code
ev_d26r0104_obj_change:
if_flagon_jump(flag: 491, "ev_d26r0104_obj_change_vanish")
end()
ev_d26r0104_obj_change_vanish:
set_door_obj("P_C_001_AutoDoor_01")
door_force_anime_end(0.0)
end()
ev_d26r0104_gingaboss:
event_start()
obj_anime("HERO", "anm_hero_01")
obj_anime_wait()
black_out("SCR_WIPE_DIV", 3.0)
fade_wait()
event_camera_index(237.0)
obj_pos_change_world("HERO", -8.0, 0.0, 11.0)
black_in("SCR_WIPE_DIV", 3.0)
fade_wait()
obj_anime("D26R0104_GINGABOSS", "anm_d26r0104_gingaboss_01")
obj_anime_wait()
time_wait(20.0, work: 246)
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_01_1")
time_wait(10.0, work: 246)
set_force_blink("D26R0104_GINGABOSS", 1.0)
time_wait(20.0, work: 246)
talk_keywait("dp_scenario2%83-msg_d26r0104_gingaboss_01_2")
talk_close()
time_wait(10.0, work: 246)
set_force_blink("D26R0104_GINGABOSS", 0.0)
event_camera_index(238.0)
obj_anime("D26R0104_GINGABOSS", "anm_d26r0104_gingaboss_02")
obj_anime_wait()
time_wait(10.0, work: 246)
set_force_blink("D26R0104_GINGABOSS", 1.0)
time_wait(15.0, work: 246)
set_force_blink("D26R0104_GINGABOSS", 0.0)
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_02_1")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_02_2")
obj_anime("D26R0104_GINGABOSS", "anm_c03gym0101_leader_01_face02")
obj_anime_wait()
talk_keywait("dp_scenario2%83-msg_d26r0104_gingaboss_02_3")
talk_close()
event_camera_index(239.0)
obj_anime("D26R0104_GINGABOSS", "anm_c03gym0101_leader_01_face00")
obj_anime_wait()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 238, "EQ", 8.0, "ev_d26r0104_gingaboss_x1")
ifval_jump(work: 238, "EQ", 9.0, "ev_d26r0104_gingaboss_x2")
end()
ev_d26r0104_gingaboss_x1:
obj_anime("D26R0104_GINGABOSS", "anm_d26r0104_gingaboss_03")
obj_anime_wait()
jump("common_d26r0104_gingaboss_01")
jump("common_d26r0104_gingaboss_01")
ev_d26r0104_gingaboss_x2:
obj_anime("D26R0104_GINGABOSS", "anm_d26r0104_gingaboss_13")
obj_anime_wait()
jump("common_d26r0104_gingaboss_01")
jump("common_d26r0104_gingaboss_01")
common_d26r0104_gingaboss_01:
trainer_btl_set("GINGALBOSS_01", 0.0)
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_d26r0104_gingaboss_battle_lose")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_03_1")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_03_2")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_03_3")
talk_keywait("dp_scenario2%83-msg_d26r0104_gingaboss_03_4")
ldval(work: 238, 1.0)
ldval(work: 239, 1.0)
add_item_chk(work: 238, work: 239, work: 246)
ifval_call(work: 246, "EQ", 1.0, "ev_d26r0104_item_event_ok")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_04_1")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_04_2")
talk_keywait("dp_scenario2%83-msg_d26r0104_gingaboss_04_3")
talk_close()
obj_anime("D26R0104_GINGABOSS", "anm_d26r0104_gingaboss_10")
obj_anime_wait()
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_05_1")
talkmsg("dp_scenario2%83-msg_d26r0104_gingaboss_05_2")
talk_keywait("dp_scenario2%83-msg_d26r0104_gingaboss_05_3")
talk_close()
obj_anime("D26R0104_GINGABOSS", "anm_d26r0104_gingaboss_04")
obj_anime_wait()
obj_del("D26R0104_GINGABOSS")
ldval(work: 122, 1.0)
ldval(work: 249, 10400.0)
event_end()
end()
ev_d26r0104_item_event_ok:
chg_common_scr("ev_item_event_keywait")
ret()
ev_d26r0104_gingaboss_battle_lose:
trainer_lose()
event_end()
end()
anm_c03gym0101_leader_01_face00:
ac_face_index(0.0)
acmd_end()
anm_c03gym0101_leader_01_face02:
ac_face_index(2.0)
acmd_end()
anm_hero_01:
ac_up(1.0, 8.0)
acmd_end()
anm_d26r0104_gingaboss_01:
ac_dir_d(8.0)
acmd_end()
anm_d26r0104_gingaboss_02:
ac_dir_d(8.0)
ac_down(1.0, 8.0)
acmd_end()
anm_d26r0104_gingaboss_03:
ac_dir_d(8.0)
ac_down(1.0, 8.0)
acmd_end()
anm_d26r0104_gingaboss_13:
ac_dir_d(8.0)
ac_down(1.0, 8.0)
ac_dir_r(8.0)
ac_right(1.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_d26r0104_gingaboss_10:
ac_dir_u(8.0)
ac_up(1.0, 8.0)
ac_dir_r(8.0)
ac_right(4.0, 8.0)
ac_dir_u(8.0)
ac_up(3.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_d26r0104_gingaboss_04:
ac_dir_r(8.0)
ac_right(7.0, 8.0)
acmd_end()
ev_d26r0104_door:
talk_obj_start()
item_chk(440.0, 1.0, work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_d26r0104_door_02")
talkmsg("dp_scenario2%83-msg_d26r0104_door_01")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_d26r0104_door_02:
talkmsg("dp_scenario2%83-msg_d26r0104_door_02")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "yes_d26r0104_door")
ifval_jump(work: 246, "EQ", 1.0, "no_d26r0104_door")
end()
yes_d26r0104_door:
player_name(0.0)
talkmsg("dp_scenario2%83-msg_d26r0104_door_03")
last_keywait()
se_wait("UI_COMMON_SELECT")
se_play("SE_AZITO_DOOR_OPEN")
set_door_obj("P_C_001_AutoDoor_01")
hit_door_anime(0.0)
hit_door_anime_wait()
flag_set(flag: 491)
talk_close()
talk_obj_end()
end()
no_d26r0104_door:
talk_close()
talk_obj_end()
end()
ev_d26r0104_paper1:
easy_obj_msg("dp_scenario2%83-msg_d26r0104_paper1_01")
end()
ev_d26r0104_pc1:
talk_start()
talk_keywait("dp_scenario2%83-msg_d26r0104_pc_01")
jump("ev_d26r0104_pc1_menu")
end()
ev_d26r0104_pc1_menu:
talkmsg("dp_scenario2%83-msg_d26r0104_pc_02")
add_custum_win_label("dp_options%DP_options_268")
add_custum_win_label("dp_options%DP_options_269")
add_custum_win_label("dp_options%DP_options_270")
add_custum_win_label("dp_options%DP_options_271")
open_custum_win(work: 246)
switch(work: 246)
case_jump(0.0, "ev_d26r0104_pc_menu_01")
case_jump(1.0, "ev_d26r0104_pc_menu_02")
case_jump(2.0, "ev_d26r0104_pc_menu_03")
jump("ev_d26r0104_pc_menu_cancel")
end()
ev_d26r0104_pc_menu_01:
talkmsg("dp_scenario2%83-msg_d26r0104_pc_03_1")
talkmsg("dp_scenario2%83-msg_d26r0104_pc_03_2")
talk_keywait("dp_scenario2%83-msg_d26r0104_pc_03_3")
jump("ev_d26r0104_pc1_menu")
end()
ev_d26r0104_pc_menu_02:
talkmsg("dp_scenario2%83-msg_d26r0104_pc_04_1")
talkmsg("dp_scenario2%83-msg_d26r0104_pc_04_2")
talkmsg("dp_scenario2%83-msg_d26r0104_pc_04_3")
talk_keywait("dp_scenario2%83-msg_d26r0104_pc_04_4")
jump("ev_d26r0104_pc1_menu")
end()
ev_d26r0104_pc_menu_03:
talkmsg("dp_scenario2%83-msg_d26r0104_pc_05_1")
talkmsg("dp_scenario2%83-msg_d26r0104_pc_05_2")
talkmsg("dp_scenario2%83-msg_d26r0104_pc_05_3")
talk_keywait("dp_scenario2%83-msg_d26r0104_pc_05_4")
jump("ev_d26r0104_pc1_menu")
end()
ev_d26r0104_pc_menu_cancel:
talk_close()
talk_end()
end()