script set: c10r0112

code

ev_c10r0112_champ:
    jump("ev_c10r0112_dendou_before")

ev_c10r0112_dendou_before:
    event_start()
    event_camera_index(111.0)
    if_flagon_jump(sys_flag: 783, "ev_c10r0113_end")
    obj_anime("HERO", "anm_c10r0112_player_00")
    obj_anime_wait()
    sxy_pos_change("C10R0112_CHAMP", 6.0, 20.0)
    flag_reset(flag: 511)
    obj_add("C10R0112_CHAMP")
    obj_pause("C10R0112_CHAMP")
    obj_anime("C10R0112_CHAMP", "anm_c10r0112_champ_01")
    obj_anime("FLDOBJ_ID_PLAYER", "anm_c10r0112_player_100")
    obj_anime_wait()
    talk_keywait("dp_scenario3%25-msg_c10r0112_champion_01")
    talk_close()
    sxy_pos_change("C10R0112_DOCTOR", 4.0, 20.0)
    flag_reset(flag: 512)
    obj_add("C10R0112_DOCTOR")
    obj_pause("C10R0112_DOCTOR")
    obj_anime("C10R0112_DOCTOR", "anm_c10r0112_doctor_01")
    obj_anime_wait()
    obj_anime("HERO", "anm_c10r0112_player_20")
    obj_anime_wait()
    player_name(0.0)
    talk_keywait("dp_scenario3%25-msg_c10r0112_doctor_01")
    talk_close()
    obj_anime("C10R0112_CHAMP", "anm_c10r0112_champ_02")
    obj_anime_wait()
    obj_anime("C10R0112_CHAMP", "anm_c10r0112_champ_02_g")
    obj_anime_wait()
    talk_keywait("dp_scenario3%25-msg_c10r0112_champion_02")
    player_name(0.0)
    talkmsg("dp_scenario3%25-msg_c10r0112_doctor_02_1")
    talk_keywait("dp_scenario3%25-msg_c10r0112_doctor_02_2")
    obj_anime("C10R0112_CHAMP", "anm_c10r0112_champ_30")
    obj_anime_wait()
    talk_keywait("dp_scenario3%25-msg_c10r0112_champion_03")
    obj_anime("C10R0112_CHAMP", "anm_c10r0112_champ_30a")
    obj_anime_wait()
    get_my_sex(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "c10r0112_dendou_male")
    ifval_jump(work: 246, "EQ", 1.0, "c10r0112_dendou_female")
    end()

c10r0112_dendou_male:
    time_wait(10.0, work: 246)
    set_force_blink("C10R0112_CHAMP", 1.0)
    time_wait(30.0, work: 246)
    set_force_blink("C10R0112_CHAMP", 0.0)
    time_wait(10.0, work: 246)
    player_name(0.0)
    talk_keywait("dp_scenario3%25-msg_c10r0112_champion_04")
    jump("common_c10r0112_dendou")
    jump("common_c10r0112_dendou")

c10r0112_dendou_female:
    time_wait(10.0, work: 246)
    set_force_blink("C10R0112_CHAMP", 1.0)
    time_wait(30.0, work: 246)
    set_force_blink("C10R0112_CHAMP", 0.0)
    time_wait(10.0, work: 246)
    player_name(0.0)
    talk_keywait("dp_scenario3%25-msg_c10r0112_champion_05")
    jump("common_c10r0112_dendou")
    jump("common_c10r0112_dendou")

common_c10r0112_dendou:
    talk_keywait("dp_scenario3%25-msg_c10r0112_champion_06")
    talk_close()
    obj_anime("C10R0112_CHAMP", "anm_c10r0112_champ_20")
    obj_anime("C10R0112_DOCTOR", "anm_c10r0112_doctor_20")
    obj_anime("HERO", "anm_c10r0112_player_01")
    obj_anime_wait()
    se_play("S_FI001")
    map_change("C10R0113", 0.0)
    event_end()
    end()

anm_c10r0112_doctor_01:
    ac_dir_u(4.0)
    ac_up(14.0, 8.0)
    ac_dir_r(8.0)
    acmd_end()

anm_c10r0112_doctor_20:
    ac_wait(24.0)
    ac_dir_u(4.0)
    ac_up(2.0, 8.0)
    ac_dir_r(4.0)
    ac_right(1.0, 8.0)
    ac_dir_u(4.0)
    ac_up(2.0, 8.0)
    ac_vanish_on(1.0)
    acmd_end()

anm_c10r0112_champ_01:
    ac_dir_u(4.0)
    ac_up(14.0, 8.0)
    ac_dir_l(8.0)
    acmd_end()

anm_c10r0112_champ_02:
    ac_dir_l(8.0)
    acmd_end()

anm_c10r0112_champ_02_g:
    ac_mark_gyoe(1.0)
    acmd_end()

anm_c10r0112_champ_30:
    ac_face_index(1.0)
    ac_dir_l(8.0)
    acmd_end()

anm_c10r0112_champ_30a:
    ac_face_index(0.0)
    acmd_end()

anm_c10r0112_champ_20:
    ac_dir_u(4.0)
    ac_up(2.0, 8.0)
    ac_dir_l(4.0)
    ac_left(1.0, 8.0)
    ac_dir_u(4.0)
    ac_up(2.0, 8.0)
    ac_vanish_on(1.0)
    acmd_end()

anm_c10r0112_player_00:
    ac_dir_u(4.0)
    ac_up(17.0, 8.0)
    ac_wait(8.0)
    ac_dir_u(8.0)
    acmd_end()

anm_c10r0112_player_100:
    ac_wait(48.0)
    ac_dir_r(8.0)
    acmd_end()

anm_c10r0112_player_10:
    ac_dir_r(8.0)
    acmd_end()

anm_c10r0112_player_20:
    ac_dir_l(8.0)
    acmd_end()

anm_c10r0112_player_01:
    ac_wait(8.0)
    ac_dir_u(8.0)
    ac_wait(48.0)
    ac_dir_u(4.0)
    ac_up(4.0, 8.0)
    acmd_end()