code
ev_d26r0103_obj_change:
if_flagon_jump(flag: 490, "ev_d26r0103_obj_change_vanish")
end()
ev_d26r0103_obj_change_vanish:
set_door_obj("P_C_001_AutoDoor_01")
door_force_anime_end(0.0)
end()
ev_d26r0103_gingam:
easy_obj_msg("dp_scenario2%82-msg_d26r0103_gingam_01")
end()
ev_d26r0103_door:
talk_obj_start()
item_chk(440.0, 1.0, work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_d26r0103_door_02")
talkmsg("dp_scenario2%82-msg_d26r0103_door_01")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_d26r0103_door_02:
talkmsg("dp_scenario2%82-msg_d26r0103_door_02")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "yes_d26r0103_door")
ifval_jump(work: 246, "EQ", 1.0, "no_d26r0103_door")
end()
yes_d26r0103_door:
player_name(0.0)
talkmsg("dp_scenario2%82-msg_d26r0103_door_03")
last_keywait()
se_wait("UI_COMMON_SELECT")
se_play("SE_AZITO_DOOR_OPEN")
set_door_obj("P_C_001_AutoDoor_01")
hit_door_anime(0.0)
hit_door_anime_wait()
flag_set(flag: 490)
talk_close()
talk_obj_end()
end()
no_d26r0103_door:
talk_close()
talk_obj_end()
end()
ev_d26r0103_paper1:
easy_obj_msg("dp_scenario2%82-msg_d26r0103_paper1_01")
end()