code
ev_c10r0111_flag_change:
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c10r0111_lift_event_none")
jump("ev_c10r0111_lift_event")
end()
ev_c10r0111_lift_event:
ldval(work: 0, 0.0)
ldval(work: 417, 0.0)
init_fld_lift()
check_fld_lift(work: 1)
ifval_jump(work: 1, "EQ", 0.0, "ev_c10r0111_lift_event_off")
end()
ev_c10r0111_lift_event_off:
ldval(work: 0, 1.0)
end()
ev_c10r0111_lift_event_none:
end()
ev_c10r0111_champ:
event_start()
if_flagon_jump(sys_flag: 783, "ev_c10r0113_end")
if_flagon_jump(flag: 141, "ev_c10r0113_end")
ldval(work: 417, 1.0)
if_flagon_jump(flag: 1336, "ev_c10r0111_champ_pupl3w")
if_flagon_jump(flag: 1335, "ev_c10r0111_champ_pupl2w")
event_camera_index(202.0)
obj_anime("HERO", "anm_c10r0111_player_00")
obj_anime_wait()
bgm_play("EV215")
event_camera_index(203.0)
event_camera_end_wait()
event_camera_index(204.0)
event_camera_end_wait()
if_flagoff_call(sys_flag: 5, "ev_c10r0111_champ_msg1")
if_flagon_call(sys_flag: 5, "ev_c10r0111_champ_msg2")
talk_close()
flag_set(sys_flag: 43)
event_camera_index(208.0)
bgm_now_map_play()
btl_encseq_load("league05")
trainer_btl_set("CHAMPION_01", 0.0)
player_name(0.0)
talkmsg("dp_scenario3%24-msg_c10r0111_champion_03_1")
talkmsg("dp_scenario3%24-msg_c10r0111_champion_03_2")
talkmsg("dp_scenario3%24-msg_c10r0111_champion_03_3")
talk_keywait("dp_scenario3%24-msg_c10r0111_champion_03_4")
jump("ev_c10r0111_champ_wined")
end()
ev_c10r0111_champ_wined:
flag_set(flag: 141)
fnote_data_make("FNOTE_ID_CHAMPION", "CHAMPION_01", 0.0, 0.0, 0.0)
talk_keywait("dp_scenario3%24-msg_c10r0111_champion_11")
talk_close()
obj_anime("C10R0111_CHAMP", "anm_c10r0111_champ_01")
obj_anime_wait()
obj_anime("HERO", "anm_c10r0111_player_01")
obj_anime_wait()
obj_anime("C10R0111_CHAMP", "anm_c10r0111_champ_100")
obj_anime_wait()
time_wait(23.0, work: 246)
se_play("S_FI114")
time_wait(7.0, work: 246)
event_camera_index(152.0)
event_end()
end()
pos_c10r0111_lift:
event_start()
event_entity_clip_play("Elevator", 0.0)
time_wait(160.0, work: 246)
se_play("S_FI115")
time_wait(20.0, work: 246)
flag_set(flag: 511)
flag_set(flag: 512)
obj_anime("HERO", "anm_c10r0111_player_02")
obj_anime_wait()
time_wait(2.0, work: 246)
se_play("S_FI001")
map_change("C10R0112", 1.0)
event_end()
end()
ev_c10r0111_champ_msg1:
event_camera_index(205.0)
player_name(0.0)
talkmsg("dp_scenario3%24-msg_c10r0111_champion_01_1")
talk_close()
set_force_blink("C10R0111_CHAMP", 1.0)
time_wait(30.0, work: 246)
set_force_blink("C10R0111_CHAMP", 0.0)
time_wait(10.0, work: 246)
talkmsg("dp_scenario3%24-msg_c10r0111_champion_01_2")
event_camera_index(206.0)
set_force_blink("C10R0111_CHAMP", 1.0)
talkmsg("dp_scenario3%24-msg_c10r0111_champion_01_3")
talk_close()
obj_invisible("HERO")
event_camera_index(207.0)
time_wait(40.0, work: 246)
set_force_blink("C10R0111_CHAMP", 0.0)
time_wait(10.0, work: 246)
talk_keywait("dp_scenario3%24-msg_c10r0111_champion_01_4")
obj_visible("HERO")
ret()
ev_c10r0111_champ_msg2:
event_camera_index(205.0)
player_name(0.0)
talkmsg("dp_scenario3%24-msg_c10r0111_champion_10_1")
talkmsg("dp_scenario3%24-msg_c10r0111_champion_10_2")
event_camera_index(206.0)
talk_keywait("dp_scenario3%24-msg_c10r0111_champion_10_3")
ret()
ev_c10r0111_champ_pupl2w:
obj_anime("HERO", "anm_c10r0111_player_00")
obj_anime_wait()
player_name(0.0)
talk_keywait("dp_scenario3%20-msg_c10r0111_champion_11_1a")
talk_close()
flag_set(sys_flag: 43)
bgm_now_map_play()
trainer_btl_set("CHAMPION_02", 0.0)
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c10r0111_common_battle_lose")
if_flagon_call(flag: 246, "ev_c10r0111_champ_pupl2_to3")
ifval_jump(work: 246, "EQ", 0.0, "ev_c10r0111_common_battle_lose")
talk_keywait("dp_scenario3%20-msg_c10r0111_champion_11_2")
jump("ev_c10r0111_champ_wined")
end()
ev_c10r0111_champ_pupl2_to3:
flag_set(flag: 1336)
ret()
ev_c10r0111_champ_pupl3w:
obj_anime("HERO", "anm_c10r0111_player_00")
obj_anime_wait()
get_my_sex(work: 246)
ifval_call(work: 246, "EQ", 1.0, "ev_c10r0111_champ_pupl3w_b")
ifval_call(work: 246, "EQ", 0.0, "ev_c10r0111_champ_pupl3w_g")
talk_close()
flag_set(sys_flag: 43)
bgm_now_map_play()
trainer_btl_set("CHAMPION_03", 0.0)
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c10r0111_common_battle_lose")
player_name(0.0)
talk_keywait("dp_scenario3%20-msg_c10r0111_champion_11_2")
jump("ev_c10r0111_champ_wined")
end()
ev_c10r0111_champ_pupl3w_b:
player_name(0.0)
talk_keywait("dp_scenario3%20-msg_c10r0111_champion_21_1b")
ret()
ev_c10r0111_champ_pupl3w_g:
player_name(0.0)
talk_keywait("dp_scenario3%20-msg_c10r0111_champion_21_1g")
ret()
ev_c10r0111_common_battle_lose:
flag_reset(sys_flag: 43)
trainer_lose()
talk_obj_end()
end()
anm_c10r0111_player_00:
ac_dir_u(4.0)
ac_up(4.0, 8.0)
acmd_end()
anm_c10r0111_player_01:
ac_dir_u(4.0)
ac_up(6.0, 8.0)
acmd_end()
anm_c10r0111_player_02:
ac_dir_u(4.0)
ac_up(6.0, 8.0)
acmd_end()
anm_c10r0111_champ_01:
ac_dir_l(4.0)
ac_left(1.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_c10r0111_champ_100:
ac_dir_u(8.0)
acmd_end()