code
ev_d02_obj_change:
end()
ev_d02_flag_change:
ifval_call(work: 116, "EQ", 2.0, "ev_d02_flag_change_mapout")
if_flagon_call(flag: 229, "ev_d02_door_bg_move")
if_flagoff_call(flag: 229, "ev_d02_door_exit_move")
ifval_jump(work: 71, "LT", 2.0, "ev_d02_flag_change_fuusen_clear1")
if_flagon_jump(flag: 1123, "ev_d02_flag_change_fuusen_clear2")
chk_week(work: 246)
ifval_jump(work: 246, "NE", 5.0, "ev_d02_flag_change_fuusen_clear3")
jump("ev_d02_flag_change_fuusen_set")
jump("ev_d02_flag_change_fuusen_set")
ev_d02_flag_change_fuusen_set:
flag_reset(flag: 464)
obj_add("D02_FUUSEN")
end()
ev_d02_flag_change_fuusen_clear1:
jump("ev_d02_flag_change_fuusen_clear3")
ev_d02_flag_change_fuusen_clear2:
jump("ev_d02_flag_change_fuusen_clear3")
ev_d02_flag_change_fuusen_clear3:
flag_set(flag: 464)
end()
ev_d02_flag_change_mapout:
ldval(work: 116, 3.0)
ret()
ev_d02_init_change:
if_flagon_call(flag: 229, "ev_d02_door_bg_move")
if_flagoff_call(flag: 229, "ev_d02_door_exit_move")
if_flagon_jump(flag: 103, "ev_d02_init_change_obj_del")
end()
ev_d02_init_change_obj_del:
flag_set(flag: 464)
obj_del("D02_FUUSEN")
flag_reset(flag: 103)
end()
ev_d02_door_bg_move:
door_enable_set("D02R0101_D01", 1.0)
ret()
ev_d02_door_exit_move:
door_enable_set("D02R0101_D01", 0.0)
ret()
ev_d02_gingam_a:
talk_obj_start()
event_start()
event_camera_index(163.0)
event_camera_end_wait()
talk_keywait("dp_scenario1%101-msg_d02_gingam_01_1")
talk_keywait("dp_scenario1%101-msg_d02_gingam_01_2")
talk_close()
event_camera_index(151.0)
event_camera_end_wait()
trainer_btl_set("GINGAM_35", 0.0)
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_d02_common_battle_lose")
talk_keywait("dp_scenario1%101-msg_d02_gingam_02_1")
talk_keywait("dp_scenario1%101-msg_d02_gingam_02_2")
talk_close()
obj_anime("D02_GINGAM_A", "anm_d02_gingam_a_01")
obj_anime_wait()
set_door_obj("D02R0101_D01")
hit_door_anime(0.0)
se_play("S_FI020_OPEN")
hit_door_anime_wait()
obj_anime("D02_GINGAM_A", "anm_d02_gingam_a_02")
obj_anime_wait()
set_door_obj("D02R0101_D01")
hit_door_anime(1.0)
se_play("S_FI020_CLOSE")
hit_door_anime_wait()
se_play("S_FI020")
talk_keywait("dp_scenario1%101-msg_d02_door_01")
obj_del("D02_GINGAM_A")
ldval(work: 249, 3700.0)
if_flagon_call(flag: 120, "ev_d02_townmap_apd")
talk_close()
talk_obj_end()
event_end()
end()
ev_d02_townmap_apd:
ldval(work: 249, 4000.0)
ret()
ev_d02_common_battle_lose:
trainer_lose()
talk_obj_end()
end()
anm_d02_gingam_a_01:
ac_dir_u(8.0)
acmd_end()
anm_d02_gingam_a_02:
ac_up(1.0, 8.0)
ac_vanish_on(1.0)
acmd_end()
ev_d02_door:
talk_start()
if_flagon_jump(flag: 120, "ev_d02_door_key")
talkmsg("dp_scenario1%101-msg_d02_door_02")
last_keywait()
talk_close()
talk_end()
end()
ev_d02_door_key:
event_start()
event_camera_index(163.0)
event_camera_end_wait()
ldval(work: 238, 438.0)
item_name(0.0, work: 238, 1.0)
talkmsg("dp_scenario1%101-msg_d02_door_03")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_d02_door_no")
flag_set(flag: 229)
call("ev_d02_door_bg_move")
se_play("S_FI220")
talkmsg("dp_scenario1%101-msg_d02_door_04")
last_keywait()
talk_close()
event_camera_index(151.0)
talk_end()
event_end()
end()
ev_d02_door_no:
event_camera_index(151.0)
talk_close()
talk_end()
event_end()
end()
ev_d02_sign1:
easy_board_msg("dp_scenario1%101-msg_d02_sign1_01", "BOARD_TYPE_POST", 0.0)
end()
ev_d02_fuusen:
talk_obj_start()
voice_play(425.0, 0.0, 0.0)
talk_keywait("dp_scenario1%101-msg_d02_balloon_01")
talk_close()
voice_wait()
flag_set(flag: 103)
sp_wild_btl_set(425.0, 22.0)
flag_reset(flag: 103)
flag_set(flag: 1123)
flag_set(flag: 464)
obj_del("D02_FUUSEN")
talk_obj_end()
end()
ev_d02_fuusen_lose:
normal_lose()
talk_obj_end()
end()