command 908: ac_neck_rotate (_AC_NECK_ROTATE)

signatures
(float, float, float, float)

11 callers

script_set script invocation
d05r0114 anm_sub_ad05r0114_doctor_rot ac_neck_rotate(0.0, 15.0, 0.0, 4.0)
d05r0114 anm_sub_ad05r0114_doctor_rot_cancel ac_neck_rotate(0.0, 0.0, 0.0, 4.0)
t02r0101 anm_t02r0101_hero_rot ac_neck_rotate(0.0, -15.0, 0.0, 4.0)
t02r0101 anm_t02r0101_hero_rot_cancel ac_neck_rotate(0.0, 0.0, 0.0, 4.0)
t02r0101 anm_t02r0101_doctor_rot ac_neck_rotate(0.0, 15.0, 0.0, 4.0)
t02r0101 anm_t02r0101_doctor_rot_cancel ac_neck_rotate(0.0, 0.0, 0.0, 4.0)
d27r0101 anm_d27r0101_neck_zero ac_neck_rotate(0.0, 0.0, 0.0, 1.0)
d27r0101 anm_d27r0101_rival_34 ac_neck_rotate(0.0, 0.0, 0.0, 8.0)
d27r0101 anm_d27r0101_player_39 ac_neck_rotate(0.0, -15.0, 0.0, 4.0)
d05r0115 anm_sub_bd05r0114_doctor_rot ac_neck_rotate(0.0, 15.0, 0.0, 4.0)
d05r0115 anm_sub_bd05r0114_doctor_rot_cancel ac_neck_rotate(0.0, 0.0, 0.0, 4.0)