj_anime_wait()
jump("pos_c03_boy2_01_common")
end()
pos_c03_boy2_01_04:
obj_anime("HERO", "anm_c03_player_01")
obj_anime("C03_BOY2", "anm_01_c03_boy2_01d")
obj_anime_wait()
jump("pos_c03_boy2_01_common")
end()
pos_c03_boy2_01_common:
talk_keywait("dp_scenario1%66-msg_c03_boy2_01")
talk_close()
chg_common_scr("ev_tsureteke_play")
player_pos_get(work: 238, work: 239)
ifval_jump(work: 239, "EQ", 748.0, "pos_c03_boy2_01_11")
ifval_jump(work: 239, "EQ", 749.0, "pos_c03_boy2_01_12")
ifval_jump(work: 239, "EQ", 750.0, "pos_c03_boy2_01_13")
ifval_jump(work: 239, "EQ", 751.0, "pos_c03_boy2_01_14")
end()
pos_c03_boy2_01_11:
obj_anime("HERO", "anm_c03_player_11")
obj_anime("C03_BOY2", "anm_01_c03_boy2_02a")
obj_anime_wait()
jump("pos_c03_boy2_11_common")
end()
pos_c03_boy2_01_12:
obj_anime("HERO", "anm_c03_player_12")
obj_anime("C03_BOY2", "anm_01_c03_boy2_02b")
obj_anime_wait()
jump("pos_c03_boy2_11_common")
end()
pos_c03_boy2_01_13:
obj_anime("HERO", "anm_c03_player_13")
obj_anime("C03_BOY2", "anm_01_c03_boy2_02c")
obj_anime_wait()
jump("pos_c03_boy2_11_common")
end()
pos_c03_boy2_01_14:
obj_anime("HERO", "anm_c03_player_14")
obj_anime("C03_BOY2", "anm_01_c03_boy2_02d")
obj_anime_wait()
jump("pos_c03_boy2_11_common")
end()
pos_c03_boy2_11_common:
talk_keywait("dp_scenario1%66-msg_c03_boy2_02")
last_keywait()
talk_close()
chg_common_scr("ev_tsureteke_stop")
ldval(work: 55, 1.0)
ldval(work: 249, 3000.0)
event_end()
end()
anm_c03_player_01:
ac_dir_d(8.0)
acmd_end()
anm_c03_player_11:
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(4.0)
ac_down(10.0, 8.0)
ac_dir_r(4.0)
ac_right(12.0, 8.0)
acmd_end()
anm_c03_player_12:
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(4.0)
ac_down(9.0, 8.0)
ac_dir_r(4.0)
ac_right(12.0, 8.0)
acmd_end()
anm_c03_player_13:
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(4.0)
ac_down(8.0, 8.0)
ac_dir_r(4.0)
ac_right(12.0, 8.0)
acmd_end()
anm_c03_player_14:
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(4.0)
ac_down(7.0, 8.0)
ac_dir_r(4.0)
ac_right(12.0, 8.0)
acmd_end()
anm_01_c03_boy2_02a:
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(4.0)
ac_down(10.0, 8.0)
ac_dir_r(4.0)
ac_right(13.0, 8.0)
ac_dir_l(8.0)
acmd_end()
anm_01_c03_boy2_02b:
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(4.0)
ac_down(9.0, 8.0)
ac_dir_r(4.0)
ac_right(13.0, 8.0)
ac_dir_l(8.0)
acmd_end()
anm_01_c03_boy2_02c:
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(4.0)
ac_down(8.0, 8.0)
ac_dir_r(4.0)
ac_right(13.0, 8.0)
ac_dir_l(8.0)
acmd_end()
anm_01_c03_boy2_02d:
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(4.0)
ac_down(7.0, 8.0)
ac_dir_r(4.0)
ac_right(13.0, 8.0)
ac_dir_l(8.0)
acmd_end()
anm_01_c03_boy2_01a:
ac_up(3.0, 8.0)
acmd_end()
anm_01_c03_boy2_01b:
ac_up(2.0, 8.0)
acmd_end()
anm_01_c03_boy2_01c:
ac_up(1.0, 8.0)
acmd_end()
anm_01_c03_boy2_01d:
ac_dir_u(8.0)
acmd_end()
ev_c03_girl2:
easy_obj_msg("dp_scenario1%66-msg_c03_girl2_01")
end()
ev_c03_girl3:
talk_obj_start()
if_flagon_jump(flag: 84, "ev_c03_girl3_02")
talkmsg("dp_scenario1%66-msg_c03_girl3_01")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c03_girl3_02:
talkmsg("dp_scenario1%66-msg_c03_girl3_02")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c03_man2:
easy_obj_msg("dp_scenario1%66-msg_c03_man2_01")
end()
ev_c03_middlewoman:
easy_obj_msg("dp_scenario1%66-msg_c03_middlewoman_01")
end()
ev_c03_campboy:
easy_obj_msg("dp_scenario1%66-msg_c03_campboy_01")
end()
ev_c03_sign1:
easy_board_msg("dp_scenario1%66-msg_c03_sign1_01", "BOARD_TYPE_TOWN", 0.0)
end()
ev_c03_sign2:
easy_infoboard_msg("dp_scenario1%66-msg_c03_sign2_01", "BOARD_TYPE_INFO", 0.0)
end()
ev_c03_sign3:
easy_board_msg("dp_scenario1%66-msg_c03_sign3_01", "BOARD_TYPE_POST", 0.0)
end()
ev_c03_sign4:
easy_board_msg("dp_scenario1%66-msg_c03_sign4_01", "BOARD_TYPE_POST", 0.0)
end()
ev_c03_poke:
easy_voice_msg("dp_scenario1%66-msg_c03_poke_01", "PLAY_PV_EV_066_00_00")
end()