code
ev_d05r0116_flag_change:
end()
ev_d05r0116_init_change:
if_flagon_jump(flag: 103, "ev_d05r0116_init_change_obj_del")
end()
ev_d05r0116_init_change_obj_del:
flag_set(flag: 531)
obj_del("D05R0116_LEGEND_01")
flag_reset(flag: 103)
end()
ev_d05r0116_legend_01:
jump("ev_d05r0116_legend_event_clear")
pos_d05r0116_legend_01:
event_start()
ldval(work: 188, 0.0)
call("ev_d05r0116_anm_player_gyoe")
call("ev_d05r0116_anm_player_move")
voice_play(493.0, 0.0, 0.0)
voice_wait()
call("ev_d05r0116_anm_player_move2")
voice_play(493.0, 0.0, 0.0)
talk_keywait("dp_scenario2%30-msg_d05r0116_sppoke6_01")
talk_close()
set_sys_flag(sys_flag: 907)
flag_set(flag: 103)
sp_wild_btl_set(493.0, 80.0)
flag_reset(flag: 103)
reset_sys_flag(sys_flag: 907)
lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_d05r0116_legend_lose")
haifu_poke_retry_check(work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_d05r0116_legend_capture_ng")
jump("ev_d05r0116_legend_event_clear")
ev_d05r0116_legend_event_clear:
flag_set(flag: 244)
call("ev_d05r0116_auto_save")
event_end()
end()
ev_d05r0116_legend_capture_ng:
talkmsg("dp_scenario2%30-msg_d05r0116_sppoke6_02")
last_keywait()
talk_close()
flag_reset(flag: 531)
event_end()
end()
ev_d05r0116_legend_lose:
flag_reset(flag: 531)
normal_lose()
event_end()
end()
ev_d05r0116_anm_player_gyoe:
obj_anime("HERO", "anm_d05r0116_player_gyoe")
obj_anime_wait()
obj_anime("HERO", "anm_d05r0116_player_gyoe_2")
obj_anime_wait()
ret()
anm_d05r0116_player_gyoe:
ac_mark_gyoe(1.0)
acmd_end()
anm_d05r0116_player_gyoe_2:
ac_wait(16.0)
acmd_end()
ev_d05r0116_anm_player_move:
player_pos_get(work: 238, work: 239)
switch(work: 238)
case_jump(30.0, "ev_d05r0116_anm_player_move_l")
case_jump(31.0, "ev_d05r0116_anm_player_move_m")
case_jump(32.0, "ev_d05r0116_anm_player_move_r")
jump("ev_d05r0116_anm_player_move_end")
ev_d05r0116_anm_player_move_end:
ret()
ev_d05r0116_anm_player_move_l:
obj_anime("HERO", "anm_d05r0116_player_move_l")
obj_anime_wait()
jump("ev_d05r0116_anm_player_move_end")
end()
ev_d05r0116_anm_player_move_m:
obj_anime("HERO", "anm_d05r0116_player_move_m")
obj_anime_wait()
jump("ev_d05r0116_anm_player_move_end")
end()
ev_d05r0116_anm_player_move_r:
obj_anime("HERO", "anm_d05r0116_player_move_r")
obj_anime_wait()
jump("ev_d05r0116_anm_player_move_end")
end()
ev_d05r0116_anm_player_move2:
obj_anime("HERO", "anm_d05r0116_player_move_c")
obj_anime_wait()
ret()
anm_d05r0116_player_move_l:
ac_dir_u(8.0)
ac_up(1.0, 8.0)
ac_dir_r(8.0)
ac_right(1.0, 8.0)
ac_dir_u(8.0)
acmd_end()
anm_d05r0116_player_move_m:
ac_dir_u(8.0)
ac_up(4.0, 8.0)
acmd_end()
anm_d05r0116_player_move_r:
ac_dir_u(8.0)
ac_up(4.0, 8.0)
ac_dir_l(8.0)
none_use_number(1.0, 8.0)
ac_dir_u(8.0)
ac_up(1.0, 8.0)
acmd_end()
anm_d05r0116_player_move_c:
ac_dir_u(8.0)
ac_up(2.0, 8.0)
acmd_end()
ev_d05r0116_auto_save:
auto_save()
ret()