script set: c05

code

ev_c05_flag_change:
    call("ev_box_close_check")
    ifval_call(work: 249, "LT", 6200.0, "ev_c05_flag_change_w")
    flag_reset(flag: 1378)
    flag_reset(flag: 1379)
    flag_reset(flag: 1380)
    flag_reset(flag: 1381)
    flag_reset(flag: 1382)
    end()

ev_c05_flag_change_w:
    sxy_exit_pos_change(8.0, 80.0, 80.0)
    sxy_exit_pos_change(9.0, 80.0, 81.0)
    end()

ev_c05_rival:
    event_start()
    call("ev_another_out")
    obj_anime("HERO", "anm_c05_hero_01")
    player_pos_get(work: 238, work: 239)
    sxy_pos_change("C05_RIVAL", work: 238, 726.0)
    flag_reset(flag: 460)
    obj_add("C05_RIVAL")
    obj_pause("C05_RIVAL")
    chg_common_scr("ev_the_rival_play")
    obj_anime("C05_RIVAL", "anm_c05_rival_01")
    obj_anime_wait()
    obj_anime("C05_RIVAL", "anm_c05_rival_01_g")
    obj_anime_wait()
    event_camera_index(424.0)
    event_camera_end_wait()
    rival_name(0.0)
    player_name(1.0)
    talkmsg("dp_scenario2%33-msg_c05_rival_01_1")
    talk_keywait("dp_scenario2%33-msg_c05_rival_01_2")
    talk_close()
    first_poke_no_get(work: 246)
    ifval_jump(work: 246, "EQ", 387.0, "ev_c05_rival_02")
    ifval_jump(work: 246, "EQ", 390.0, "ev_c05_rival_03")
    jump("ev_c05_rival_01")
    end()

ev_c05_rival_01:
    trainer_btl_set("RIVAL_04", 0.0)
    jump("ev_c05_rival_btl_coomon")
    end()

ev_c05_rival_02:
    trainer_btl_set("RIVAL_05", 0.0)
    jump("ev_c05_rival_btl_coomon")
    end()

ev_c05_rival_03:
    trainer_btl_set("RIVAL_06", 0.0)
    jump("ev_c05_rival_btl_coomon")
    end()

ev_c05_rival_btl_coomon:
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_c05_rival_battle_lose")
    rival_name(0.0)
    player_name(1.0)
    talkmsg("dp_scenario2%33-msg_c05_rival_02_1")
    talk_keywait("dp_scenario2%33-msg_c05_rival_02_2")
    talk_close()
    time_wait(15.0, work: 246)
    obj_anime("C05_RIVAL", "anm_c05_rival_02")
    obj_anime_wait()
    obj_del("C05_RIVAL")
    ldval(work: 57, 2.0)
    ldval(work: 249, 6200.0)
    event_camera_index(425.0)
    event_camera_end_wait()
    call("ev_another_out_end")
    event_end()
    end()

ev_c05_rival_battle_lose:
    flag_set(flag: 460)
    trainer_lose()
    event_end()
    end()

anm_c05_hero_01:
    ac_dir_d(8.0)
    acmd_end()

anm_c05_rival_01:
    ac_up(4.0, 4.0)
    acmd_end()

anm_c05_rival_01_g:
    ac_mark_gyoe(1.0)
    ac_up(3.0, 4.0)
    acmd_end()

anm_c05_rival_02:
    ac_dir_d(4.0)
    ac_down(7.0, 4.0)
    ac_right(8.0, 4.0)
    acmd_end()
    event_start()
    call("ev_another_out")
    sxy_pos_change("C05_RIVAL", 465.0, 726.0)
    flag_reset(flag: 460)
    chg_common_scr("ev_the_rival_play")
    player_pos_get(work: 238, work: 239)
    ifval_call(work: 239, "EQ", 724.0, "pos_c05_gate_1")
    ifval_call(work: 239, "EQ", 725.0, "pos_c05_gate_2")
    ifval_call(work: 239, "EQ", 726.0, "pos_c05_gate_3")
    ifval_call(work: 239, "EQ", 727.0, "pos_c05_gate_4")
    ifval_call(work: 239, "EQ", 728.0, "pos_c05_gate_5")
    ifval_call(work: 239, "EQ", 729.0, "pos_c05_gate_6")
    rival_name(0.0)
    player_name(1.0)
    talkmsg("dp_scenario2%33-msg_c05_rival_01_1")
    talk_keywait("dp_scenario2%33-msg_c05_rival_01_2")
    talk_close()
    first_poke_no_get(work: 246)
    ifval_jump(work: 246, "EQ", 387.0, "ev_c05_rival_22")
    ifval_jump(work: 246, "EQ", 390.0, "ev_c05_rival_23")
    jump("ev_c05_rival_21")
    end()

ev_c05_rival_21:
    trainer_btl_set("RIVAL_04", 0.0)
    jump("ev_c05_rival_btl_coomon_100")
    end()

ev_c05_rival_22:
    trainer_btl_set("RIVAL_05", 0.0)
    jump("ev_c05_rival_btl_coomon_100")
    end()

ev_c05_rival_23:
    trainer_btl_set("RIVAL_06", 0.0)
    jump("ev_c05_rival_btl_coomon_100")
    end()

ev_c05_rival_btl_coomon_100:
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_c05_rival_battle_lose")
    rival_name(0.0)
    player_name(1.0)
    talkmsg("dp_scenario2%33-msg_c05_rival_02_1")
    talk_keywait("dp_scenario2%33-msg_c05_rival_02_2")
    talk_close()
    time_wait(15.0, work: 246)
    player_pos_get(work: 238, work: 239)
    ifval_call(work: 239, "EQ", 724.0, "pos_c05_gate_11")
    ifval_call(work: 239, "EQ", 725.0, "pos_c05_gate_12")
    ifval_call(work: 239, "EQ", 726.0, "pos_c05_gate_13")
    ifval_call(work: 239, "EQ", 727.0, "pos_c05_gate_14")
    ifval_call(work: 239, "EQ", 728.0, "pos_c05_gate_15")
    ifval_call(work: 239, "EQ", 729.0, "pos_c05_gate_16")
    obj_del("C05_RIVAL")
    ldval(work: 57, 2.0)
    event_end()
    end()

pos_c05_gate_1:
    sxy_mv_change("C05_RIVAL", "MV_UP")
    sxy_dir_change("C05_RIVAL", 0.0)
    obj_add("C05_RIVAL")
    obj_pause("C05_RIVAL")
    obj_anime("C05_RIVAL", "anm_c05_rival_099")
    obj_anime_wait()
    obj_anime("C05_RIVAL", "anm_c05_rival_100")
    obj_anime("HERO", "anm_c05_player_100")
    obj_anime_wait()
    ret()

pos_c05_gate_2:
    sxy_mv_change("C05_RIVAL", "MV_UP")
    sxy_dir_change("C05_RIVAL", 0.0)
    obj_add("C05_RIVAL")
    obj_pause("C05_RIVAL")
    obj_anime("C05_RIVAL", "anm_c05_rival_099")
    obj_anime_wait()
    obj_anime("C05_RIVAL", "anm_c05_rival_101")
    obj_anime("HERO", "anm_c05_player_100")
    obj_anime_wait()
    ret()

pos_c05_gate_3:
    sxy_mv_change("C05_RIVAL", "MV_LEFT")
    sxy_dir_change("C05_RIVAL", 2.0)
    obj_add("C05_RIVAL")
    obj_pause("C05_RIVAL")
    obj_anime("C05_RIVAL", "anm_c05_rival_099")
    obj_anime_wait()
    obj_anime("C05_RIVAL", "anm_c05_rival_102")
    obj_anime_wait()
    ret()

pos_c05_gate_4:
    sxy_mv_change("C05_RIVAL", "MV_DOWN")
    sxy_dir_change("C05_RIVAL", 1.0)
    obj_add("C05_RIVAL")
    obj_pause("C05_RIVAL")
    obj_anime("C05_RIVAL", "anm_c05_rival_099")
    obj_anime_wait()
    obj_anime("C05_RIVAL", "anm_c05_rival_103")
    obj_anime("HERO", "anm_c05_player_101")
    obj_anime_wait()
    ret()

pos_c05_gate_5:
    sxy_mv_change("C05_RIVAL", "MV_DOWN")
    sxy_dir_change("C05_RIVAL", 1.0)
    obj_add("C05_RIVAL")
    obj_pause("C05_RIVAL")
    obj_anime("C05_RIVAL", "anm_c05_rival_099")
    obj_anime_wait()
    obj_anime("C05_RIVAL", "anm_c05_rival_104")
    obj_anime("HERO", "anm_c05_player_101")
    obj_anime_wait()
    ret()

pos_c05_gate_6:
    sxy_mv_change("C05_RIVAL", "MV_DOWN")
    sxy_dir_change("C05_RIVAL", 1.0)
    obj_add("C05_RIVAL")
    obj_pause("C05_RIVAL")
    obj_anime("C05_RIVAL", "anm_c05_rival_099")
    obj_anime_wait()
    obj_anime("C05_RIVAL", "anm_c05_rival_105")
    obj_anime("HERO", "anm_c05_player_101")
    obj_anime_wait()
    ret()

pos_c05_gate_11:
    obj_anime("C05_RIVAL", "anm_c05_rival_110")
    obj_anime("HERO", "anm_c05_player_110")
    obj_anime_wait()
    ret()

pos_c05_gate_12:
    obj_anime("C05_RIVAL", "anm_c05_rival_111")
    obj_anime("HERO", "anm_c05_player_110")
    obj_anime_wait()
    ret()

pos_c05_gate_13:
    obj_anime("C05_RIVAL", "anm_c05_rival_112")
    obj_anime_wait()
    ret()

pos_c05_gate_14:
    obj_anime("C05_RIVAL", "anm_c05_rival_113")
    obj_anime("HERO", "anm_c05_player_111")
    obj_anime_wait()
    ret()

pos_c05_gate_15:
    obj_anime("C05_RIVAL", "anm_c05_rival_114")
    obj_anime("HERO", "anm_c05_player_111")
    obj_anime_wait()
    ret()

pos_c05_gate_16:
    obj_anime("C05_RIVAL", "anm_c05_rival_115")
    obj_anime("HERO", "anm_c05_player_111")
    obj_anime_wait()
    ret()

anm_c05_player_100:
    ac_wait(15.0)
    ac_dir_d(8.0)
    acmd_end()

anm_c05_player_101:
    ac_wait(15.0)
    ac_dir_u(8.0)
    acmd_end()

anm_c05_player_110:
    ac_wait(1.0)
    ac_dir_r(8.0)
    acmd_end()

anm_c05_player_111:
    ac_wait(1.0)
    ac_dir_r(8.0)
    acmd_end()

anm_c05_rival_099:
    ac_dir_l(8.0)
    ac_left(4.0, 8.0)
    acmd_end()

anm_c05_rival_100:
    ac_mark_gyoe(1.0)
    ac_left(4.0, 8.0)
    ac_up(1.0, 8.0)
    acmd_end()

anm_c05_rival_101:
    ac_mark_gyoe(1.0)
    ac_left(4.0, 8.0)
    ac_dir_u(8.0)
    acmd_end()

anm_c05_rival_102:
    ac_mark_gyoe(1.0)
    ac_left(3.0, 8.0)
    acmd_end()

anm_c05_rival_103:
    ac_mark_gyoe(1.0)
    ac_left(4.0, 8.0)
    ac_dir_d(8.0)
    acmd_end()

anm_c05_rival_104:
    ac_mark_gyoe(1.0)
    ac_left(4.0, 8.0)
    ac_down(1.0, 8.0)
    acmd_end()

anm_c05_rival_105:
    ac_mark_gyoe(1.0)
    ac_left(4.0, 8.0)
    ac_down(2.0, 8.0)
    acmd_end()

anm_c05_rival_110:
    ac_right(9.0, 8.0)
    acmd_end()

anm_c05_rival_111:
    ac_right(9.0, 8.0)
    acmd_end()

anm_c05_rival_112:
    ac_right(9.0, 8.0)
    acmd_end()

anm_c05_rival_113:
    ac_right(9.0, 8.0)
    acmd_end()

anm_c05_rival_114:
    ac_right(9.0, 8.0)
    acmd_end()

anm_c05_rival_115:
    ac_up(1.0, 8.0)
    ac_right(9.0, 8.0)
    acmd_end()

ev_c05_stopper_03:
    easy_obj_msg("dp_scenario2%33-msg_c05_stopper_03_01")
    end()

ev_c05_stopper_04:
    easy_obj_msg("dp_scenario2%33-msg_c05_stopper_04_01")
    end()

ev_c05_egg:
    talk_obj_start()
    if_flagon_jump(flag: 211, "common_c05_egg")
    talkmsg("dp_scenario2%33-msg_c05_egg_01")
    yes_no_win(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "yes_c05_egg")
    ifval_jump(work: 246, "EQ", 1.0, "no_c05_egg")
    end()

yes_c05_egg:
    get_poke_count(work: 246)
    ifval_jump(work: 246, "EQ", 6.0, "c05_egg_temoti_max")
    me_play("M_FI013")
    talkmsg("dp_scenario2%33-msg_c05_egg_02")
    me_wait()
    add_tamago(440.0, 60007.0)
    flag_set(flag: 211)
    jump("common_c05_egg")
    end()

common_c05_egg:
    talk_keywait("dp_scenario2%33-msg_c05_egg_03")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

no_c05_egg:
    talkmsg("dp_scenario2%33-msg_c05_egg_05")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

c05_egg_temoti_max:
    talkmsg("dp_scenario2%33-msg_c05_egg_04")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

ev_c05_champ:
    event_start()
    call("ev_another_out")
    obj_anime("C05_CHAMP", "anm_c05_champ_00")
    obj_anime_wait()
    event_camera_index(444.0)
    event_camera_end_wait()
    talk_keywait("dp_scenario2%33-msg_c05_chanpion_01")
    talk_close()
    obj_anime("C05_CHAMP", "anm_c05_champ_01")
    obj_anime_wait()
    time_wait(15.0, work: 246)
    talkmsg("dp_scenario2%33-msg_c05_chanpion_02_1")
    talk_keywait("dp_scenario2%33-msg_c05_chanpion_02_2")
    talk_close()
    obj_anime("C05_CHAMP", "anm_c05_champ_02")
    obj_anime_wait()
    talkmsg("dp_scenario2%33-msg_c05_chanpion_03_1")
    talk_keywait("dp_scenario2%33-msg_c05_chanpion_03_2")
    talk_close()
    time_wait(15.0, work: 246)
    obj_anime("C05_CHAMP", "anm_c05_champ_03")
    obj_anime_wait()
    obj_del("C05_CHAMP")
    ldval(work: 118, 2.0)
    ldval(work: 249, 8300.0)
    event_camera_index(445.0)
    event_camera_end_wait()
    call("ev_another_out_end")
    event_end()
    end()

anm_c05_champ_00:
    ac_mark_gyoe(1.0)
    ac_right(5.0, 8.0)
    ac_dir_u(8.0)
    acmd_end()

anm_c05_champ_01:
    ac_dir_d(8.0)
    acmd_end()

anm_c05_champ_02:
    ac_dir_u(8.0)
    acmd_end()

anm_c05_champ_03:
    ac_dir_d(4.0)
    ac_down(9.0, 8.0)
    acmd_end()

ev_c05_middleman1:
    easy_obj_msg("dp_scenario2%33-msg_c05_middleman1_01")
    end()

ev_c05_man1:
    easy_obj_msg("dp_scenario2%33-msg_c05_man1_01")
    end()

ev_c05_girl2:
    easy_obj_msg("dp_scenario2%33-msg_c05_girl2_01")
    end()

ev_c05_girl1:
    easy_obj_msg("dp_scenario2%33-msg_c05_girl1_01")
    end()

ev_c05_oldman2:
    easy_obj_msg("dp_scenario2%33-msg_c05_oldman2_01")
    end()

ev_c05_gonbe:
    easy_voice_msg("dp_scenario2%33-msg_c05_gonbe_02", "PLAY_PV_EV_417_00_00")
    end()

ev_c05_gentleman:
    talk_obj_start()
    if_flagon_jump(flag: 0, "ev_c05_gentleman_02")
    talkmsg("dp_scenario2%33-msg_c05_gentleman_01_1")
    talkmsg("dp_scenario2%33-msg_c05_gentleman_01_2")
    talkmsg("dp_scenario2%33-msg_c05_gentleman_01_3")
    yes_no_win(work: 246)
    ifval_jump(work: 246, "EQ", 1.0, "no_c05_gentleman")
    call("ev_another_out")
    talk_keywait("dp_scenario2%33-msg_c05_gentleman_02")
    talk_close()
    time_wait(15.0, work: 246)
    get_rel_pos_hero("C05_GENTLEMAN", work: 238)
    ifval_jump(work: 238, "EQ", 8.0, "pos_c05_gentleman_02_01")
    ifval_jump(work: 238, "EQ", 2.0, "pos_c05_gentleman_02_02")
    ifval_jump(work: 238, "EQ", 6.0, "pos_c05_gentleman_02_03")
    ifval_jump(work: 238, "EQ", 4.0, "pos_c05_gentleman_02_04")
    ifval_jump(work: 238, "EQ", 9.0, "pos_c05_gentleman_02_05")
    ifval_jump(work: 238, "EQ", 3.0, "pos_c05_gentleman_02_06")
    ifval_jump(work: 238, "EQ", 7.0, "pos_c05_gentleman_02_07")
    ifval_jump(work: 238, "EQ", 1.0, "pos_c05_gentleman_02_08")
    end()

ev_c05_gentleman_02:
    talkmsg("dp_scenario2%33-msg_c05_gentleman_04")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

no_c05_gentleman:
    talkmsg("dp_scenario2%33-msg_c05_gentleman_05")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

pos_c05_gentleman_02_01:
    obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
    obj_anime("HERO", "anm_01_c05_player_02a")
    obj_anime_wait()
    jump("pos_c01_gentleman_01_common_02")
    end()

pos_c05_gentleman_02_02:
    obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
    obj_anime("HERO", "anm_01_c05_player_02b")
    obj_anime_wait()
    jump("pos_c01_gentleman_01_common_02")
    end()

pos_c05_gentleman_02_03:
    obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
    obj_anime("HERO", "anm_01_c05_player_02c")
    obj_anime_wait()
    jump("pos_c01_gentleman_01_common_02")
    end()

pos_c05_gentleman_02_04:
    obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02d")
    obj_anime("HERO", "anm_01_c05_player_02d")
    obj_anime_wait()
    jump("pos_c01_gentleman_01_common_02")
    end()

pos_c05_gentleman_02_05:
    obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
    obj_anime("HERO", "anm_01_c05_player_02e")
    obj_anime_wait()
    jump("pos_c01_gentleman_01_common_02")
    end()

pos_c05_gentleman_02_06:
    obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
    obj_anime("HERO", "anm_01_c05_player_02f")
    obj_anime_wait()
    jump("pos_c01_gentleman_01_common_02")
    end()

pos_c05_gentleman_02_07:
    obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
    obj_anime("HERO", "anm_01_c05_player_02g")
    obj_anime_wait()
    jump("pos_c01_gentleman_01_common_02")
    end()

pos_c05_gentleman_02_08:
    obj_anime("C05_GENTLEMAN", "anm_01_c05_gentleman_02c")
    obj_anime("HERO", "anm_01_c05_player_02h")
    obj_anime_wait()
    jump("pos_c01_gentleman_01_common_02")
    end()

pos_c01_gentleman_01_common_02:
    flag_set(flag: 0)
    talkmsg("dp_scenario2%33-msg_c05_gentleman_03")
    last_keywait()
    talk_close()
    call("ev_another_out_end")
    talk_obj_end()
    end()

anm_01_c05_gentleman_01:
    ac_mark_gyoe(1.0)
    ac_wait(8.0)
    acmd_end()

anm_01_c05_gentleman_02c:
    ac_dir_l(8.0)
    ac_left(20.0, 8.0)
    ac_dir_u(8.0)
    ac_up(13.0, 8.0)
    ac_dir_r(8.0)
    ac_right(12.0, 8.0)
    ac_dir_u(8.0)
    ac_up(4.0, 8.0)
    ac_dir_d(8.0)
    acmd_end()

anm_01_c05_gentleman_02d:
    ac_dir_u(8.0)
    ac_up(1.0, 8.0)
    ac_dir_l(8.0)
    ac_left(2.0, 8.0)
    ac_dir_d(8.0)
    ac_down(1.0, 8.0)
    ac_dir_l(8.0)
    ac_left(18.0, 8.0)
    ac_dir_u(8.0)
    ac_up(13.0, 8.0)
    ac_dir_r(8.0)
    ac_right(12.0, 8.0)
    ac_dir_u(8.0)
    ac_up(4.0, 8.0)
    ac_dir_d(8.0)
    acmd_end()

anm_01_c05_player_02a:
    ac_wait(2.0)
    ac_dir_d(8.0)
    ac_down(1.0, 8.0)
    ac_dir_l(8.0)
    ac_left(20.0, 8.0)
    ac_dir_u(8.0)
    ac_up(13.0, 8.0)
    ac_dir_r(8.0)
    ac_right(12.0, 8.0)
    ac_dir_u(8.0)
    ac_up(3.0, 8.0)
    acmd_end()

anm_01_c05_player_02b:
    ac_wait(2.0)
    ac_dir_u(8.0)
    ac_up(1.0, 8.0)
    ac_dir_l(8.0)
    ac_left(20.0, 8.0)
    ac_dir_u(8.0)
    ac_up(13.0, 8.0)
    ac_dir_r(8.0)
    ac_right(12.0, 8.0)
    ac_dir_u(8.0)
    ac_up(3.0, 8.0)
    acmd_end()

anm_01_c05_player_02c:
    ac_wait(16.0)
    ac_dir_l(8.0)
    ac_left(1.0, 8.0)
    ac_left(20.0, 8.0)
    ac_dir_u(8.0)
    ac_up(13.0, 8.0)
    ac_dir_r(8.0)
    ac_right(12.0, 8.0)
    ac_dir_u(8.0)
    ac_up(3.0, 8.0)
    acmd_end()

anm_01_c05_player_02d:
    ac_wait(24.0)
    ac_dir_l(8.0)
    ac_wait(40.0)
    ac_left(19.0, 8.0)
    ac_dir_u(8.0)
    ac_up(13.0, 8.0)
    ac_dir_r(8.0)
    ac_right(12.0, 8.0)
    ac_dir_u(8.0)
    ac_up(3.0, 8.0)
    acmd_end()

anm_01_c05_player_02e:
    ac_dir_d(8.0)
    ac_down(1.0, 8.0)
    ac_dir_l(8.0)
    ac_left(21.0, 8.0)
    ac_dir_u(8.0)
    ac_up(13.0, 8.0)
    ac_dir_r(8.0)
    ac_right(12.0, 8.0)
    ac_dir_u(8.0)
    ac_up(3.0, 8.0)
    acmd_end()

anm_01_c05_player_02f:
    ac_dir_u(8.0)
    ac_up(1.0, 8.0)
    ac_dir_l(8.0)
    ac_left(21.0, 8.0)
    ac_dir_u(8.0)
    ac_up(13.0, 8.0)
    ac_dir_r(8.0)
    ac_right(12.0, 8.0)
    ac_dir_u(8.0)
    ac_up(3.0, 8.0)
    acmd_end()

anm_01_c05_player_02g:
    ac_wait(2.0)
    ac_dir_d(8.0)
    ac_wait(6.0)
    ac_down(1.0, 8.0)
    ac_dir_l(8.0)
    ac_left(19.0, 8.0)
    ac_dir_u(8.0)
    ac_up(13.0, 8.0)
    ac_dir_r(8.0)
    ac_right(12.0, 8.0)
    ac_dir_u(8.0)
    ac_up(3.0, 8.0)
    acmd_end()

anm_01_c05_player_02h:
    ac_wait(2.0)
    ac_dir_u(8.0)
    ac_wait(6.0)
    ac_up(1.0, 8.0)
    ac_dir_l(8.0)
    ac_left(19.0, 8.0)
    ac_dir_u(8.0)
    ac_up(13.0, 8.0)
    ac_dir_r(8.0)
    ac_right(12.0, 8.0)
    ac_dir_u(8.0)
    ac_up(3.0, 8.0)
    acmd_end()

ev_c05_woman2:
    easy_obj_msg("dp_scenario2%33-msg_c05_woman2_01")
    end()

ev_c05_middlewoman1:
    easy_obj_msg("dp_scenario2%33-msg_c05_middlewoman1_01")
    end()

ev_c05_baby:
    talk_obj_start_turn_not()
    talkmsg("dp_scenario2%33-msg_c05_baby_01")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

ev_c05_artist:
    easy_obj_msg("dp_scenario2%33-msg_c05_goods_01")
    end()

ev_c05_man1a:
    easy_obj_msg("dp_scenario2%33-msg_c05_man1a_01")
    end()

ev_c05_baby2:
    talk_obj_start_turn_not()
    talkmsg("dp_scenario2%33-msg_c05_baby2_01")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

ev_c05_fighter:
    easy_obj_msg("dp_scenario2%33-msg_c05_fighter_01")
    end()

ev_c05_woman1a:
    easy_obj_msg("dp_scenario2%33-msg_c05_woan1a_01")
    end()

ev_c05_leader:
    event_start()
    call("ev_another_out")
    event_camera_index(922.0)
    event_camera_end_wait()
    talk_obj_start()
    talkmsg("dp_scenario2%33-msg_c05_leader_01_1")
    talkmsg("dp_scenario2%33-msg_c05_leader_01_2")
    talk_keywait("dp_scenario2%33-msg_c05_leader_01_3")
    talk_close()
    get_rel_pos_hero("C05_LEADER", work: 238)
    ifval_jump(work: 238, "EQ", 2.0, "ev_c05_leader_p01")
    if_flagon_jump(flag: 0, "ev_c05_leader_p03")
    jump("ev_c05_leader_p02")
    end()

ev_c05_leader_p01:
    obj_anime("C05_LEADER", "anm_c05_leader_01")
    obj_anime_wait()
    jump("common_c05_leader_dir")
    end()

ev_c05_leader_p02:
    obj_anime("C05_LEADER", "anm_c05_leader_02")
    obj_anime_wait()
    jump("common_c05_leader_dir")
    end()

ev_c05_leader_p03:
    obj_anime("C05_LEADER", "anm_c05_leader_03")
    obj_anime_wait()
    jump("common_c05_leader_dir")
    end()

common_c05_leader_dir:
    obj_del("C05_LEADER")
    ldval(work: 249, 6000.0)
    event_camera_index(923.0)
    event_camera_end_wait()
    talk_obj_end()
    event_end()
    end()

anm_c05_leader_01:
    ac_dir_l(8.0)
    ac_left(1.0, 8.0)
    ac_dir_d(8.0)
    ac_down(9.0, 8.0)
    acmd_end()

anm_c05_leader_02:
    ac_dir_d(8.0)
    ac_down(9.0, 8.0)
    acmd_end()

anm_c05_leader_03:
    ac_dir_d(8.0)
    ac_down(2.0, 8.0)
    ac_dir_l(8.0)
    ac_left(1.0, 8.0)
    ac_dir_d(8.0)
    ac_down(7.0, 8.0)
    acmd_end()

pos_c05_judge:
    event_start()
    call("ev_another_out")
    obj_anime("HERO", "anm_c05_player_200")
    obj_anime_wait()
    event_camera_index(420.0)
    event_camera_end_wait()
    player_pos_get(work: 238, work: 239)
    ifval_jump(work: 239, "EQ", 725.0, "pos_c05_judge_1")
    ifval_jump(work: 239, "EQ", 726.0, "pos_c05_judge_2")
    ifval_jump(work: 239, "EQ", 727.0, "pos_c05_judge_3")
    ifval_jump(work: 239, "EQ", 728.0, "pos_c05_judge_4")
    ifval_jump(work: 239, "EQ", 729.0, "pos_c05_judge_5")
    end()

pos_c05_judge_1:
    sxy_pos_change("C05_JUDGE", 471.0, 725.0)
    sxy_pos_change("C05_POKE", 471.0, 725.0)
    jump("pos_c05_judge_10_common")
    end()

pos_c05_judge_2:
    sxy_pos_change("C05_JUDGE", 471.0, 726.0)
    sxy_pos_change("C05_POKE", 471.0, 726.0)
    jump("pos_c05_judge_10_common")
    end()

pos_c05_judge_3:
    sxy_pos_change("C05_JUDGE", 471.0, 727.0)
    sxy_pos_change("C05_POKE", 471.0, 727.0)
    jump("pos_c05_judge_10_common")
    end()

pos_c05_judge_4:
    sxy_pos_change("C05_JUDGE", 471.0, 728.0)
    sxy_pos_change("C05_POKE", 471.0, 728.0)
    jump("pos_c05_judge_10_common")
    end()

pos_c05_judge_5:
    sxy_pos_change("C05_JUDGE", 471.0, 729.0)
    sxy_pos_change("C05_POKE", 471.0, 729.0)
    jump("pos_c05_judge_10_common")
    end()

pos_c05_judge_10_common:
    flag_reset(flag: 513)
    flag_reset(flag: 514)
    obj_add("C05_JUDGE")
    obj_add("C05_POKE")
    obj_anime("C05_POKE", "anm_c05_poke_01")
    obj_anime_wait()
    voice_play(427.0, 0.0, 0.0)
    voice_wait()
    obj_anime("C05_JUDGE", "anm_c05_judge_01")
    obj_anime_wait()
    talkmsg("dp_scenario2%33-msg_c05_judge_01")
    talk_keywait("dp_scenario2%33-msg_c05_judge_02")
    voice_play(427.0, 0.0, 0.0)
    voice_wait()
    obj_del("C05_POKE")
    talk_keywait("dp_scenario2%33-msg_c05_judge_03")
    talk_close()
    obj_anime("C05_JUDGE", "anm_c05_judge_02")
    obj_anime_wait()
    obj_del("C05_JUDGE")
    ldval(work: 154, 1.0)
    ldval(work: 249, 5900.0)
    event_camera_index(421.0)
    event_camera_end_wait()
    event_end()
    end()

anm_c05_player_200:
    ac_mark_gyoe(1.0)
    acmd_end()

anm_c05_poke_01:
    ac_dir_l(4.0)
    ac_left(9.0, 8.0)
    acmd_end()

anm_c05_poke_02:
    ac_right(8.0, 8.0)
    acmd_end()

anm_c05_judge_01:
    ac_dir_l(4.0)
    ac_left(8.0, 8.0)
    acmd_end()

anm_c05_judge_02:
    ac_dir_r(8.0)
    ac_right(8.0, 8.0)
    acmd_end()

ev_c05_sign1:
    easy_board_msg("dp_scenario2%33-msg_c05_sign1_01", "BOARD_TYPE_TOWN", 0.0)
    end()

ev_c05_sign2:
    easy_infoboard_msg("dp_scenario2%33-msg_c05_sign2_01", "BOARD_TYPE_INFO", 0.0)
    end()

ev_c05_sign3:
    easy_board_msg("dp_scenario2%33-msg_c05_sign3_01", "BOARD_TYPE_POST", 0.0)
    end()

ev_c05_sign4:
    easy_board_msg("dp_scenario2%33-msg_c05_sign4_01", "BOARD_TYPE_POST", 0.0)
    end()

ev_c05_sign5:
    easy_board_msg("dp_scenario2%33-msg_c05_sign5_01", "BOARD_TYPE_ROAD", 0.0, 16.0)
    end()

ev_c05_sign6:
    easy_board_msg("dp_scenario2%33-msg_c05_sign6_01", "BOARD_TYPE_ROAD", 0.0, 10.0)
    end()

ev_c05_sign7:
    easy_board_msg("dp_scenario2%33-msg_c05_sign7_01", "BOARD_TYPE_POST", 0.0)
    end()

ev_c05_sign8:
    easy_board_msg("dp_scenario2%33-msg_c05_sign8_01", "BOARD_TYPE_POST", 0.0)
    end()

ev_c05_sign9:
    easy_board_msg("dp_scenario2%33-msg_c05_sign9_01", "BOARD_TYPE_POST", 0.0)
    end()

ev_c05_girl1_iro:
    easy_obj_msg("dp_scenario2%33-msg_c05_girl1_iro_01")
    end()

ev_c05_gerggeousm_iro:
    easy_obj_msg("dp_scenario2%33-msg_c05_gerggeousm_iro_01")
    end()

ev_c05_rakki:
    easy_voice_msg("dp_scenario2%33-msg_c05_rakki", "PLAY_PV_EV_113_00_00")
    end()

ev_c05_asanan:
    easy_voice_msg("dp_scenario2%33-msg_c05_asanan", "PLAY_PV_EV_307_00_00")
    end()