code
ev_d07r0105_babyboy1:
talk_obj_start()
talk_keywait("dp_scenario2%74-msg_d07r0105_babyboy1_01")
talk_close()
get_rel_pos_hero("D07R0105_BABYBOY1", work: 240)
ifval_jump(work: 240, "EQ", 8.0, "ev_d07r0105_babyboy1_up")
jump("ev_d07r0105_babyboy1_right")
jump("common_d07r0105_babyboy1_01")
ev_d07r0105_babyboy1_up:
obj_anime("D07R0105_BABYBOY1", "anm_d07r0105_babyboy1_02")
obj_anime_wait()
jump("common_d07r0105_babyboy1_01")
jump("common_d07r0105_babyboy1_01")
ev_d07r0105_babyboy1_right:
obj_anime("D07R0105_BABYBOY1", "anm_d07r0105_babyboy1_01")
obj_anime_wait()
jump("common_d07r0105_babyboy1_01")
jump("common_d07r0105_babyboy1_01")
common_d07r0105_babyboy1_01:
se_play("S_FI001")
obj_del("D07R0105_BABYBOY1")
se_stop("S_FI001")
flag_reset(flag: 483)
talk_obj_end()
end()
anm_d07r0105_babyboy1_01:
ac_dir_u(8.0)
ac_up(3.0, 8.0)
ac_dir_l(8.0)
acmd_end()
anm_d07r0105_babyboy1_02:
ac_dir_r(8.0)
ac_right(1.0, 8.0)
ac_dir_u(8.0)
ac_up(3.0, 8.0)
ac_dir_l(8.0)
ac_left(1.0, 8.0)
ac_dir_l(8.0)
acmd_end()