script set: d31r0202

code

ev_d31r0202_flag_change:
    ifval_call(work: 127, "NE", 0.0, "ev_d31r0202_poketch_hook_set")
    end()

ev_d31r0202_poketch_hook_set:
    poketch_hook_set()
    ret()

ev_tower_ev_to_ways:
    event_start()
    call("ev_tower_ev_comanm_in")
    ldval(work: 238, 1.0)
    elevator_anm(work: 238)
    camera_shake(0.0, 10.0, 0.0, 3.0, 40.0)
    ldval(work: 115, 1.0)
    call("ev_tower_ev_comanm_out")
    map_change("D31R0203", 0.0)
    event_end()
    end()

ev_tower_ev_comanm_in:
    obj_anime("HERO", "anm_d31r0202_player_in")
    obj_anime_wait()
    ret()

ev_tower_ev_comanm_out:
    obj_anime("TOWER_GATE_01", "anm_d31r0202_pcwoman2_out")
    obj_anime("HERO", "anm_d31r0202_player_out")
    obj_anime_wait()
    ret()

anm_d31r0202_pcwoman2_in:
    ac_dir_u(4.0)
    ac_up(2.0, 8.0)
    ac_dir_r(4.0)
    ac_right(1.0, 8.0)
    ac_dir_d(8.0)
    acmd_end()

anm_d31r0202_player_in:
    ac_dir_u(4.0)
    ac_up(2.0, 8.0)
    ac_dir_d(8.0)
    acmd_end()

anm_d31r0202_pcwoman2_out:
    ac_dir_d(4.0)
    ac_down(1.0, 8.0)
    ac_dir_l(4.0)
    ac_left(1.0, 8.0)
    ac_dir_d(4.0)
    ac_down(1.0, 8.0)
    ac_vanish_on()
    acmd_end()

anm_d31r0202_player_out:
    ac_wait(32.0)
    ac_dir_d(4.0)
    ac_down(2.0, 8.0)
    ac_vanish_on()
    acmd_end()