code
ev_c09_flag_change:
call("ev_box_close_check")
sxy_exit_pos_change(7.0, 366.0, 193.0)
sxy_exit_pos_change(9.0, 367.0, 193.0)
call("ev_c09_gym_upd")
ifval_jump(work: 61, "GE", 1.0, "ev_c09_flag_change_leader")
end()
ev_c09_flag_change_leader:
sxy_exit_pos_change(7.0, 366.0, 198.0)
sxy_exit_pos_change(9.0, 367.0, 198.0)
flag_set(flag: 440)
end()
ev_c09_gym_upd:
flag_reset(flag: 1378)
flag_reset(flag: 1379)
flag_reset(flag: 1380)
flag_reset(flag: 1381)
flag_reset(flag: 1382)
flag_reset(flag: 1383)
flag_reset(flag: 1384)
flag_reset(flag: 1385)
flag_reset(flag: 1386)
flag_reset(flag: 1387)
flag_reset(flag: 1388)
flag_reset(flag: 1389)
flag_reset(flag: 1390)
flag_reset(flag: 1391)
flag_reset(flag: 1392)
flag_reset(flag: 1393)
flag_reset(flag: 1394)
flag_reset(flag: 1395)
flag_reset(flag: 1396)
flag_reset(flag: 1397)
flag_reset(flag: 1398)
flag_reset(flag: 1399)
flag_reset(flag: 1400)
flag_reset(flag: 1401)
flag_reset(flag: 1402)
flag_reset(flag: 1403)
flag_reset(flag: 1404)
flag_reset(flag: 1405)
flag_reset(flag: 1406)
flag_reset(flag: 1407)
ret()
ev_c09_scene_change:
setup_ship("P_C_001_Ship_02")
obj_add("C09_SHIP")
obj_anime("C09_SHIP", "anm_c09_ship_vanish_off")
obj_anime_wait()
end()
pos_c09_woman4a:
event_start()
event_camera_index(904.0)
event_camera_end_wait()
obj_anime("C09_WOMAN4A", "anm_c09_woman4a_01")
obj_anime_wait()
talk_keywait("dp_scenario2%192-msg_c09_woman4a_01")
event_camera_index(905.0)
event_camera_end_wait()
talk_close()
zenkoku_zukan_flag(2.0, work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_c09_woman4a_02_pos")
jump("pos_c09_woman4a_90")
end()
pos_c09_woman4a_90:
obj_anime("C09_WOMAN4A", "anm_c09_woman4a_02")
obj_anime("HERO", "anm_c09_player_02")
obj_anime_wait()
event_end()
end()
ev_c09_woman4a_02_pos:
if_flagoff_jump(sys_flag: 5, "pos_c09_woman4a_90")
jump("ev_c09_gymleader_pos")
anm_c09_woman4a_01:
ac_dir_l(8.0)
acmd_end()
anm_c09_woman4a_02:
ac_dir_d(8.0)
acmd_end()
anm_c09_player_02:
ac_down(1.0, 8.0)
acmd_end()
jump("ev_c09_woman4a_stopper_talk")
ev_c09_woman4a:
talk_obj_start()
zenkoku_zukan_flag(2.0, work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_c09_woman4a_02")
jump("ev_c09_woman4a_stopper_talk")
jump("ev_c09_woman4a_stopper_talk")
ev_c09_woman4a_stopper_talk:
talkmsg("dp_scenario2%192-msg_c09_woman4a_03")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c09_woman4a_02:
if_flagoff_jump(sys_flag: 5, "ev_c09_woman4a_stopper_talk")
ifval_jump(work: 61, "EQ", 0.0, "ev_c09_gymleader_talk")
talkmsg("dp_scenario2%192-msg_c09_woman4a_02")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c09_gymleader_talk:
talk_keywait("dp_scenario2%192-msg_c09_woman4a_01")
talk_close()
call("ev_c09_gymleader_pass")
talk_obj_end()
end()
ev_c09_gymleader_pos:
call("ev_c09_gymleader_pass")
event_end()
end()
ev_c09_gymleader_pass:
time_wait(30.0, work: 246)
flag_reset(flag: 440)
obj_add("C09_GYMLEADER")
obj_anime("C09_GYMLEADER", "anm_c09_gymleader_01")
obj_anime_wait()
talk_keywait("dp_scenario2%192-msg_c09_gymleader_01")
talk_close()
obj_anime("HERO", "anm_c09_player_20")
obj_anime("C09_WOMAN4A", "anm_c09_woman4a_20")
obj_anime_wait()
ldval(work: 61, 1.0)
talkmsg("dp_scenario2%192-msg_c09_gymleader_02_1")
talkmsg("dp_scenario2%192-msg_c09_gymleader_02_2")
last_keywait()
talk_close()
ret()
anm_c09_woman4a_20:
ac_dir_d(8.0)
acmd_end()
anm_c09_player_20:
ac_dir_d(8.0)
acmd_end()
anm_c09_gymleader_01:
ac_up(7.0, 8.0)
acmd_end()
ev_c09_gymleader:
easy_obj_msg("dp_scenario2%192-msg_c09_gymleader_02_1")
easy_obj_msg("dp_scenario2%192-msg_c09_gymleader_02_2")
end()
ev_c09_woman4:
easy_obj_msg("dp_scenario2%192-msg_c09_woman4_01")
end()
ev_c09_girl4:
get_costume(work: 0)
ifval_jump(work: 0, "EQ", 0.0, "ev_c09_girl4a")
ifval_jump(work: 0, "EQ", 2.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 3.0, "ev_c09_girl4c1")
ifval_jump(work: 0, "EQ", 4.0, "ev_c09_girl4a")
ifval_jump(work: 0, "EQ", 5.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 6.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 7.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 8.0, "ev_c09_girl4a")
ifval_jump(work: 0, "EQ", 9.0, "ev_c09_girl4c1")
ifval_jump(work: 0, "EQ", 10.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 11.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 12.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 100.0, "ev_c09_girl4a")
ifval_jump(work: 0, "EQ", 102.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 103.0, "ev_c09_girl4c1")
ifval_jump(work: 0, "EQ", 104.0, "ev_c09_girl4a")
ifval_jump(work: 0, "EQ", 105.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 106.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 107.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 108.0, "ev_c09_girl4a")
ifval_jump(work: 0, "EQ", 109.0, "ev_c09_girl4c1")
ifval_jump(work: 0, "EQ", 110.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 111.0, "ev_c09_girl4b")
ifval_jump(work: 0, "EQ", 112.0, "ev_c09_girl4b")
jump("ev_c09_girl4a")
end()
ev_c09_girl4a:
easy_obj_msg("dp_scenario2%192-msg_c09_girl4_01a")
end()
ev_c09_girl4b:
easy_obj_msg("dp_scenario2%192-msg_c09_girl4_01b")
end()
ev_c09_girl4c1:
if_flagon_jump(flag: 1507, "ev_c09_girl4c2")
easy_obj_msg("dp_scenario2%192-msg_c09_girl4_01c")
ldval(work: 238, 59.0)
ldval(work: 239, 3.0)
call("ev_exec_item_seal_get")
talk_close()
flag_set(flag: 1507)
end()
ev_c09_girl4c2:
easy_obj_msg("dp_scenario2%192-msg_c09_girl4_01d")
end()
ev_c09_girl4_a:
easy_obj_msg("dp_scenario2%192-msg_c09_girl4a_01")
end()
ev_c09_boy4:
talk_obj_start()
ifval_jump(work: 61, "GE", 1.0, "ev_c09_boy4_02")
talkmsg("dp_scenario2%192-msg_c09_boy4_01")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c09_boy4_02:
talkmsg("dp_scenario2%192-msg_c09_boy4_02")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c09_seaman:
easy_obj_msg("dp_scenario2%192-msg_c09_seaman1_01")
end()
ev_c09_sign1:
easy_board_msg("dp_scenario2%192-msg_c09_sign1_01", "BOARD_TYPE_TOWN", 0.0)
end()
ev_c09_sign2:
easy_infoboard_msg("dp_scenario2%192-msg_c09_sign2_01", "BOARD_TYPE_INFO", 0.0)
end()
ev_c09_ship:
talk_obj_start()
event_start()
event_camera_index(904.0)
event_camera_end_wait()
sys_flag_game_clear_get(work: 0)
ifval_jump(work: 0, "EQ", 0.0, "ev_c09_ship_04")
if_flagoff_jump(sys_flag: 806, "ev_c09_ship_stay2")
talkmsg("dp_scenario2%192-msg_c09_seaman_01")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c09_ship_in")
ifval_jump(work: 246, "EQ", 1.0, "no_c09_ship")
end()
ev_c09_ship_f:
ldval(work: 63, 1.0)
ret()
ev_c09_ship_stay1:
talkmsg("dp_scenario2%192-msg_c09_seaman_06")
last_keywait()
talk_close()
talk_obj_end()
event_camera_index(905.0)
event_camera_end_wait()
event_end()
end()
ev_c09_ship_stay2:
talkmsg("dp_scenario2%192-msg_c09_seaman_05")
last_keywait()
talk_close()
talk_obj_end()
event_camera_index(905.0)
event_camera_end_wait()
event_end()
end()
ev_c09_ship_04:
if_flagoff_jump(sys_flag: 806, "ev_c09_ship_stay1")
talkmsg("dp_scenario2%192-msg_c09_seaman_04")
last_keywait()
talk_close()
talk_obj_end()
event_camera_index(905.0)
event_camera_end_wait()
event_end()
end()
no_c09_ship:
talkmsg("dp_scenario2%192-msg_c09_seaman_03")
last_keywait()
talk_close()
talk_obj_end()
event_camera_index(905.0)
event_camera_end_wait()
event_end()
end()
ev_c09_ship_in:
talk_keywait("dp_scenario2%192-msg_c09_seaman_02")
talk_close()
event_camera_index(905.0)
event_camera_end_wait()
call("ev_c09_seaman02_ship_in")
get_rel_pos_hero("C09_SHIP", work: 240)
ifval_call(work: 240, "EQ", 7.0, "ev_c09_player_ship_in007")
ifval_call(work: 240, "EQ", 8.0, "ev_c09_player_ship_in008")
ifval_call(work: 240, "EQ", 9.0, "ev_c09_player_ship_in009")
ifval_call(work: 249, "EQ", 12700.0, "ev_c09_guide_upd")
call_ship_demo("P_C_001_Ship_02", 3.0)
time_wait(120.0, work: 239)
ifval_call(work: 63, "EQ", 0.0, "ev_c09_ship_f")
event_end()
ldval(work: 243, 105.0)
map_change("SEA01", 0.0)
talk_obj_end()
end()
ev_c09_guide_upd:
ldval(work: 249, 12800.0)
ret()
ev_c09_seaman02_ship_in:
obj_anime("C09_SHIP", "anm_c09_ship_seaman_02")
obj_anime_wait()
se_play("S_FI001")
obj_anime("C09_SHIP", "anm_c09_ship_vanish_in")
obj_anime_wait()
ret()
ev_c09_player_ship_in007:
obj_anime("HERO", "anm_c09_ship_player007")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_c09_ship_vanish_in")
obj_anime_wait()
ret()
ev_c09_player_ship_in008:
obj_anime("HERO", "anm_c09_ship_player008")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_c09_ship_vanish_in")
obj_anime_wait()
ret()
ev_c09_player_ship_in009:
obj_anime("HERO", "anm_c09_ship_player009")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_c09_ship_vanish_in")
obj_anime_wait()
ret()
anm_c09_ship_seaman_02:
ac_dir_d(8.0)
ac_wait(6.0)
acmd_end()
anm_c09_ship_vanish_in:
ac_vanish_on()
acmd_end()
anm_c09_ship_vanish_off:
ac_vanish_off()
acmd_end()
anm_c09_ship_player007:
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_wait(6.0)
acmd_end()
anm_c09_ship_player008:
ac_down(1.0, 8.0)
ac_wait(6.0)
acmd_end()
anm_c09_ship_player009:
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_wait(6.0)
acmd_end()