script set: d27r0103

code

ev_d27r0103_flag_change:
    arrive_flag_set(sys_flag: 459)
    end()

ev_d27r0103_ai:
    call("ev_another_out")
    talk_obj_start_look_none()
    event_start()
    black_out("SCR_WIPE_DIV", 3.0)
    fade_wait()
    event_camera_index(240.0)
    entry_uwasa_zukan(481.0)
    obj_pos_change_world("HERO", -12.0, 1.0, 14.0)
    sxy_dir_change("HERO", 180.0)
    black_in("SCR_WIPE_DIV", 3.0)
    fade_wait()
    voice_play(481.0, 0.0, 0.0)
    talk_keywait("dp_scenario3%85-msg_d27r0103_sppoke2_01")
    talk_close()
    flag_set(flag: 420)
    obj_del("D27R0103_AI")
    time_wait(8.0, work: 246)
    flag_reset(flag: 420)
    obj_add("D27R0103_AI")
    time_wait(8.0, work: 246)
    flag_set(flag: 420)
    obj_del("D27R0103_AI")
    time_wait(8.0, work: 246)
    flag_reset(flag: 420)
    obj_add("D27R0103_AI")
    time_wait(8.0, work: 246)
    flag_set(flag: 420)
    obj_del("D27R0103_AI")
    time_wait(8.0, work: 246)
    flag_reset(flag: 420)
    obj_add("D27R0103_AI")
    time_wait(8.0, work: 246)
    flag_set(flag: 420)
    obj_del("D27R0103_AI")
    add_move_poke(0.0)
    talkmsg("dp_scenario3%85-msg_d27r0103_sppoke2_02")
    talk_close()
    time_wait(60.0, work: 246)
    event_camera_index(242.0)
    jump("ev_d27r0103_doctor_dir_up")
    end()

ev_d27r0103_doctor_dir_up:
    obj_pos_change_world("D27R0103_DOCTOR", -12.0, 1.0, 22.5)
    jump("common_d27r0103_doctor_dir")
    end()

ev_d27r0103_doctor_dir_down:
    obj_pos_change_world("D27R0103_DOCTOR", -12.0, 1.0, 22.5)
    jump("common_d27r0103_doctor_dir")
    end()

ev_d27r0103_doctor_dir_left:
    obj_pos_change_world("D27R0103_DOCTOR", -12.0, 1.0, 22.5)
    jump("common_d27r0103_doctor_dir")
    end()

ev_d27r0103_doctor_dir_right:
    obj_pos_change_world("D27R0103_DOCTOR", -12.0, 1.0, 22.5)
    jump("common_d27r0103_doctor_dir")
    end()

common_d27r0103_doctor_dir:
    flag_reset(flag: 602)
    obj_add("D27R0103_DOCTOR")
    obj_anime("D27R0103_DOCTOR", "anm_d27r0103_doctor_01")
    obj_anime_wait()
    obj_anime("HERO", "anm_d27r0103_player_01")
    obj_anime_wait()
    player_name(0.0)
    talkmsg("dp_scenario3%85-msg_d27r0103_doctor_01_1")
    talkmsg("dp_scenario3%85-msg_d27r0103_doctor_01_2", 1.0)
    set_force_blink("D27R0103_DOCTOR", 1.0)
    time_wait(10.0, work: 246)
    talkmsg("dp_scenario3%85-msg_d27r0103_doctor_01_3", 1.0)
    time_wait(10.0, work: 246)
    set_force_blink("D27R0103_DOCTOR", 0.0)
    time_wait(10.0, work: 246)
    talk_keywait("dp_scenario3%85-msg_d27r0103_doctor_01_4", 1.0)
    talk_close()
    obj_anime("D27R0103_DOCTOR", "anm_d27r0103_doctor_02")
    obj_anime_wait()
    event_camera_index(248.0)
    obj_pos_change_world("D27R0103_DOCTOR", -12.0, 1.0, 15.5)
    player_name(0.0)
    time_wait(10.0, work: 246)
    set_force_blink("D27R0103_DOCTOR", 1.0)
    time_wait(10.0, work: 246)
    set_force_blink("D27R0103_DOCTOR", 0.0)
    time_wait(10.0, work: 246)
    talkmsg("dp_scenario3%85-msg_d27r0103_doctor_02_1")
    talk_keywait("dp_scenario3%85-msg_d27r0103_doctor_02_2", 1.0)
    poketch_check(11.0, work: 246)
    ifval_call(work: 246, "EQ", 0.0, "ev_d27r0103_poketch_app_nothing")
    player_name(0.0)
    obj_anime("D27R0103_DOCTOR", "anm_d27r0103_doctor_01_face01")
    obj_anime_wait()
    talkmsg("dp_scenario3%85-msg_d27r0103_doctor_04_1")
    obj_anime("D27R0103_DOCTOR", "anm_d27r0103_doctor_01_face00")
    obj_anime_wait()
    talk_keywait("dp_scenario3%85-msg_d27r0103_doctor_04_2")
    talk_close()
    obj_anime("D27R0103_DOCTOR", "anm_d27r0103_doctor_03")
    obj_anime_wait()
    obj_del("D27R0103_DOCTOR")
    event_camera_index(243.0)
    talk_obj_end()
    event_end()
    end()

ev_d27r0103_poketch_app_nothing:
    talk_keywait("dp_scenario3%85-msg_d27r0103_doctor_03")
    ret()

anm_d27r0103_doctor_01:
    ac_dir_u(8.0)
    ac_up(7.0, 8.0)
    acmd_end()

anm_d27r0103_doctor_01_face00:
    ac_face_index(0.0)
    acmd_end()

anm_d27r0103_doctor_01_face01:
    ac_face_index(1.0)
    acmd_end()

anm_d27r0103_doctor_02:
    ac_dir_d(8.0)
    ac_wait(16.0)
    ac_dir_u(8.0)
    acmd_end()

anm_d27r0103_doctor_03:
    ac_dir_d(8.0)
    ac_down(9.0, 8.0)
    acmd_end()

anm_d27r0103_player_01:
    ac_dir_d(8.0)
    acmd_end()