code
ev_c05_flag_change:
call("ev_box_close_check")
ifval_call(work: 249, "LT", 6200.0, "ev_c05_flag_change_w")
flag_reset(flag: 1378)
flag_reset(flag: 1379)
flag_reset(flag: 1380)
flag_reset(flag: 1381)
flag_reset(flag: 1382)
end()
ev_c05_flag_change_w:
sxy_exit_pos_change(8.0, 80.0, 80.0)
sxy_exit_pos_change(9.0, 80.0, 81.0)
end()
ev_c05_rival:
event_start()
call("ev_another_out")
obj_anime("HERO", "anm_c05_hero_01")
player_pos_get(work: 238, work: 239)
sxy_pos_change("C05_RIVAL", work: 238, 726.0)
flag_reset(flag: 460)
obj_add("C05_RIVAL")
obj_pause("C05_RIVAL")
chg_common_scr("ev_the_rival_play")
obj_anime("C05_RIVAL", "anm_c05_rival_01")
obj_anime_wait()
obj_anime("C05_RIVAL", "anm_c05_rival_01_g")
obj_anime_wait()
event_camera_index(424.0)
event_camera_end_wait()
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario2%33-msg_c05_rival_01_1")
talk_keywait("dp_scenario2%33-msg_c05_rival_01_2")
talk_close()
first_poke_no_get(work: 246)
ifval_jump(work: 246, "EQ", 387.0, "ev_c05_rival_02")
ifval_jump(work: 246, "EQ", 390.0, "ev_c05_rival_03")
jump("ev_c05_rival_01")
end()
ev_c05_rival_01:
trainer_btl_set("RIVAL_04", 0.0)
jump("ev_c05_rival_btl_coomon")
end()
ev_c05_rival_02:
trainer_btl_set("RIVAL_05", 0.0)
jump("ev_c05_rival_btl_coomon")
end()
ev_c05_rival_03:
trainer_btl_set("RIVAL_06", 0.0)
jump("ev_c05_rival_btl_coomon")
end()
ev_c05_rival_btl_coomon:
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c05_rival_battle_lose")
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario2%33-msg_c05_rival_02_1")
talk_keywait("dp_scenario2%33-msg_c05_rival_02_2")
talk_close()
time_wait(15.0, work: 246)
obj_anime("C05_RIVAL", "anm_c05_rival_02")
obj_anime_wait()
obj_del("C05_RIVAL")
ldval(work: 57, 2.0)
ldval(work: 249, 6200.0)
event_camera_index(425.0)
event_camera_end_wait()
call("ev_another_out_end")
event_end()
end()
ev_c05_rival_battle_lose:
flag_set(flag: 460)
trainer_lose()
event_end()
end()
anm_c05_hero_01:
ac_dir_d(8.0)
acmd_end()
anm_c05_rival_01:
ac_up(4.0, 4.0)
acmd_end()
anm_c05_rival_01_g:
ac_mark_gyoe(1.0)
ac_up(3.0, 4.0)
acmd_end()
anm_c05_rival_02:
ac_dir_d(4.0)
ac_down(7.0, 4.0)
ac_right(8.0, 4.0)
acmd_end()
event_start()
call("ev_another_out")
sxy_pos_change("C05_RIVAL", 465.0, 726.0)
flag_reset(flag: 460)
chg_common_scr("ev_the_rival_play")
player_pos_get(work: 238, work: 239)
ifval_call(work: 239, "EQ", 724.0, "pos_c05_gate_1")
ifval_call(work: 239, "EQ", 725.0, "pos_c05_gate_2")
ifval_call(work: 239, "EQ", 726.0, "pos_c05_gate_3")
ifval_call(work: 239, "EQ", 727.0, "pos_c05_gate_4")
ifval_call(work: 239, "EQ", 728.0, "pos_c05_gate_5")
ifval_call(work: 239, "EQ", 729.0, "pos_c05_gate_6")
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario2%33-msg_c05_rival_01_1")
talk_keywait("dp_scenario2%33-msg_c05_rival_01_2")
talk_close()
first_poke_no_get(work: 246)
ifval_jump(work: 246, "EQ", 387.0, "ev_c05_rival_22")
ifval_jump(work: 246, "EQ", 390.0, "ev_c05_rival_23")
jump("ev_c05_rival_21")
end()
ev_c05_rival_21:
trainer_btl_set("RIVAL_04", 0.0)
jump("ev_c05_rival_btl_coomon_100")
end()
ev_c05_rival_22:
trainer_btl_set("RIVAL_05", 0.0)
jump("ev_c05_rival_btl_coomon_100")
end()
ev_c05_rival_23:
trainer_btl_set("RIVAL_06", 0.0)
jump("ev_c05_rival_btl_coomon_100")
end()
ev_c05_rival_btl_coomon_100:
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c05_rival_battle_lose")
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario2%33-msg_c05_rival_02_1")
talk_keywait("dp_scenario2%33-msg_c05_rival_02_2")
talk_close()
time_wait(15.0, work: 246)
player_pos_get(work: 238, work: 239)
ifval_call(work: 239, "EQ", 724.0, "pos_c05_gate_11")
ifval_call(work: 239, "EQ", 725.0, "pos_c05_gate_12")
ifval_call(work: 239, "EQ", 726.0, "pos_c05_gate_13")
ifval_call(work: 239, "EQ", 727.0, "pos_c05_gate_14")
ifval_call(work: 239, "EQ", 728.0, "pos_c05_gate_15")
ifval_call(work: 239, "EQ", 729.0, "pos_c05_gate_16")
obj_del("C05_RIVAL")
ldval(work: 57, 2.0)
event_end()
end()
pos_c05_gate_1:
sxy_mv_change("C05_RIVAL", "MV_UP")
sxy_dir_change("C05_RIVAL", 0.0)
obj_add("C05_RIVAL")
obj_pause("C05_RIVAL")
obj_anime("C05_RIVAL", "anm_c05_rival_099")
obj_anime_wait()
obj_anime("C05_RIVAL", "anm_c05_rival_100")
obj_anime("HERO", "anm_c05_player_100")
obj_anime_wait()
ret()
pos_c05_gate_2:
sxy_mv_change("C05_RIVAL", "MV_UP")
sxy_dir_change("C05_RIVAL", 0.0)
obj_add("C05_RIVAL")
obj_pause("C05_RIVAL")
obj_anime("C05_RIVAL", "anm_c05_rival_099")
obj_anime_wait()
obj_anime("C05_RIVAL", "anm_c05_rival_101")
obj_anime("HERO", "anm_c05_player_100")
obj_anime_wait()
ret()
pos_c05_gate_3:
sxy_mv_change("C05_RIVAL", "MV_LEFT")
sxy_dir_change("C05_RIVAL", 2.0)
obj_add("C05_RIVAL")
obj_pause("C05_RIVAL")
obj_anime("C05_RIVAL", "anm_c05_rival_099")
obj_anime_wait()
obj_anime("C05_RIVAL", "anm_c05_rival_102")
obj_anime_wait()
ret()
pos_c05_gate_4:
sxy_mv_change("C05_RIVAL", "MV_DOWN")
sxy_dir_change("C05_RIVAL", 1.0)
obj_add("C05_RIVAL")
obj_pause("C05_RIVAL")
obj_anime("C05_RIVAL", "anm_c05_rival_099")
obj_anime_wait()
obj_anime("C05_RIVAL", "anm_c05_rival_103")
obj_anime("HERO", "anm_c05_player_101")
obj_anime_wait()
ret()
pos_c05_gate_5:
sxy_mv_change("C05_RIVAL", "MV_DOWN")
sxy_dir_change("C05_RIVAL", 1.0)
obj_add("C05_RIVAL")
obj_pause("C05_RIVAL")
obj_anime("C05_RIVAL", "anm_c05_rival_099")
obj_anime_wait()
obj_anime("C05_RIVAL", "anm_c05_rival_104")
obj_anime("HERO", "anm_c05_player_101")
obj_anime_wait()
ret()
pos_c05_gate_6:
sxy_mv_change("C05_RIVAL", "MV_DOWN")
sxy_dir_change("C05_RIVAL", 1.0)
obj_add("C05_RIVAL")
obj_pause("C05_RIVAL")
obj_anime("C05_RIVAL", "anm_c05_rival_099")
obj_anime_wait()
obj_anime("C05_RIVAL", "anm_c05_rival_105")
obj_anime("HERO", "anm_c05_player_101")
obj_anime_wait()
ret()
pos_c05_gate_11:
obj_anime("C05_RIVAL", "anm_c05_rival_110")
obj_anime("HERO", "anm_c05_player_110")
obj_anime_wait()
ret()
pos_c05_gate_12:
obj_anime("C05_RIVAL", "anm_c05_rival_111")
obj_anime("HERO", "anm_c05_player_110")
obj_anime_wait()
ret()
pos_c05_gate_13:
obj_anime("C05_RIVAL", "anm_c05_rival_112")
obj_anime_wait()
ret()
pos_c05_gate_14:
obj_anime("C05_RIVAL", "anm_c05_rival_113")
obj_anime("HERO", "anm_c05_player_111")
obj_anime_wait()
ret()
pos_c05_gate_15:
obj_anime("C05_RIVAL", "anm_c05_rival_114")
obj_anime("HERO", "anm_c05_player_111")
obj_anime_wait()
ret()
pos_c05_gate_16:
obj_anime("C05_RIVAL", "anm_c05_rival_115")
obj_anime("HERO", "anm_c05_player_111")
obj_anime_wait()
ret()
anm_c05_player_100:
ac_wait(15.0)
ac_dir_d(8.0)
acmd_end()
anm_c05_player_101:
ac_wait(15.0)
ac_dir_u(8.0)
acmd_end()
anm_c05_player_110:
ac_wait(1.0)
ac_dir_r(8.0)
acmd_end()
anm_c05_player_111:
ac_wait(1.0)
ac_dir_r(8.0)
acmd_end()
anm_c05_rival_099:
ac_dir_l(8.0)
ac_left(4.0, 8.0)
acmd_end()
anm_c05_rival_100:
ac_mark_gyoe(1.0)
ac_left(4.0, 8.0)
ac_up(1.0, 8.0)
acmd_end()
anm_c05_rival_101:
ac_mark_gyoe(1.0)
ac_left(4.0, 8.0)
ac_dir_u(8.0)
acmd_end()
anm_c05_rival_102:
ac_mark_gyoe(1.0)
ac_left(3.0, 8.0)
acmd_end()
anm_c05_rival_103:
ac_mark_gyoe(1.0)
ac_left(4.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_c05_rival_104:
ac_mark_gyoe(1.0)
ac_left(4.0, 8.0)
ac_down(1.0, 8.0)
acmd_end()
anm_c05_rival_105:
ac_mark_gyoe(1.0)
ac_left(4.0, 8.0)
ac_down(2.0, 8.0)
acmd_end()
anm_c05_rival_110:
ac_right(9.0, 8.0)
acmd_end()
anm_c05_rival_111:
ac_right(9.0, 8.0)
acmd_end()
anm_c05_rival_112:
ac_right(9.0, 8.0)
acmd_end()
anm_c05_rival_113:
ac_right(9.0, 8.0)
acmd_end()
anm_c05_rival_114:
ac_right(9.0, 8.0)
acmd_end()
anm_c05_rival_115:
ac_up(1.0, 8.0)
ac_right(9.0, 8.0)
acmd_end()
ev_c05_stopper_03:
easy_obj_msg("dp_scenario2%33-msg_c05_stopper_03_01")
end()
ev_c05_stopper_04:
easy_obj_msg("dp_scenario2%33-msg_c05_stopper_04_01")
end()
ev_c05_egg:
talk_obj_start()
if_flagon_jump(flag: 211, "common_c05_egg")
talkmsg("dp_scenario2%33-msg_c05_egg_01")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "yes_c05_egg")
ifval_jump(work: 246, "EQ", 1.0, "no_c05_egg")
end()
yes_c05_egg:
get_poke_count(work: 246)
ifval_jump(work: 246, "EQ", 6.0, "c05_egg_temoti_max")
me_play("M_FI013")
talkmsg("dp_scenario2%33-msg_c05_egg_02")
me_wait()
add_tamago(440.0, 60007.0)
flag_set(flag: 211)
jump("common_c05_egg")
end()
common_c05_egg:
talk_keywait("dp_scenario2%33-msg_c05_egg_03")
last_keywait()
talk_close()
talk_obj_end()
end()
no_c05_egg:
talkmsg("dp_scenario2%33-msg_c05_egg_05")
last_keywait()
talk_close()
talk_obj_end()
end()
c05_egg_temoti_max:
talkmsg("dp_scenario2%33-msg_c05_egg_04")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c05_champ:
event_start()
call("ev_another_out")
obj_anime("C05_CHAMP", "anm_c05_champ_00")
obj_anime_wait()
event_camera_index(444.0)
event_camera_end_wait()
talk_keywait("dp_scenario2%33-msg_c05_chanpion_01")
talk_close()
obj_anime("C05_CHAMP", "anm_c05_champ_01")
obj_anime_wait()
time_wait(15.0, work: 246)
talkmsg("dp_scenario2%33-msg_c05_chanpion_02_1")
talk_keywait("dp_scenario2%33-msg_c05_chanpion_02_2")
talk_close()
obj_anime("C05_CHAMP", "anm_c05_champ_02")
obj_anime_wait()
talkmsg("dp_scenario2%33-msg_c05_chanpion_03_1")
talk_keywait("dp_scenario2%33-msg_c05_chanpion_03_2")
talk_close()
time_wait(15.0, work: 246)
obj_anime("C05_CHAMP", "anm_c05_champ_03")
obj_anime_wait()
obj_del("C05_CHAMP")
ldval(work: 118, 2.0)
ldval(work: 249, 8300.0)
event_camera_index(445.0)
event_camera_end_wait()
call("ev_another_out_end")
event_end()
end()
anm_c05_champ_00:
ac_mark_gyoe(1.0)
ac_right(5.0, 8.0)
ac_dir_u(8.0)
acmd_end()
anm_c05_champ_01:
ac_dir_d(8.0)
acmd_end()
anm_c05_champ_02:
ac_dir_u(8.0)
acmd_end()
anm_c05_champ_03:
ac_dir_d(4.0)
ac_down(9.0, 8.0)
acmd_end()
ev_c05_middleman1:
easy_obj_msg("dp_scenario2%33-msg_c05_middleman1_01")
end()
ev_c05_man1:
easy_obj_msg("dp_scenario2%33-msg_c05_man1_01")
end()
ev_c05_girl2:
easy_obj_msg("dp_scenario2%33-msg_c05_girl2_01")
end()
ev_c05_girl1:
easy_obj_msg("dp_scenario2%33-msg_c05_girl1_01")
end()
ev_c05_oldman2:
easy_obj_msg("dp_scenario2%33-msg_c05_oldman2_01")
end()
ev_c05_gonbe:
easy_voice_msg("dp_scenario2%33-msg_c05_gonbe_02", "PLAY_PV_EV_417_00_00")
end()
ev_c05_gentleman:
talk_obj_start()
if_flagon_jump(flag: 0, "ev_c05_gentleman_02")
talkmsg("dp_scenario2%33-msg_c05_gentleman_01_1")
talkmsg("dp_scenario2%33-msg_c05_gentleman_01_2")
talkmsg("dp_scenario2%33-msg_c05_gentleman_01_3")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 1.0, "no_c05_gentleman")
call("ev_another_out")
talk_keywait("dp_scenario2%33-msg_c05_gentleman_02")
talk_close()
time_wait(15.0, work: 246)
get_rel_pos_hero("C05_GENTLEMAN", work: 238)
ifval_jump(work: 238, "EQ", 8.0, "pos_c05_gentleman_02_01")
ifval_jump(work: 238, "EQ", 2.0, "pos_c05_gentleman_02_02")
ifval_jump(work: 238, "EQ", 6.0, "pos_c05_gentleman_02_03")
ifval_jump(work: 238, "EQ", 4.0, "pos_c05_gentleman_02_04")
ifval_jump(work: 238, "EQ", 9.0, "pos_c05_gentleman_02_05")
ifval_jump(work: 238, "EQ", 3.0, "pos_c05_gentleman_02_06")
ifval_jump(work: 238, "EQ", 7.0, "pos_c05_gentleman_02_07")
ifval_jump(work: 238, "EQ", 1.0, "pos_c05_gentleman_02_08")
end()
ev_c05_gentleman_02:
talkmsg("dp_scenario2%33-msg_c05_gentleman_04")
last_keywait()
talk_close()
talk_obj_end()
end()
no_c05_gentleman:
talkmsg("dp_scenario2%33-msg_c05_gentleman_05")
last_keywait()
talk_close()
talk_obj_end()
end()
pos_c05_gentleman_02_01:
obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
obj_anime("HERO", "anm_01_c05_player_02a")
obj_anime_wait()
jump("pos_c01_gentleman_01_common_02")
end()
pos_c05_gentleman_02_02:
obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
obj_anime("HERO", "anm_01_c05_player_02b")
obj_anime_wait()
jump("pos_c01_gentleman_01_common_02")
end()
pos_c05_gentleman_02_03:
obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
obj_anime("HERO", "anm_01_c05_player_02c")
obj_anime_wait()
jump("pos_c01_gentleman_01_common_02")
end()
pos_c05_gentleman_02_04:
obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02d")
obj_anime("HERO", "anm_01_c05_player_02d")
obj_anime_wait()
jump("pos_c01_gentleman_01_common_02")
end()
pos_c05_gentleman_02_05:
obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
obj_anime("HERO", "anm_01_c05_player_02e")
obj_anime_wait()
jump("pos_c01_gentleman_01_common_02")
end()
pos_c05_gentleman_02_06:
obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
obj_anime("HERO", "anm_01_c05_player_02f")
obj_anime_wait()
jump("pos_c01_gentleman_01_common_02")
end()
pos_c05_gentleman_02_07:
obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
obj_anime("HERO", "anm_01_c05_player_02g")
obj_anime_wait()
jump("pos_c01_gentleman_01_common_02")
end()
pos_c05_gentleman_02_08:
obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
obj_anime("HERO", "anm_01_c05_player_02h")
obj_anime_wait()
jump("pos_c01_gentleman_01_common_02")
end()
pos_c01_gentleman_01_common_02:
flag_set(flag: 0)
talkmsg("dp_scenario2%33-msg_c05_gentleman_03")
last_keywait()
talk_close()
call("ev_another_out_end")
talk_obj_end()
end()
anm_01_c05_gentleman_01:
ac_mark_gyoe(1.0)
ac_wait(8.0)
acmd_end()
anm_01_c05_gentleman_02c:
ac_dir_l(8.0)
ac_left(20.0, 8.0)
ac_dir_u(8.0)
ac_up(13.0, 8.0)
ac_dir_r(8.0)
ac_right(12.0, 8.0)
ac_dir_u(8.0)
ac_up(4.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_01_c05_gentleman_02d:
ac_dir_u(8.0)
ac_up(1.0, 8.0)
ac_dir_l(8.0)
ac_left(2.0, 8.0)
ac_dir_d(8.0)
ac_down(1.0, 8.0)
ac_dir_l(8.0)
ac_left(18.0, 8.0)
ac_dir_u(8.0)
ac_up(13.0, 8.0)
ac_dir_r(8.0)
ac_right(12.0, 8.0)
ac_dir_u(8.0)
ac_up(4.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_01_c05_player_02a:
ac_wait(2.0)
ac_dir_d(8.0)
ac_down(1.0, 8.0)
ac_dir_l(8.0)
ac_left(20.0, 8.0)
ac_dir_u(8.0)
ac_up(13.0, 8.0)
ac_dir_r(8.0)
ac_right(12.0, 8.0)
ac_dir_u(8.0)
ac_up(3.0, 8.0)
acmd_end()
anm_01_c05_player_02b:
ac_wait(2.0)
ac_dir_u(8.0)
ac_up(1.0, 8.0)
ac_dir_l(8.0)
ac_left(20.0, 8.0)
ac_dir_u(8.0)
ac_up(13.0, 8.0)
ac_dir_r(8.0)
ac_right(12.0, 8.0)
ac_dir_u(8.0)
ac_up(3.0, 8.0)
acmd_end()
anm_01_c05_player_02c:
ac_wait(16.0)
ac_dir_l(8.0)
ac_left(1.0, 8.0)
ac_left(20.0, 8.0)
ac_dir_u(8.0)
ac_up(13.0, 8.0)
ac_dir_r(8.0)
ac_right(12.0, 8.0)
ac_dir_u(8.0)
ac_up(3.0, 8.0)
acmd_end()
anm_01_c05_player_02d:
ac_wait(24.0)
ac_dir_l(8.0)
ac_wait(40.0)
ac_left(19.0, 8.0)
ac_dir_u(8.0)
ac_up(13.0, 8.0)
ac_dir_r(8.0)
ac_right(12.0, 8.0)
ac_dir_u(8.0)
ac_up(3.0, 8.0)
acmd_end()
anm_01_c05_player_02e:
ac_dir_d(8.0)
ac_down(1.0, 8.0)
ac_dir_l(8.0)
ac_left(21.0, 8.0)
ac_dir_u(8.0)
ac_up(13.0, 8.0)
ac_dir_r(8.0)
ac_right(12.0, 8.0)
ac_dir_u(8.0)
ac_up(3.0, 8.0)
acmd_end()
anm_01_c05_player_02f:
ac_dir_u(8.0)
ac_up(1.0, 8.0)
ac_dir_l(8.0)
ac_left(21.0, 8.0)
ac_dir_u(8.0)
ac_up(13.0, 8.0)
ac_dir_r(8.0)
ac_right(12.0, 8.0)
ac_dir_u(8.0)
ac_up(3.0, 8.0)
acmd_end()
anm_01_c05_player_02g:
ac_wait(2.0)
ac_dir_d(8.0)
ac_wait(6.0)
ac_down(1.0, 8.0)
ac_dir_l(8.0)
ac_left(19.0, 8.0)
ac_dir_u(8.0)
ac_up(13.0, 8.0)
ac_dir_r(8.0)
ac_right(12.0, 8.0)
ac_dir_u(8.0)
ac_up(3.0, 8.0)
acmd_end()
anm_01_c05_player_02h:
ac_wait(2.0)
ac_dir_u(8.0)
ac_wait(6.0)
ac_up(1.0, 8.0)
ac_dir_l(8.0)
ac_left(19.0, 8.0)
ac_dir_u(8.0)
ac_up(13.0, 8.0)
ac_dir_r(8.0)
ac_right(12.0, 8.0)
ac_dir_u(8.0)
ac_up(3.0, 8.0)
acmd_end()
ev_c05_woman2:
easy_obj_msg("dp_scenario2%33-msg_c05_woman2_01")
end()
ev_c05_middlewoman1:
easy_obj_msg("dp_scenario2%33-msg_c05_middlewoman1_01")
end()
ev_c05_baby:
talk_obj_start_turn_not()
talkmsg("dp_scenario2%33-msg_c05_baby_01")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c05_artist:
easy_obj_msg("dp_scenario2%33-msg_c05_goods_01")
end()
ev_c05_man1a:
easy_obj_msg("dp_scenario2%33-msg_c05_man1a_01")
end()
ev_c05_baby2:
talk_obj_start_turn_not()
talkmsg("dp_scenario2%33-msg_c05_baby2_01")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c05_fighter:
easy_obj_msg("dp_scenario2%33-msg_c05_fighter_01")
end()
ev_c05_woman1a:
easy_obj_msg("dp_scenario2%33-msg_c05_woan1a_01")
end()
ev_c05_leader:
event_start()
call("ev_another_out")
event_camera_index(922.0)
event_camera_end_wait()
talk_obj_start()
talkmsg("dp_scenario2%33-msg_c05_leader_01_1")
talkmsg("dp_scenario2%33-msg_c05_leader_01_2")
talk_keywait("dp_scenario2%33-msg_c05_leader_01_3")
talk_close()
get_rel_pos_hero("C05_LEADER", work: 238)
ifval_jump(work: 238, "EQ", 2.0, "ev_c05_leader_p01")
if_flagon_jump(flag: 0, "ev_c05_leader_p03")
jump("ev_c05_leader_p02")
end()
ev_c05_leader_p01:
obj_anime("C05_LEADER", "anm_c05_leader_01")
obj_anime_wait()
jump("common_c05_leader_dir")
end()
ev_c05_leader_p02:
obj_anime("C05_LEADER", "anm_c05_leader_02")
obj_anime_wait()
jump("common_c05_leader_dir")
end()
ev_c05_leader_p03:
obj_anime("C05_LEADER", "anm_c05_leader_03")
obj_anime_wait()
jump("common_c05_leader_dir")
end()
common_c05_leader_dir:
obj_del("C05_LEADER")
ldval(work: 249, 6000.0)
event_camera_index(923.0)
event_camera_end_wait()
talk_obj_end()
event_end()
end()
anm_c05_leader_01:
ac_dir_l(8.0)
ac_left(1.0, 8.0)
ac_dir_d(8.0)
ac_down(9.0, 8.0)
acmd_end()
anm_c05_leader_02:
ac_dir_d(8.0)
ac_down(9.0, 8.0)
acmd_end()
anm_c05_leader_03:
ac_dir_d(8.0)
ac_down(2.0, 8.0)
ac_dir_l(8.0)
ac_left(1.0, 8.0)
ac_dir_d(8.0)
ac_down(7.0, 8.0)
acmd_end()
pos_c05_judge:
event_start()
call("ev_another_out")
obj_anime("HERO", "anm_c05_player_200")
obj_anime_wait()
event_camera_index(420.0)
event_camera_end_wait()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 239, "EQ", 725.0, "pos_c05_judge_1")
ifval_jump(work: 239, "EQ", 726.0, "pos_c05_judge_2")
ifval_jump(work: 239, "EQ", 727.0, "pos_c05_judge_3")
ifval_jump(work: 239, "EQ", 728.0, "pos_c05_judge_4")
ifval_jump(work: 239, "EQ", 729.0, "pos_c05_judge_5")
end()
pos_c05_judge_1:
sxy_pos_change("C05_JUDGE", 471.0, 725.0)
sxy_pos_change("C05_POKE", 471.0, 725.0)
jump("pos_c05_judge_10_common")
end()
pos_c05_judge_2:
sxy_pos_change("C05_JUDGE", 471.0, 726.0)
sxy_pos_change("C05_POKE", 471.0, 726.0)
jump("pos_c05_judge_10_common")
end()
pos_c05_judge_3:
sxy_pos_change("C05_JUDGE", 471.0, 727.0)
sxy_pos_change("C05_POKE", 471.0, 727.0)
jump("pos_c05_judge_10_common")
end()
pos_c05_judge_4:
sxy_pos_change("C05_JUDGE", 471.0, 728.0)
sxy_pos_change("C05_POKE", 471.0, 728.0)
jump("pos_c05_judge_10_common")
end()
pos_c05_judge_5:
sxy_pos_change("C05_JUDGE", 471.0, 729.0)
sxy_pos_change("C05_POKE", 471.0, 729.0)
jump("pos_c05_judge_10_common")
end()
pos_c05_judge_10_common:
flag_reset(flag: 513)
flag_reset(flag: 514)
obj_add("C05_JUDGE")
obj_add("C05_POKE")
obj_anime("C05_POKE", "anm_c05_poke_01")
obj_anime_wait()
voice_play(427.0, 0.0, 0.0)
voice_wait()
obj_anime("C05_JUDGE", "anm_c05_judge_01")
obj_anime_wait()
talkmsg("dp_scenario2%33-msg_c05_judge_01")
talk_keywait("dp_scenario2%33-msg_c05_judge_02")
voice_play(427.0, 0.0, 0.0)
voice_wait()
obj_del("C05_POKE")
talk_keywait("dp_scenario2%33-msg_c05_judge_03")
talk_close()
obj_anime("C05_JUDGE", "anm_c05_judge_02")
obj_anime_wait()
obj_del("C05_JUDGE")
ldval(work: 154, 1.0)
ldval(work: 249, 5900.0)
event_camera_index(421.0)
event_camera_end_wait()
event_end()
end()
anm_c05_player_200:
ac_mark_gyoe(1.0)
acmd_end()
anm_c05_poke_01:
ac_dir_l(4.0)
ac_left(9.0, 8.0)
acmd_end()
anm_c05_poke_02:
ac_right(8.0, 8.0)
acmd_end()
anm_c05_judge_01:
ac_dir_l(4.0)
ac_left(8.0, 8.0)
acmd_end()
anm_c05_judge_02:
ac_dir_r(8.0)
ac_right(8.0, 8.0)
acmd_end()
ev_c05_sign1:
easy_board_msg("dp_scenario2%33-msg_c05_sign1_01", "BOARD_TYPE_TOWN", 0.0)
end()
ev_c05_sign2:
easy_infoboard_msg("dp_scenario2%33-msg_c05_sign2_01", "BOARD_TYPE_INFO", 0.0)
end()
ev_c05_sign3:
easy_board_msg("dp_scenario2%33-msg_c05_sign3_01", "BOARD_TYPE_POST", 0.0)
end()
ev_c05_sign4:
easy_board_msg("dp_scenario2%33-msg_c05_sign4_01", "BOARD_TYPE_POST", 0.0)
end()
ev_c05_sign5:
easy_board_msg("dp_scenario2%33-msg_c05_sign5_01", "BOARD_TYPE_ROAD", 0.0, 16.0)
end()
ev_c05_sign6:
easy_board_msg("dp_scenario2%33-msg_c05_sign6_01", "BOARD_TYPE_ROAD", 0.0, 10.0)
end()
ev_c05_sign7:
easy_board_msg("dp_scenario2%33-msg_c05_sign7_01", "BOARD_TYPE_POST", 0.0)
end()
ev_c05_sign8:
easy_board_msg("dp_scenario2%33-msg_c05_sign8_01", "BOARD_TYPE_POST", 0.0)
end()
ev_c05_sign9:
easy_board_msg("dp_scenario2%33-msg_c05_sign9_01", "BOARD_TYPE_POST", 0.0)
end()
ev_c05_girl1_iro:
easy_obj_msg("dp_scenario2%33-msg_c05_girl1_iro_01")
end()
ev_c05_gerggeousm_iro:
easy_obj_msg("dp_scenario2%33-msg_c05_gerggeousm_iro_01")
end()
ev_c05_rakki:
easy_voice_msg("dp_scenario2%33-msg_c05_rakki", "PLAY_PV_EV_113_00_00")
end()
ev_c05_asanan:
easy_voice_msg("dp_scenario2%33-msg_c05_asanan", "PLAY_PV_EV_307_00_00")
end()