code
ev_d27r0103_flag_change:
arrive_flag_set(sys_flag: 459)
end()
ev_d27r0103_ai:
call("ev_another_out")
talk_obj_start_look_none()
event_start()
black_out("SCR_WIPE_DIV", 3.0)
fade_wait()
event_camera_index(240.0)
entry_uwasa_zukan(481.0)
obj_pos_change_world("HERO", -12.0, 1.0, 14.0)
sxy_dir_change("HERO", 180.0)
black_in("SCR_WIPE_DIV", 3.0)
fade_wait()
voice_play(481.0, 0.0, 0.0)
talk_keywait("dp_scenario3%85-msg_d27r0103_sppoke2_01")
talk_close()
flag_set(flag: 420)
obj_del("D27R0103_AI")
time_wait(8.0, work: 246)
flag_reset(flag: 420)
obj_add("D27R0103_AI")
time_wait(8.0, work: 246)
flag_set(flag: 420)
obj_del("D27R0103_AI")
time_wait(8.0, work: 246)
flag_reset(flag: 420)
obj_add("D27R0103_AI")
time_wait(8.0, work: 246)
flag_set(flag: 420)
obj_del("D27R0103_AI")
time_wait(8.0, work: 246)
flag_reset(flag: 420)
obj_add("D27R0103_AI")
time_wait(8.0, work: 246)
flag_set(flag: 420)
obj_del("D27R0103_AI")
add_move_poke(0.0)
talkmsg("dp_scenario3%85-msg_d27r0103_sppoke2_02")
talk_close()
time_wait(60.0, work: 246)
event_camera_index(242.0)
jump("ev_d27r0103_doctor_dir_up")
end()
ev_d27r0103_doctor_dir_up:
obj_pos_change_world("D27R0103_DOCTOR", -12.0, 1.0, 22.5)
jump("common_d27r0103_doctor_dir")
end()
ev_d27r0103_doctor_dir_down:
obj_pos_change_world("D27R0103_DOCTOR", -12.0, 1.0, 22.5)
jump("common_d27r0103_doctor_dir")
end()
ev_d27r0103_doctor_dir_left:
obj_pos_change_world("D27R0103_DOCTOR", -12.0, 1.0, 22.5)
jump("common_d27r0103_doctor_dir")
end()
ev_d27r0103_doctor_dir_right:
obj_pos_change_world("D27R0103_DOCTOR", -12.0, 1.0, 22.5)
jump("common_d27r0103_doctor_dir")
end()
common_d27r0103_doctor_dir:
flag_reset(flag: 602)
obj_add("D27R0103_DOCTOR")
obj_anime("D27R0103_DOCTOR", "anm_d27r0103_doctor_01")
obj_anime_wait()
obj_anime("HERO", "anm_d27r0103_player_01")
obj_anime_wait()
player_name(0.0)
talkmsg("dp_scenario3%85-msg_d27r0103_doctor_01_1")
talkmsg("dp_scenario3%85-msg_d27r0103_doctor_01_2", 1.0)
set_force_blink("D27R0103_DOCTOR", 1.0)
time_wait(10.0, work: 246)
talkmsg("dp_scenario3%85-msg_d27r0103_doctor_01_3", 1.0)
time_wait(10.0, work: 246)
set_force_blink("D27R0103_DOCTOR", 0.0)
time_wait(10.0, work: 246)
talk_keywait("dp_scenario3%85-msg_d27r0103_doctor_01_4", 1.0)
talk_close()
obj_anime("D27R0103_DOCTOR", "anm_d27r0103_doctor_02")
obj_anime_wait()
event_camera_index(248.0)
obj_pos_change_world("D27R0103_DOCTOR", -12.0, 1.0, 15.5)
player_name(0.0)
time_wait(10.0, work: 246)
set_force_blink("D27R0103_DOCTOR", 1.0)
time_wait(10.0, work: 246)
set_force_blink("D27R0103_DOCTOR", 0.0)
time_wait(10.0, work: 246)
talkmsg("dp_scenario3%85-msg_d27r0103_doctor_02_1")
talk_keywait("dp_scenario3%85-msg_d27r0103_doctor_02_2", 1.0)
poketch_check(11.0, work: 246)
ifval_call(work: 246, "EQ", 0.0, "ev_d27r0103_poketch_app_nothing")
player_name(0.0)
obj_anime("D27R0103_DOCTOR", "anm_d27r0103_doctor_01_face01")
obj_anime_wait()
talkmsg("dp_scenario3%85-msg_d27r0103_doctor_04_1")
obj_anime("D27R0103_DOCTOR", "anm_d27r0103_doctor_01_face00")
obj_anime_wait()
talk_keywait("dp_scenario3%85-msg_d27r0103_doctor_04_2")
talk_close()
obj_anime("D27R0103_DOCTOR", "anm_d27r0103_doctor_03")
obj_anime_wait()
obj_del("D27R0103_DOCTOR")
event_camera_index(243.0)
talk_obj_end()
event_end()
end()
ev_d27r0103_poketch_app_nothing:
talk_keywait("dp_scenario3%85-msg_d27r0103_doctor_03")
ret()
anm_d27r0103_doctor_01:
ac_dir_u(8.0)
ac_up(7.0, 8.0)
acmd_end()
anm_d27r0103_doctor_01_face00:
ac_face_index(0.0)
acmd_end()
anm_d27r0103_doctor_01_face01:
ac_face_index(1.0)
acmd_end()
anm_d27r0103_doctor_02:
ac_dir_d(8.0)
ac_wait(16.0)
ac_dir_u(8.0)
acmd_end()
anm_d27r0103_doctor_03:
ac_dir_d(8.0)
ac_down(9.0, 8.0)
acmd_end()
anm_d27r0103_player_01:
ac_dir_d(8.0)
acmd_end()