code
ev_c07r0301_obj_change:
if_flagon_jump(flag: 228, "ev_c07r0301_obj_change_vanish")
end()
ev_c07r0301_obj_change_vanish:
set_door_obj("P_C_001_AutoDoor_01")
door_force_anime_end(0.0)
end()
ev_c07r0301_gingam:
talk_obj_start()
if_flagon_jump(flag: 307, "ev_c07r0301_gingam_03")
ifval_jump(work: 119, "GE", 2.0, "ev_c07r0301_gingam_04")
ifval_jump(work: 103, "GE", 2.0, "ev_c07r0301_gingam_02")
talkmsg("dp_scenario2%102-msg_c07r0301_gingam_01_1")
talkmsg("dp_scenario2%102-msg_c07r0301_gingam_01_2")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c07r0301_gingam_02:
talkmsg("dp_scenario2%102-msg_c07r0301_gingam_02_1")
talkmsg("dp_scenario2%102-msg_c07r0301_gingam_02_2")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c07r0301_gingam_04:
talkmsg("dp_scenario2%102-msg_c07r0301_gingam_04_1")
talkmsg("dp_scenario2%102-msg_c07r0301_gingam_04_2")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c07r0301_gingam_03:
talkmsg("dp_scenario2%102-msg_c07r0301_gingam_03_1")
talkmsg("dp_scenario2%102-msg_c07r0301_gingam_03_2")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c07r0301_bar:
talk_obj_start()
ldval(work: 238, 463.0)
item_chk(463.0, 1.0, work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_c07r0301_bar_02")
talkmsg("dp_scenario2%102-msg_c07r0301_bar_01")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c07r0301_bar_02:
talkmsg("dp_scenario2%102-msg_c07r0301_bar_02")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "yes_c07r0301_bar")
ifval_jump(work: 246, "EQ", 1.0, "no_c07r0301_bar")
end()
yes_c07r0301_bar:
flag_set(flag: 228)
sub_item(work: 238, 1.0, work: 246)
player_name(0.0)
talkmsg("dp_scenario2%102-msg_c07r0301_bar_03")
last_keywait()
se_wait("UI_COMMON_SELECT")
se_play("SE_AZITO_DOOR_OPEN")
set_door_obj("P_C_001_AutoDoor_01")
hit_door_anime(0.0)
hit_door_anime_wait()
flag_set(flag: 493)
ldval(work: 249, 10100.0)
talk_close()
talk_obj_end()
end()
no_c07r0301_bar:
talk_close()
talk_obj_end()
end()