code
ev_c05r0101_flag_change:
ldval(work: 115, 0.0)
ldval(work: 1, 0.0)
end()
ev_c05r0101_door_exit:
set_door_obj("C05R0103_D01")
player_pos_get(work: 238, work: 239)
ifval_jump(work: 239, "EQ", 3.0, "door_exit_elevator")
end()
ev_c05r0101_middleman2:
easy_obj_msg("dp_scenario2%41-msg_c05r0101_middleman2_01")
end()
ev_c05r0101_gorggeousw:
talk_obj_start_turn_not()
talkmsg("dp_scenario2%41-msg_c05r0101_gorggeousw_01")
last_keywait()
talk_close()
talk_obj_end()
end()