code
ev_c10r0101_flag_change:
arrive_flag_set("FLAG_ARRIVE_CHAMPLEAGUE")
flag_set(flag: 583)
flag_set(flag: 584)
flag_set(flag: 585)
flag_set(flag: 586)
flag_reset(flag: 587)
flag_reset(flag: 588)
flag_reset(flag: 589)
flag_reset(flag: 590)
ifval_call(work: 147, "EQ", 0.0, "ev_c10r0101_rival_before")
ifval_call(work: 147, "GE", 1.0, "ev_c10r0101_rival_after")
obj_del("C10R0101_RIVAL")
flag_reset(flag: 137)
flag_reset(flag: 138)
flag_reset(flag: 139)
flag_reset(flag: 140)
flag_reset(flag: 141)
if_flagon_call(sys_flag: 806, "ev_c10r0101_flag_change_a")
if_flagoff_call(sys_flag: 806, "ev_c10r0101_flag_change_b")
if_flagon_jump(flag: 136, "ev_c10r0101_flag_change_pos")
end()
ev_c10r0101_flag_change_pos:
sxy_pos_change("C10R0101_VETERAN2", 12.0, 3.0)
obj_add("C10R0101_VETERAN2")
flag_reset(flag: 1633)
flag_set(flag: 1632)
obj_del("C10R0101_VETERAN1")
end()
ev_c10r0101_flag_change_a:
ret()
ev_c10r0101_flag_change_b:
flag_reset(flag: 516)
sxy_exit_pos_change(3.0, 80.0, 80.0)
ret()
ev_c10r0101_rival_before:
flag_set(flag: 1633)
flag_reset(flag: 1632)
ret()
ev_c10r0101_rival_after:
flag_set(flag: 1632)
flag_reset(flag: 1633)
ret()
ev_c10r0101_veteran:
talk_obj_start()
event_start()
event_camera_index(463.0)
event_camera_end_wait()
if_flagon_jump(flag: 136, "ev_c10r0101_veteran_02")
talkmsg("dp_scenario3%19-msg_c10r0101_veteran_01_1")
talkmsg("dp_scenario3%19-msg_c10r0101_veteran_01_2")
talk_keywait("dp_scenario3%19-msg_c10r0101_veteran_01_3")
talk_close()
me_play("M_FI006")
me_wait()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 238, "EQ", 11.0, "ev_c10r0101_veteran_dir_up")
ifval_jump(work: 238, "EQ", 12.0, "ev_c10r0101_veteran_dir_left")
ifval_jump(work: 238, "EQ", 10.0, "ev_c10r0101_veteran_dir_right")
end()
ev_c10r0101_veteran_dir_up:
obj_anime("C10R0101_VETERAN2", "anm_c10r0101_veteran_01")
obj_anime_wait()
jump("common_c10r0101_veteran_dir")
jump("common_c10r0101_veteran_dir")
ev_c10r0101_veteran_dir_left:
obj_anime("C10R0101_VETERAN2", "anm_c10r0101_veteran_02")
obj_anime_wait()
jump("common_c10r0101_veteran_dir")
jump("common_c10r0101_veteran_dir")
ev_c10r0101_veteran_dir_right:
obj_anime("C10R0101_VETERAN2", "anm_c10r0101_veteran_03")
obj_anime_wait()
jump("common_c10r0101_veteran_dir")
jump("common_c10r0101_veteran_dir")
common_c10r0101_veteran_dir:
flag_set(flag: 136)
talkmsg("dp_scenario3%19-msg_c10r0101_veteran_02")
last_keywait()
talk_close()
event_camera_index(464.0)
event_camera_end_wait()
ldval(work: 249, 12000.0)
talk_obj_end()
event_end()
end()
ev_c10r0101_veteran_02:
talkmsg("dp_scenario3%19-msg_c10r0101_veteran_03")
last_keywait()
event_camera_index(464.0)
talk_close()
talk_obj_end()
event_end()
end()
anm_c10r0101_veteran_01:
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_c10r0101_veteran_02:
ac_dir_l(4.0)
ac_left(1.0, 8.0)
ac_dir_r(8.0)
acmd_end()
anm_c10r0101_veteran_03:
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_l(8.0)
acmd_end()
ev_c10r0101_shop:
talk_obj_start()
chg_common_scr("ev_shop_start_talk")
ldval(work: 3, 0.0)
jump("ev_c10r0101_shop_re")
end()
ev_c10r0101_shop_re:
ifval_call(work: 3, "EQ", 1.0, "ev_c10r0101_shop_sonohoka")
add_custum_win_label("ss_fld_shop%SS_fld_shop_197", 0.0)
add_custum_win_label("ss_fld_shop%SS_fld_shop_198", 1.0)
add_custum_win_label("ss_fld_shop%SS_fld_shop_199", 2.0)
open_custum_win(work: 238)
switch(work: 238)
case_jump(0.0, "ev_c10r0101_shop_buy")
case_jump(1.0, "ev_c10r0101_shop_sell")
case_jump(2.0, "ev_c10r0101_shop_end")
jump("ev_c10r0101_shop_end")
end()
ev_c10r0101_shop_sonohoka:
talkmsg("dp_scenario1%28-mes_shop_01_03")
ret()
ev_c10r0101_shop_buy:
ldval(work: 3, 1.0)
talk_close_no_clear()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 238, "EQ", 15.0, "ev_c10fs0101_01")
event_camera_index(300.0)
jump("ev_c10fs0101_01a")
end()
ev_c10fs0101_01a:
event_camera_end_wait()
dpr_shop_open("C10R0101")
dpr_shop_open_wait()
ifval_jump(work: 238, "EQ", 15.0, "ev_c10fs0101_02")
event_camera_index(301.0)
jump("ev_c10fs0101_02a")
end()
ev_c10fs0101_02a:
event_camera_end_wait()
jump("ev_c10r0101_shop_re")
end()
ev_c10fs0101_01:
event_camera_index(302.0)
jump("ev_c10fs0101_01a")
end()
ev_c10fs0101_02:
event_camera_index(303.0)
jump("ev_c10fs0101_02a")
end()
ev_c10r0101_shop_sell:
ldval(work: 3, 1.0)
talk_close_no_clear()
shop_open_sell()
dpr_shop_open_wait()
jump("ev_c10r0101_shop_re")
end()
ev_c10r0101_shop_end:
talkmsg("ss_fld_shop%SS_fld_shop_202")
talk_close()
talk_obj_end()
end()
ev_c10r0101_fix_shop:
talk_obj_start()
chg_common_scr("ev_shop_start_talk")
talk_close_no_clear()
fix_shop_call("ID_SHOP_ITEM_PK_FS")
talk_obj_end()
end()
ev_c10r0101_rival:
event_start()
flag_reset(flag: 482)
obj_add("C10R0101_RIVAL")
event_camera_index(461.0)
event_camera_end_wait()
chg_common_scr("ev_the_rival_play")
player_pos_get(work: 238, work: 239)
ifval_jump(work: 238, "EQ", 10.0, "ev_c10r0101_rival_x1")
ifval_jump(work: 238, "EQ", 11.0, "ev_c10r0101_rival_x2")
ifval_jump(work: 238, "EQ", 12.0, "ev_c10r0101_rival_x3")
end()
ev_c10r0101_rival_x1:
obj_anime("C10R0101_RIVAL", "anm_c10r0101_rival_01")
obj_anime_wait()
jump("common_c10r0101_rival_01")
jump("ev_c10r0101_rival_btl_coomon")
ev_c10r0101_rival_x2:
obj_anime("C10R0101_RIVAL", "anm_c10r0101_rival_02")
obj_anime_wait()
jump("common_c10r0101_rival_01")
jump("ev_c10r0101_rival_btl_coomon")
ev_c10r0101_rival_x3:
obj_anime("C10R0101_RIVAL", "anm_c10r0101_rival_03")
obj_anime_wait()
jump("common_c10r0101_rival_01")
jump("ev_c10r0101_rival_btl_coomon")
common_c10r0101_rival_01:
obj_anime("HERO", "anm_c10r0101_player_01")
obj_anime_wait()
rival_name(0.0)
talkmsg("dp_scenario3%19-msg_c10r0101_rival_01_1")
talk_keywait("dp_scenario3%19-msg_c10r0101_rival_01_2")
talk_close()
first_poke_no_get(work: 246)
ifval_jump(work: 246, "EQ", 387.0, "ev_c10r0101_rival_02")
ifval_jump(work: 246, "EQ", 390.0, "ev_c10r0101_rival_03")
jump("ev_c10r0101_rival_01")
jump("ev_c10r0101_rival_btl_coomon")
ev_c10r0101_rival_01:
trainer_btl_set("RIVAL_13", 0.0)
jump("ev_c10r0101_rival_btl_coomon")
jump("ev_c10r0101_rival_btl_coomon")
ev_c10r0101_rival_02:
trainer_btl_set("RIVAL_14", 0.0)
jump("ev_c10r0101_rival_btl_coomon")
jump("ev_c10r0101_rival_btl_coomon")
ev_c10r0101_rival_03:
trainer_btl_set("RIVAL_15", 0.0)
jump("ev_c10r0101_rival_btl_coomon")
jump("ev_c10r0101_rival_btl_coomon")
ev_c10r0101_rival_btl_coomon:
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c10r0101_rival_battle_lose")
obj_add("C10R0101_RIVAL")
obj_add("C10R0101_VETERAN2")
flag_reset(flag: 1633)
flag_set(flag: 1632)
obj_del("C10R0101_VETERAN1")
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario3%19-msg_c10r0101_rival_02_1")
talk_keywait("dp_scenario3%19-msg_c10r0101_rival_02_2")
talk_close()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 238, "EQ", 10.0, "ev_c10r0101_rival_x11")
ifval_jump(work: 238, "EQ", 11.0, "ev_c10r0101_rival_x12")
ifval_jump(work: 238, "EQ", 12.0, "ev_c10r0101_rival_x13")
end()
ev_c10r0101_rival_x11:
obj_anime("C10R0101_RIVAL", "anm_c10r0101_rival_11")
obj_anime_wait()
jump("common_c10r0101_rival_11")
jump("common_c10r0101_rival_11")
ev_c10r0101_rival_x12:
obj_anime("C10R0101_RIVAL", "anm_c10r0101_rival_12")
obj_anime_wait()
jump("common_c10r0101_rival_11")
jump("common_c10r0101_rival_11")
ev_c10r0101_rival_x13:
obj_anime("C10R0101_RIVAL", "anm_c10r0101_rival_13")
obj_anime_wait()
jump("common_c10r0101_rival_11")
jump("common_c10r0101_rival_11")
common_c10r0101_rival_11:
se_play("S_FI001")
obj_del("C10R0101_RIVAL")
se_wait("S_FI001")
ldval(work: 147, 1.0)
ldval(work: 249, 11900.0)
event_end()
event_camera_index(462.0)
event_camera_end_wait()
end()
ev_c10r0101_rival_battle_lose:
trainer_lose()
event_end()
end()
anm_c10r0101_player_01:
ac_dir_d(8.0)
acmd_end()
anm_c10r0101_rival_01:
ac_dir_u(4.0)
ac_up(3.0, 4.0)
ac_dir_l(4.0)
ac_left(1.0, 4.0)
ac_dir_u(4.0)
ac_up(3.0, 4.0)
acmd_end()
anm_c10r0101_rival_02:
ac_dir_u(4.0)
ac_up(6.0, 4.0)
acmd_end()
anm_c10r0101_rival_03:
ac_dir_u(4.0)
ac_up(3.0, 4.0)
ac_dir_r(4.0)
ac_right(1.0, 4.0)
ac_dir_u(4.0)
ac_up(3.0, 4.0)
acmd_end()
anm_c10r0101_rival_11:
ac_dir_d(4.0)
ac_down(3.0, 4.0)
ac_dir_r(4.0)
ac_right(1.0, 4.0)
ac_dir_d(4.0)
ac_down(3.0, 4.0)
acmd_end()
anm_c10r0101_rival_12:
ac_dir_d(4.0)
ac_down(6.0, 4.0)
acmd_end()
anm_c10r0101_rival_13:
ac_dir_d(4.0)
ac_down(3.0, 4.0)
ac_dir_l(4.0)
ac_left(1.0, 4.0)
ac_dir_d(4.0)
ac_down(3.0, 4.0)
acmd_end()
ev_c10r0101_woman3:
talk_obj_start_turn_not()
talkmsg("dp_scenario3%19-msg_c10r0101_woman3_01")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c10r0101_pcwoman1:
ldval(work: 241, "C10R0101_PCWOMAN1_01")
chg_common_scr("ev_heal_p01")
end()