code
ev_d16r0101_flag_change:
arrive_flag_set(sys_flag: 394)
if_flagon_call(flag: 180, "ev_d16r0101_flag_change_rival")
ifval_jump(work: 90, "GE", 1.0, "ev_d16r0101_rival_game_clear_02")
end()
ev_d16r0101_flag_change_rival:
flag_set(flag: 414)
ret()
ev_d16r0101_rival_game_clear_02:
flag_set(flag: 414)
ifval_jump(work: 178, "GE", 1.0, "ev_d16r0101_rival_game_clear_03")
end()
ev_d16r0101_rival_game_clear_03:
chk_week(work: 0)
ifval_jump(work: 0, "EQ", 1.0, "ev_d16r0101_rival_geme_clear_04")
ifval_jump(work: 0, "EQ", 2.0, "ev_d16r0101_rival_geme_clear_04")
ifval_jump(work: 0, "EQ", 3.0, "ev_d16r0101_rival_geme_clear_04")
ifval_jump(work: 0, "EQ", 4.0, "ev_d16r0101_rival_geme_clear_04")
ifval_jump(work: 0, "EQ", 5.0, "ev_d16r0101_rival_geme_clear_04")
end()
ev_d16r0101_rival_geme_clear_04:
flag_reset(flag: 414)
end()
ev_d16r0101_rival:
talk_obj_start()
ifval_jump(work: 90, "GE", 1.0, "ev_d16r0101_rival_game_clear")
if_flagon_jump(flag: 180, "ev_d16r0101_rival_02")
flag_set(flag: 180)
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario3%65-msg_d16r0101_rival_01_1")
talkmsg("dp_scenario3%65-msg_d16r0101_rival_01_2")
talkmsg("dp_scenario3%65-msg_d16r0101_rival_01_3")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_d16r0101_rival_02:
rival_name(0.0)
talkmsg("dp_scenario3%65-msg_d16r0101_rival_02")
last_keywait()
talk_close()
talk_obj_end()
end()
pos_d16r0101_rival:
event_start()
obj_anime("D16R0101_RIVAL", "anm_d16r0101_rival_01")
obj_anime_wait()
obj_anime("D16R0101_RIVAL", "anm_d16r0101_rival_01_g")
obj_anime_wait()
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario3%65-msg_d16r0101_rival_01_1")
talkmsg("dp_scenario3%65-msg_d16r0101_rival_01_2")
talk_keywait("dp_scenario3%65-msg_d16r0101_rival_01_3")
talk_close()
obj_anime("D16R0101_RIVAL", "anm_d16r0101_rival_02")
obj_anime_wait()
obj_del("D16R0101_RIVAL")
event_end()
end()
anm_d16r0101_rival_01:
ac_dir_d(8.0)
acmd_end()
anm_d16r0101_rival_01_g:
ac_mark_gyoe(1.0)
acmd_end()
anm_d16r0101_rival_02:
ac_dir_d(8.0)
ac_down(8.0, 8.0)
acmd_end()
ev_d16r0101_rival_game_clear:
rival_name(0.0)
player_name(1.0)
talkmsg("dp_scenario3%65-msg_d16r0101_rival_a_01_1")
talkmsg("dp_scenario3%65-msg_d16r0101_rival_a_01_2")
last_keywait()
talk_close()
talk_obj_end()
end()