code
ev_d15_flag_change:
arrive_flag_set(sys_flag: 391)
hidemap_state_chg(work: 278, 1.0)
ldval(work: 278, 1.0)
if_flagon_call(flag: 1497, "ev_d15_init_ship")
end()
ev_d15_init_ship:
call("ev_block_doc_end")
flag_reset(flag: 1497)
ret()
ev_d15_ship:
talk_obj_start()
player_dir_get(work: 238)
item_chk(453.0, 1.0, work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_d15_ship_mikaduki")
talkmsg("dp_scenario3%76-msg_d15_seaman_02")
yes_no_win(work: 246)
talk_close()
ifval_jump(work: 246, "EQ", 0.0, "ev_d15_ship_in")
jump("ev_d15_ship_end")
end()
ev_d15_ship_mikaduki:
talkmsg("dp_scenario3%76-msg_d15_seaman_01_1")
talk_keywait("dp_scenario3%76-msg_d15_seaman_01_2")
talk_close()
jump("ev_d15_ship_in")
end()
ev_d15_ship_in:
call("ev_d15_seaman01_ship_in")
ifval_call(work: 238, "EQ", 1.0, "ev_d15_player_ship_in_d")
ifval_call(work: 238, "EQ", 3.0, "ev_d15_player_ship_in_r")
ifval_call(work: 238, "EQ", 0.0, "ev_d15_player_ship_in_u")
ldval(work: 243, 100.0)
map_change("SEA01", 0.0)
talk_obj_end()
end()
ev_d15_ship_end:
talkmsg("dp_scenario3%76-msg_d15_seaman_04")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_d15_seaman01_ship_in:
obj_anime("D15_SEAMAN_01", "anm_d15_ship_seaman_01")
obj_anime_wait()
se_play("S_FI001")
obj_anime("D15_SEAMAN_01", "anm_d15_ship_vanish_in")
obj_anime_wait()
ret()
ev_d15_player_ship_in_d:
obj_anime("HERO", "anm_d15_ship_player_d")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_d15_ship_vanish_in")
obj_anime_wait()
ret()
ev_d15_player_ship_in_r:
obj_anime("HERO", "anm_d15_ship_player_r")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_d15_ship_vanish_in")
obj_anime_wait()
ret()
ev_d15_player_ship_in_u:
obj_anime("HERO", "anm_d15_ship_player_u")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_d15_ship_vanish_in")
obj_anime_wait()
ret()
anm_d15_ship_seaman_01:
acmd_end()
anm_d15_ship_vanish_in:
ac_vanish_on(1.0)
acmd_end()
anm_d15_ship_player_d:
none_use_number(1.0)
none_use_number(2.0)
none_use_number(1.0)
acmd_end()
anm_d15_ship_player_r:
none_use_number(2.0)
none_use_number(1.0)
acmd_end()
anm_d15_ship_player_u:
none_use_number(1.0)
none_use_number(2.0)
none_use_number(1.0)
acmd_end()