script set: c10r0111

code

ev_c10r0111_flag_change:
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_c10r0111_lift_event_none")
    jump("ev_c10r0111_lift_event")
    end()

ev_c10r0111_lift_event:
    ldval(work: 0, 0.0)
    ldval(work: 417, 0.0)
    init_fld_lift()
    check_fld_lift(work: 1)
    ifval_jump(work: 1, "EQ", 0.0, "ev_c10r0111_lift_event_off")
    end()

ev_c10r0111_lift_event_off:
    ldval(work: 0, 1.0)
    end()

ev_c10r0111_lift_event_none:
    end()

ev_c10r0111_champ:
    event_start()
    if_flagon_jump(sys_flag: 783, "ev_c10r0113_end")
    if_flagon_jump(flag: 141, "ev_c10r0113_end")
    ldval(work: 417, 1.0)
    if_flagon_jump(flag: 1336, "ev_c10r0111_champ_pupl3w")
    if_flagon_jump(flag: 1335, "ev_c10r0111_champ_pupl2w")
    event_camera_index(202.0)
    obj_anime("HERO", "anm_c10r0111_player_00")
    obj_anime_wait()
    bgm_play("EV215")
    event_camera_index(203.0)
    event_camera_end_wait()
    event_camera_index(204.0)
    event_camera_end_wait()
    if_flagoff_call(sys_flag: 5, "ev_c10r0111_champ_msg1")
    if_flagon_call(sys_flag: 5, "ev_c10r0111_champ_msg2")
    talk_close()
    flag_set(sys_flag: 43)
    event_camera_index(208.0)
    bgm_now_map_play()
    btl_encseq_load("league05")
    trainer_btl_set("CHAMPION_01", 0.0)
    player_name(0.0)
    talkmsg("dp_scenario3%24-msg_c10r0111_champion_03_1")
    talkmsg("dp_scenario3%24-msg_c10r0111_champion_03_2")
    talkmsg("dp_scenario3%24-msg_c10r0111_champion_03_3")
    talk_keywait("dp_scenario3%24-msg_c10r0111_champion_03_4")
    jump("ev_c10r0111_champ_wined")
    end()

ev_c10r0111_champ_wined:
    flag_set(flag: 141)
    fnote_data_make("FNOTE_ID_CHAMPION", "CHAMPION_01", 0.0, 0.0, 0.0)
    talk_keywait("dp_scenario3%24-msg_c10r0111_champion_11")
    talk_close()
    obj_anime("C10R0111_CHAMP", "anm_c10r0111_champ_01")
    obj_anime_wait()
    obj_anime("HERO", "anm_c10r0111_player_01")
    obj_anime_wait()
    obj_anime("C10R0111_CHAMP", "anm_c10r0111_champ_100")
    obj_anime_wait()
    time_wait(23.0, work: 246)
    se_play("S_FI114")
    time_wait(7.0, work: 246)
    event_camera_index(152.0)
    event_end()
    end()

pos_c10r0111_lift:
    event_start()
    event_entity_clip_play("Elevator", 0.0)
    time_wait(160.0, work: 246)
    se_play("S_FI115")
    time_wait(20.0, work: 246)
    flag_set(flag: 511)
    flag_set(flag: 512)
    obj_anime("HERO", "anm_c10r0111_player_02")
    obj_anime_wait()
    time_wait(2.0, work: 246)
    se_play("S_FI001")
    map_change("C10R0112", 1.0)
    event_end()
    end()

ev_c10r0111_champ_msg1:
    event_camera_index(205.0)
    player_name(0.0)
    talkmsg("dp_scenario3%24-msg_c10r0111_champion_01_1")
    talk_close()
    set_force_blink("C10R0111_CHAMP", 1.0)
    time_wait(30.0, work: 246)
    set_force_blink("C10R0111_CHAMP", 0.0)
    time_wait(10.0, work: 246)
    talkmsg("dp_scenario3%24-msg_c10r0111_champion_01_2")
    event_camera_index(206.0)
    set_force_blink("C10R0111_CHAMP", 1.0)
    talkmsg("dp_scenario3%24-msg_c10r0111_champion_01_3")
    talk_close()
    obj_invisible("HERO")
    event_camera_index(207.0)
    time_wait(40.0, work: 246)
    set_force_blink("C10R0111_CHAMP", 0.0)
    time_wait(10.0, work: 246)
    talk_keywait("dp_scenario3%24-msg_c10r0111_champion_01_4")
    obj_visible("HERO")
    ret()

ev_c10r0111_champ_msg2:
    event_camera_index(205.0)
    player_name(0.0)
    talkmsg("dp_scenario3%24-msg_c10r0111_champion_10_1")
    talkmsg("dp_scenario3%24-msg_c10r0111_champion_10_2")
    event_camera_index(206.0)
    talk_keywait("dp_scenario3%24-msg_c10r0111_champion_10_3")
    ret()

ev_c10r0111_champ_pupl2w:
    obj_anime("HERO", "anm_c10r0111_player_00")
    obj_anime_wait()
    player_name(0.0)
    talk_keywait("dp_scenario3%20-msg_c10r0111_champion_11_1a")
    talk_close()
    flag_set(sys_flag: 43)
    bgm_now_map_play()
    trainer_btl_set("CHAMPION_02", 0.0)
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_c10r0111_common_battle_lose")
    if_flagon_call(flag: 246, "ev_c10r0111_champ_pupl2_to3")
    ifval_jump(work: 246, "EQ", 0.0, "ev_c10r0111_common_battle_lose")
    talk_keywait("dp_scenario3%20-msg_c10r0111_champion_11_2")
    jump("ev_c10r0111_champ_wined")
    end()

ev_c10r0111_champ_pupl2_to3:
    flag_set(flag: 1336)
    ret()

ev_c10r0111_champ_pupl3w:
    obj_anime("HERO", "anm_c10r0111_player_00")
    obj_anime_wait()
    get_my_sex(work: 246)
    ifval_call(work: 246, "EQ", 1.0, "ev_c10r0111_champ_pupl3w_b")
    ifval_call(work: 246, "EQ", 0.0, "ev_c10r0111_champ_pupl3w_g")
    talk_close()
    flag_set(sys_flag: 43)
    bgm_now_map_play()
    trainer_btl_set("CHAMPION_03", 0.0)
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_c10r0111_common_battle_lose")
    player_name(0.0)
    talk_keywait("dp_scenario3%20-msg_c10r0111_champion_11_2")
    jump("ev_c10r0111_champ_wined")
    end()

ev_c10r0111_champ_pupl3w_b:
    player_name(0.0)
    talk_keywait("dp_scenario3%20-msg_c10r0111_champion_21_1b")
    ret()

ev_c10r0111_champ_pupl3w_g:
    player_name(0.0)
    talk_keywait("dp_scenario3%20-msg_c10r0111_champion_21_1g")
    ret()

ev_c10r0111_common_battle_lose:
    flag_reset(sys_flag: 43)
    trainer_lose()
    talk_obj_end()
    end()

anm_c10r0111_player_00:
    ac_dir_u(4.0)
    ac_up(4.0, 8.0)
    acmd_end()

anm_c10r0111_player_01:
    ac_dir_u(4.0)
    ac_up(6.0, 8.0)
    acmd_end()

anm_c10r0111_player_02:
    ac_dir_u(4.0)
    ac_up(6.0, 8.0)
    acmd_end()

anm_c10r0111_champ_01:
    ac_dir_l(4.0)
    ac_left(1.0, 8.0)
    ac_dir_d(8.0)
    acmd_end()

anm_c10r0111_champ_100:
    ac_dir_u(8.0)
    acmd_end()