script set: c07r0301

code

ev_c07r0301_obj_change:
    if_flagon_jump(flag: 228, "ev_c07r0301_obj_change_vanish")
    end()

ev_c07r0301_obj_change_vanish:
    set_door_obj("P_C_001_AutoDoor_01")
    door_force_anime_end(0.0)
    end()

ev_c07r0301_gingam:
    talk_obj_start()
    if_flagon_jump(flag: 307, "ev_c07r0301_gingam_03")
    ifval_jump(work: 119, "GE", 2.0, "ev_c07r0301_gingam_04")
    ifval_jump(work: 103, "GE", 2.0, "ev_c07r0301_gingam_02")
    talkmsg("dp_scenario2%102-msg_c07r0301_gingam_01_1")
    talkmsg("dp_scenario2%102-msg_c07r0301_gingam_01_2")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

ev_c07r0301_gingam_02:
    talkmsg("dp_scenario2%102-msg_c07r0301_gingam_02_1")
    talkmsg("dp_scenario2%102-msg_c07r0301_gingam_02_2")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

ev_c07r0301_gingam_04:
    talkmsg("dp_scenario2%102-msg_c07r0301_gingam_04_1")
    talkmsg("dp_scenario2%102-msg_c07r0301_gingam_04_2")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

ev_c07r0301_gingam_03:
    talkmsg("dp_scenario2%102-msg_c07r0301_gingam_03_1")
    talkmsg("dp_scenario2%102-msg_c07r0301_gingam_03_2")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

ev_c07r0301_bar:
    talk_obj_start()
    ldval(work: 238, 463.0)
    item_chk(463.0, 1.0, work: 246)
    ifval_jump(work: 246, "EQ", 1.0, "ev_c07r0301_bar_02")
    talkmsg("dp_scenario2%102-msg_c07r0301_bar_01")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

ev_c07r0301_bar_02:
    talkmsg("dp_scenario2%102-msg_c07r0301_bar_02")
    yes_no_win(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "yes_c07r0301_bar")
    ifval_jump(work: 246, "EQ", 1.0, "no_c07r0301_bar")
    end()

yes_c07r0301_bar:
    flag_set(flag: 228)
    sub_item(work: 238, 1.0, work: 246)
    player_name(0.0)
    talkmsg("dp_scenario2%102-msg_c07r0301_bar_03")
    last_keywait()
    se_wait("UI_COMMON_SELECT")
    se_play("SE_AZITO_DOOR_OPEN")
    set_door_obj("P_C_001_AutoDoor_01")
    hit_door_anime(0.0)
    hit_door_anime_wait()
    flag_set(flag: 493)
    ldval(work: 249, 10100.0)
    talk_close()
    talk_obj_end()
    end()

no_c07r0301_bar:
    talk_close()
    talk_obj_end()
    end()