script set: d26r0103

code

ev_d26r0103_obj_change:
    if_flagon_jump(flag: 490, "ev_d26r0103_obj_change_vanish")
    end()

ev_d26r0103_obj_change_vanish:
    set_door_obj("P_C_001_AutoDoor_01")
    door_force_anime_end(0.0)
    end()

ev_d26r0103_gingam:
    easy_obj_msg("dp_scenario2%82-msg_d26r0103_gingam_01")
    end()

ev_d26r0103_door:
    talk_obj_start()
    item_chk(440.0, 1.0, work: 246)
    ifval_jump(work: 246, "EQ", 1.0, "ev_d26r0103_door_02")
    talkmsg("dp_scenario2%82-msg_d26r0103_door_01")
    last_keywait()
    talk_close()
    talk_obj_end()
    end()

ev_d26r0103_door_02:
    talkmsg("dp_scenario2%82-msg_d26r0103_door_02")
    yes_no_win(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "yes_d26r0103_door")
    ifval_jump(work: 246, "EQ", 1.0, "no_d26r0103_door")
    end()

yes_d26r0103_door:
    player_name(0.0)
    talkmsg("dp_scenario2%82-msg_d26r0103_door_03")
    last_keywait()
    se_wait("UI_COMMON_SELECT")
    se_play("SE_AZITO_DOOR_OPEN")
    set_door_obj("P_C_001_AutoDoor_01")
    hit_door_anime(0.0)
    hit_door_anime_wait()
    flag_set(flag: 490)
    talk_close()
    talk_obj_end()
    end()

no_d26r0103_door:
    talk_close()
    talk_obj_end()
    end()

ev_d26r0103_paper1:
    easy_obj_msg("dp_scenario2%82-msg_d26r0103_paper1_01")
    end()