script set: c05r0101

code

ev_c05r0101_flag_change:
    ldval(work: 115, 0.0)
    ldval(work: 1, 0.0)
    end()

ev_c05r0101_door_exit:
    set_door_obj("C05R0103_D01")
    player_pos_get(work: 238, work: 239)
    ifval_jump(work: 239, "EQ", 3.0, "door_exit_elevator")
    end()

ev_c05r0101_middleman2:
    easy_obj_msg("dp_scenario2%41-msg_c05r0101_middleman2_01")
    end()

ev_c05r0101_gorggeousw:
    talk_obj_start_turn_not()
    talkmsg("dp_scenario2%41-msg_c05r0101_gorggeousw_01")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()