code
ev_d24r0201_flag_change:
if_flagon_jump(flag: 243, "ev_d24r0201_end")
zenkoku_zukan_flag(2.0, work: 0)
ifval_call(work: 0, "EQ", 1.0, "ev_d24r0201_leader_flag_reset")
end()
ev_d24r0201_end:
flag_set(flag: 530)
end()
ev_d24r0201_leader_flag_reset:
flag_reset(flag: 530)
ret()
ev_d24r0201_leader:
talk_obj_start()
talkmsg("dp_scenario3%82-msg_d24r0201_leader_01_1")
talk_keywait("dp_scenario3%82-msg_d24r0201_leader_01_2")
ldval(work: 238, 233.0)
ldval(work: 239, 1.0)
add_item_chk(work: 238, work: 239, work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_d24r0201_item_event_fail")
chg_common_scr("ev_item_event_keywait")
flag_set(flag: 243)
talk_keywait("dp_scenario3%82-msg_d24r0201_leader_02")
talk_close()
player_dir_get(work: 238)
ifval_jump(work: 238, "EQ", 2.0, "ev_d24r0201_move_left")
ifval_jump(work: 238, "EQ", 3.0, "ev_d24r0201_move_down")
ifval_jump(work: 238, "EQ", 0.0, "ev_d24r0201_move_left")
ifval_jump(work: 238, "EQ", 1.0, "ev_d24r0201_move_down")
end()
ev_d24r0201_item_event_fail:
chg_common_scr("ev_item_event_fail")
talk_close()
talk_obj_end()
end()
ev_d24r0201_move_left:
obj_anime("D24R0201_LEADER", "anm_move_left")
obj_anime_wait()
se_play("S_FI001")
obj_del("D24R0201_LEADER")
se_wait("S_FI001")
se_stop("S_FI001")
talk_obj_end()
end()
ev_d24r0201_move_down:
obj_anime("D24R0201_LEADER", "anm_move_down")
obj_anime_wait()
se_play("S_FI001")
obj_del("D24R0201_LEADER")
se_wait("S_FI001")
se_stop("S_FI001")
talk_obj_end()
end()
anm_move_left:
ac_dir_l(8.0)
ac_left(1.0, 8.0)
ac_dir_d(8.0)
ac_down(3.0, 8.0)
acmd_end()
anm_move_down:
ac_dir_d(8.0)
ac_down(2.0, 8.0)
ac_dir_l(8.0)
ac_left(1.0, 8.0)
ac_dir_d(8.0)
ac_down(1.0, 8.0)
acmd_end()