code
ev_c11_flag_change:
zenkoku_zukan_flag(2.0, work: 0)
ifval_call(work: 0, "EQ", 1.0, "ev_c11_flag_change_stoprer_non")
ifval_jump(work: 90, "GE", 1.0, "ev_c11_rival_game_clear_02")
end()
ev_c11_flag_change_stoprer_non:
set_sys_flag(sys_flag: 775)
ret()
ev_c11_rival_game_clear_02:
flag_set(flag: 408)
ifval_jump(work: 178, "GE", 1.0, "ev_c11_rival_game_clear_03")
end()
ev_c11_rival_game_clear_03:
chk_week(work: 0)
ifval_jump(work: 0, "EQ", 0.0, "ev_c11_rival_geme_clear_04")
ifval_jump(work: 0, "EQ", 6.0, "ev_c11_rival_geme_clear_04")
end()
ev_c11_rival_geme_clear_04:
sxy_pos_change("C11_RIVAL", 658.0, 430.0)
sxy_mv_change("C11_RIVAL", "MV_DOWN")
sxy_dir_change("C11_RIVAL", 1.0)
flag_reset(flag: 408)
end()
ev_c11_rival:
event_start()
obj_anime("C11_RIVAL", "anm_c11_rival_00")
obj_anime_wait()
obj_anime("C11_RIVAL", "anm_c11_rival_00_g")
obj_anime_wait()
obj_anime("HERO", "anm_c11_player_01")
event_camera_index(552.0)
event_camera_end_wait()
obj_anime_wait()
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario3%31-msg_c11_rival_01_1")
talk_keywait("dp_scenario3%31-msg_c11_rival_01_2")
talk_close()
obj_anime("C11_SEVEN2", "anm_c11_seven2_01")
obj_anime("C11_RIVAL", "anm_c11_rival_02")
obj_anime_wait()
talkmsg("dp_scenario3%31-msg_c11_seven2_01_1")
talkmsg("dp_scenario3%31-msg_c11_seven2_01_2")
talk_keywait("dp_scenario3%31-msg_c11_seven2_01_3")
obj_anime("C11_RIVAL", "anm_c11_rival_03")
obj_anime_wait()
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario3%31-msg_c11_rival_02_1")
talk_keywait("dp_scenario3%31-msg_c11_rival_02_2")
talk_close()
obj_anime("C11_RIVAL", "anm_c11_rival_04")
obj_anime("C11_SEVEN2", "anm_c11_seven2_02")
obj_anime_wait()
obj_del("C11_RIVAL")
talk_keywait("dp_scenario3%31-msg_c11_seven2_02")
talk_close()
obj_anime("C11_SEVEN2", "anm_c11_seven2_03")
obj_anime_wait()
talkmsg("dp_scenario3%31-msg_c11_seven2_03_1")
talkmsg("dp_scenario3%31-msg_c11_seven2_03_2")
talk_keywait("dp_scenario3%31-msg_c11_seven2_03_3")
talk_close()
obj_anime("C11_SEVEN2", "anm_c11_seven2_04")
event_camera_index(553.0)
event_camera_end_wait()
obj_anime_wait()
obj_del("C11_SEVEN2")
ldval(work: 63, 2.0)
ifval_call(work: 249, "NE", 13200.0, "ev_c11_guide_upd")
event_end()
end()
ev_c11_guide_upd:
ldval(work: 249, 12900.0)
ret()
anm_c11_rival_00:
ac_dir_l(8.0)
acmd_end()
anm_c11_rival_00_g:
ac_mark_gyoe(1.0)
acmd_end()
anm_c11_rival_01:
ac_dir_l(4.0)
ac_left(1.0, 8.0)
acmd_end()
anm_c11_rival_02:
ac_wait(32.0)
ac_dir_r(8.0)
acmd_end()
anm_c11_rival_03:
ac_dir_r(4.0)
ac_dir_r(4.0)
acmd_end()
anm_c11_rival_04:
ac_dir_d(4.0)
ac_down(1.0, 4.0)
ac_dir_r(4.0)
ac_right(2.0, 4.0)
ac_dir_u(4.0)
ac_up(1.0, 4.0)
ac_dir_r(4.0)
ac_right(9.0, 4.0)
acmd_end()
anm_c11_player_01:
ac_dir_r(4.0)
ac_right(2.0, 4.0)
acmd_end()
anm_c11_player_02:
ac_wait(24.0)
ac_dir_u(4.0)
acmd_end()
anm_c11_player_03:
ac_dir_r(8.0)
acmd_end()
anm_c11_player_40:
ac_wait(8.0)
ac_dir_u(8.0)
acmd_end()
anm_c11_seven2_01:
ac_dir_l(8.0)
ac_left(2.0, 8.0)
ac_dir_d(8.0)
ac_down(2.0, 8.0)
ac_dir_l(8.0)
ac_left(1.0, 8.0)
acmd_end()
anm_c11_seven2_02:
ac_wait(8.0)
ac_dir_d(8.0)
ac_wait(8.0)
ac_dir_r(8.0)
acmd_end()
anm_c11_seven2_03:
ac_dir_l(8.0)
acmd_end()
anm_c11_seven2_04:
ac_dir_r(4.0)
ac_right(9.0, 8.0)
acmd_end()
ev_c11_man3:
easy_obj_msg("dp_scenario3%31-msg_c11_man3_01")
end()
ev_c11_woman3:
easy_obj_msg("dp_scenario3%31-msg_c11_woman3_01")
end()
ev_c11_man1:
easy_obj_msg("dp_scenario3%31-msg_c11_man1_01")
end()
ev_c11_babygirl1:
easy_obj_msg("dp_scenario3%31-msg_c11_babygirl1_01")
end()
ev_c11_girl2:
easy_obj_msg("dp_scenario3%31-msg_c11_girl2_01")
end()
ev_c11_fighter1:
easy_obj_msg("dp_scenario3%31-msg_c11_fighter_01")
end()
ev_c11_seaman:
easy_obj_msg("dp_scenario3%31-msg_c11_seaman1_01")
end()
ev_c11_fishing:
talk_obj_start()
ldval(work: 238, 447.0)
ldval(work: 239, 1.0)
item_name(0.0, work: 238, work: 239)
if_flagon_jump(flag: 70, "ev_c11_fishing_05")
talkmsg("dp_scenario3%31-msg_c11_fishing_01")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 1.0, "no_c11_fishing")
talk_keywait("dp_scenario3%31-msg_c11_fishing_02")
chg_common_scr("ev_item_event_keywait")
flag_set(flag: 70)
flag_set(flag: 1303)
talkmsg("dp_scenario3%31-msg_c11_fishing_03")
last_keywait()
talk_close()
talk_obj_end()
end()
no_c11_fishing:
talkmsg("dp_scenario3%31-msg_c11_fishing_04")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c11_fishing_05:
talkmsg("dp_scenario3%31-msg_c11_fishing_05")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c11_sign1:
easy_board_msg("dp_scenario3%31-msg_c11_sign1_01", "BOARD_TYPE_TOWN", 0.0)
end()
ev_c11_sign2:
easy_board_msg("dp_scenario3%31-msg_c11_sign2_01", "BOARD_TYPE_ROAD", 0.0, 3.0)
end()
ev_c11_sign3:
easy_board_msg("dp_scenario3%31-msg_c11_sign3_01", "BOARD_TYPE_ROAD", 0.0, 3.0)
end()
ev_c11_ship:
talk_obj_start()
turn_hero_site()
player_dir_get(work: 238)
talkmsg("dp_scenario3%31-msg_c11_seaman_01")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c11_ship_in")
ifval_jump(work: 246, "EQ", 1.0, "ev_c11_ship_end")
end()
ev_c11_ship_end:
talkmsg("dp_scenario3%31-msg_c11_seaman_03")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c11_ship_in:
talk_keywait("dp_scenario3%31-msg_c11_seaman_02")
talk_close()
call("ev_c11_seaman02_ship_in")
get_rel_pos_hero("C11_SEAMAN_02", work: 240)
ifval_call(work: 240, "EQ", 7.0, "ev_c11_player_ship_in_007")
ifval_call(work: 240, "EQ", 8.0, "ev_c11_player_ship_in_008")
ifval_call(work: 240, "EQ", 9.0, "ev_c11_player_ship_in_009")
ifval_call(work: 240, "EQ", 4.0, "ev_c11_player_ship_in_r")
ifval_call(work: 240, "EQ", 6.0, "ev_c11_player_ship_in_l")
ldval(work: 243, 104.0)
map_change("SEA01", 0.0)
talk_obj_end()
end()
ev_c11_seaman02_ship_in:
obj_anime("C11_SEAMAN_02", "anm_c11_ship_seaman_02")
obj_anime_wait()
se_play("S_FI001")
obj_anime("C11_SEAMAN_02", "anm_c11_ship_vanish_in")
obj_anime_wait()
ret()
ev_c11_player_ship_in_007:
obj_anime("HERO", "anm_c11_ship_player_d7")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_c11_ship_vanish_in")
obj_anime_wait()
ret()
ev_c11_player_ship_in_008:
obj_anime("HERO", "anm_c11_ship_player_d8")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_c11_ship_vanish_in")
obj_anime_wait()
ret()
ev_c11_player_ship_in_009:
obj_anime("HERO", "anm_c11_ship_player_d9")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_c11_ship_vanish_in")
obj_anime_wait()
ret()
ev_c11_player_ship_in_r:
obj_anime("HERO", "anm_c11_ship_player_r")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_c11_ship_vanish_in")
obj_anime_wait()
ret()
ev_c11_player_ship_in_l:
obj_anime("HERO", "anm_c11_ship_player_l")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_c11_ship_vanish_in")
obj_anime_wait()
ret()
anm_c11_ship_seaman_02:
ac_dir_d(8.0)
ac_wait(16.0)
acmd_end()
anm_c11_ship_vanish_in:
ac_vanish_on(1.0)
acmd_end()
anm_c11_ship_player_d7:
ac_dir_r(8.0)
ac_right(1.0, 8.0)
ac_dir_d(8.0)
ac_down(1.0, 8.0)
ac_wait(16.0)
acmd_end()
anm_c11_ship_player_d8:
ac_dir_d(8.0)
ac_down(1.0, 8.0)
ac_wait(16.0)
acmd_end()
anm_c11_ship_player_d9:
ac_dir_l(8.0)
ac_left(1.0, 8.0)
ac_dir_d(8.0)
ac_down(1.0, 8.0)
ac_wait(16.0)
acmd_end()
anm_c11_ship_player_r:
ac_dir_r(8.0)
ac_right(1.0, 8.0)
ac_dir_d(8.0)
ac_down(1.0, 8.0)
ac_wait(16.0)
acmd_end()
anm_c11_ship_player_l:
ac_dir_l(8.0)
ac_left(1.0, 8.0)
ac_dir_d(8.0)
ac_down(1.0, 8.0)
ac_wait(16.0)
acmd_end()
ev_c11_rival_game_clear:
talk_obj_start()
if_flagon_jump(flag: 1133, "ev_c11_rival_win")
rival_name(0.0)
player_name(1.0)
talk_keywait("dp_scenario3%31-msg_c11_rival_a_01")
talk_close()
first_poke_no_get(work: 246)
ifval_jump(work: 246, "EQ", 387.0, "ev_c11_rival_02")
ifval_jump(work: 246, "EQ", 390.0, "ev_c11_rival_03")
jump("ev_c11_rival_01")
jump("ev_c11_rival_01")
ev_c11_rival_01:
dendou_num_get(work: 246)
ifval_jump(work: 246, "LT", 20.0, "ev_c11_rival_01_lvup_before")
ifval_jump(work: 246, "GE", 20.0, "ev_c11_rival_01_lvup_after")
end()
ev_c11_rival_01_lvup_before:
trainer_btl_set("RIVAL_19", 0.0)
jump("ev_c11_rival_btl_coomon")
jump("ev_c11_rival_02")
ev_c11_rival_01_lvup_after:
trainer_btl_set("RIVAL_22", 0.0)
jump("ev_c11_rival_btl_coomon")
jump("ev_c11_rival_02")
ev_c11_rival_02:
dendou_num_get(work: 246)
ifval_jump(work: 246, "LT", 20.0, "ev_c11_rival_02_lvup_before")
ifval_jump(work: 246, "GE", 20.0, "ev_c11_rival_02_lvup_after")
end()
ev_c11_rival_02_lvup_before:
trainer_btl_set("RIVAL_20", 0.0)
jump("ev_c11_rival_btl_coomon")
jump("ev_c11_rival_03")
ev_c11_rival_02_lvup_after:
trainer_btl_set("RIVAL_23", 0.0)
jump("ev_c11_rival_btl_coomon")
jump("ev_c11_rival_03")
ev_c11_rival_03:
dendou_num_get(work: 246)
ifval_jump(work: 246, "LT", 20.0, "ev_c11_rival_03_lvup_before")
ifval_jump(work: 246, "GE", 20.0, "ev_c11_rival_03_lvup_after")
end()
ev_c11_rival_03_lvup_before:
trainer_btl_set("RIVAL_21", 0.0)
jump("ev_c11_rival_btl_coomon")
jump("ev_c11_rival_win")
ev_c11_rival_03_lvup_after:
trainer_btl_set("RIVAL_24", 0.0)
jump("ev_c11_rival_btl_coomon")
jump("ev_c11_rival_win")
ev_c11_rival_btl_coomon:
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_c11_rival_battle_lose")
flag_set(flag: 1133)
jump("ev_c11_rival_win")
jump("ev_c11_rival_win")
ev_c11_rival_win:
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario3%31-msg_c11_rival_a_02_1")
talk_keywait("dp_scenario3%31-msg_c11_rival_a_02_2")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_c11_rival_battle_lose:
trainer_lose()
event_end()
end()
ev_c11_stop_01:
easy_obj_msg("dp_scenario3%31-msg_c11_stop_01")
end()
ev_c11_stop_02:
easy_obj_msg("dp_scenario3%31-msg_c11_stop_02")
end()