code
ev_d28r0103_flag_change:
arrive_flag_set(sys_flag: 462)
if_flagoff_jump(flag: 307, "ev_d28r0103_door_exit_move_1")
if_flagon_jump(flag: 307, "ev_d28r0103_door_exit_move_2")
end()
ev_d28r0103_door_exit_move_1:
sxy_exit_pos_change(1.0, 10.0, 29.0)
end()
ev_d28r0103_door_exit_move_2:
sxy_exit_pos_change(0.0, 10.0, 29.0)
end()
ev_d28r0103_init_change:
arrive_flag_set(sys_flag: 462)
if_flagoff_jump(flag: 307, "ev_d28r0103_init_change_obj_del")
if_flagon_jump(flag: 251, "ev_d28r0103_init_change_obj_del")
if_flagon_jump(flag: 1620, "ev_d28r0103_init_change_obj_del")
flag_reset(flag: 421)
obj_add("D28R0103_HAI")
end()
ev_d28r0103_init_change_obj_del:
flag_set(flag: 421)
obj_del("D28R0103_HAI")
end()
ev_d28r0103_hai:
event_end()
call("ev_another_out")
event_camera_index(448.0)
event_camera_end_wait()
call("ev_another_out")
talk_obj_start()
voice_play(482.0, 0.0, 0.0)
talk_keywait("dp_scenario2%153-msg_d28r0103_sppoke3_01")
talk_close()
event_camera_index(449.0)
event_camera_end_wait()
set_sys_flag(sys_flag: 909)
set_sys_flag(sys_flag: 907)
flag_set(flag: 103)
sp_wild_btl_set(482.0, 50.0)
flag_reset(flag: 103)
reset_sys_flag(sys_flag: 907)
reset_sys_flag(sys_flag: 909)
flag_set(flag: 421)
obj_del("D28R0103_HAI")
seacret_poke_retry_check(work: 238, 482.0)
ifval_jump(work: 238, "EQ", 0.0, "ev_d28r0103_legend_capture_ng")
jump("ev_d28r0103_legend_event_clear")
ev_d28r0103_legend_event_clear:
flag_set(flag: 251)
call("ev_d28r0103_auto_save")
talk_obj_end()
event_end()
end()
ev_d28r0103_legend_capture_ng:
talkmsg("dp_scenario2%153-msg_d28r0103_sppoke3_02")
flag_set(flag: 1620)
last_keywait()
talk_close()
talk_obj_end()
event_end()
end()
ev_d28r0103_legend_lose:
normal_lose()
talk_obj_end()
event_end()
end()
ev_d28r0103_gkanbu3:
talk_obj_start_look_none()
event_start()
call("ev_another_out")
chara_look_lock("HERO", "D28R0103_GKANBU3")
talk_keywait("dp_scenario2%153-msg_d28r0103_gkanbu3_01")
talk_close()
turn_hero_site()
obj_anime("D28R0103_GKANBU3", "anm_d28r0103_gkanbu3_01")
obj_anime_wait()
time_wait(30.0, work: 246)
chara_look_lock("D28R0103_GKANBU3", "HERO")
talkmsg("dp_scenario2%153-msg_d28r0103_gkanbu3_02_1")
talk_keywait("dp_scenario2%153-msg_d28r0103_gkanbu3_02_2")
talk_close()
chara_look_release("D28R0103_GKANBU3")
chara_look_release("HERO")
trainer_btl_set("GINGALEADER3_01", 0.0)
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_d28r0103_battle_lose")
chara_look_lock("HERO", "D28R0103_GKANBU3")
chara_look_lock("D28R0103_GKANBU3", "HERO")
event_camera_index(457.0)
event_camera_end_wait()
talkmsg("dp_scenario2%153-msg_d28r0103_gkanbu3_03_1")
talkmsg("dp_scenario2%153-msg_d28r0103_gkanbu3_03_2")
talk_keywait("dp_scenario2%153-msg_d28r0103_gkanbu3_03_3")
talk_close()
black_out("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
fade_wait()
chara_look_release("HERO")
chara_look_release("D28R0103_GKANBU3")
obj_del("D28R0103_GKANBU3")
flag_set(flag: 275)
set_sys_flag(sys_flag: 36)
black_in("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
fade_wait()
ldval(work: 249, 9100.0)
talk_obj_end()
event_camera_index(458.0)
event_camera_end_wait()
event_end()
end()
anm_d28r0103_gkanbu3_01:
ac_mark_gyoe(1.0)
acmd_end()
ev_d28r0103_battle_lose:
trainer_lose()
talk_obj_end()
end()
ev_d28r0103_auto_save:
auto_save()
ret()