code
ev_d31r0202_flag_change:
ifval_call(work: 127, "NE", 0.0, "ev_d31r0202_poketch_hook_set")
end()
ev_d31r0202_poketch_hook_set:
poketch_hook_set()
ret()
ev_tower_ev_to_ways:
event_start()
call("ev_tower_ev_comanm_in")
ldval(work: 238, 1.0)
elevator_anm(work: 238)
camera_shake(0.0, 10.0, 0.0, 3.0, 40.0)
ldval(work: 115, 1.0)
call("ev_tower_ev_comanm_out")
map_change("D31R0203", 0.0)
event_end()
end()
ev_tower_ev_comanm_in:
obj_anime("HERO", "anm_d31r0202_player_in")
obj_anime_wait()
ret()
ev_tower_ev_comanm_out:
obj_anime("TOWER_GATE_01", "anm_d31r0202_pcwoman2_out")
obj_anime("HERO", "anm_d31r0202_player_out")
obj_anime_wait()
ret()
anm_d31r0202_pcwoman2_in:
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_d31r0202_player_in:
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_d31r0202_pcwoman2_out:
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_dir_l(4.0)
ac_left(1.0, 8.0)
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_vanish_on()
acmd_end()
anm_d31r0202_player_out:
ac_wait(32.0)
ac_dir_d(4.0)
ac_down(2.0, 8.0)
ac_vanish_on()
acmd_end()