code
ev_d24_flag_change:
arrive_flag_set(sys_flag: 432)
if_flagon_call(flag: 1497, "ev_d24_init_ship")
end()
ev_d24_init_ship:
obj_anime("D24_SHIP", "anm_d24_ship_end")
obj_anime("HERO", "anm_d24_ship_end")
obj_anime_wait()
sxy_dir_change("D24_SHIP", 3.0)
call("ev_block_doc_end")
flag_reset(flag: 1497)
ret()
ev_d24_ship:
talk_obj_start()
player_dir_get(work: 238)
turn_hero_site()
talk_keywait("dp_scenario3%80-msg_d24_seaman_01")
yes_no_win(work: 246)
talk_close()
ifval_jump(work: 246, "EQ", 0.0, "ev_d24_ship_in")
jump("ev_d24_ship_end")
end()
ev_d24_ship_in:
talk_keywait("dp_scenario3%80-msg_d24_seaman_02")
talk_close()
get_rel_pos_hero("D24_SHIP", work: 240)
call("ev_d24_seaman01_ship_in")
ifval_call(work: 240, "EQ", 6.0, "ev_d24_seaman01_R1_006")
ifval_call(work: 240, "EQ", 9.0, "ev_d24_seaman01_R1_009")
ifval_call(work: 240, "EQ", 8.0, "ev_d24_seaman01_R1_008")
time_wait(1.0, work: 239)
ldval(work: 243, 100.0)
map_change("SEA01", 0.0)
talk_obj_end()
end()
ev_d24_ship_end:
talkmsg("dp_scenario3%80-msg_d24_seaman_03")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_d24_seaman01_ship_in:
obj_anime("D24_SHIP", "anm_d24_ship_seaman_01")
obj_anime_wait()
se_play("S_FI001")
obj_anime("D24_SHIP", "anm_d24_ship_vanish_in")
obj_anime_wait()
ret()
ev_d24_seaman01_R1_008:
obj_anime("HERO", "anm_d24_ship_player_d")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_d24_ship_vanish_in")
obj_anime_wait()
ret()
ev_d24_seaman01_R1_009:
obj_anime("HERO", "anm_d24_ship_player_d2")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_d24_ship_vanish_in")
obj_anime_wait()
ret()
ev_d24_seaman01_R1_006:
obj_anime("HERO", "anm_d24_ship_player_l")
obj_anime_wait()
se_play("S_FI001")
obj_anime("HERO", "anm_d24_ship_vanish_in")
obj_anime_wait()
ret()
anm_d24_ship_seaman_01:
ac_dir_l(4.0)
ac_wait(15.0)
acmd_end()
anm_d24_ship_vanish_in:
ac_invisible_on()
acmd_end()
anm_d24_ship_player_d:
ac_dir_d(4.0)
ac_down_center(1.0, 8.0)
ac_dir_l(4.0)
ac_wait(15.0)
acmd_end()
anm_d24_ship_player_d2:
ac_dir_d(4.0)
ac_down_center(1.0, 8.0)
ac_dir_l(4.0)
ac_left_center(1.0, 8.0)
ac_wait(15.0)
acmd_end()
anm_d24_ship_player_l:
ac_dir_l(4.0)
ac_left_center(1.0, 8.0)
ac_wait(15.0)
acmd_end()
anm_d24_ship_end:
ac_invisible_off()
acmd_end()