code
ev_d31r0203_flag_change:
end()
ev_tower_ways_common:
event_start()
call("ev_tower_ways_comanm_in")
switch(work: 338)
case_jump(1.0, "ev_tower_ways_comanm_move02")
case_jump(2.0, "ev_tower_ways_comanm_move03")
case_jump(3.0, "ev_tower_ways_comanm_move04")
jump("ev_tower_ways_comanm_move01")
jump("ev_tower_ways_common_out")
ev_tower_ways_common_out:
map_change("D31R0205", 0.0)
event_end()
end()
ev_tower_ways_comanm_in:
set_door_obj("C05R0103_D01")
hit_door_anime(0.0)
se_play("S_FI015")
hit_door_anime_wait()
obj_anime("TOWER_GATE_02", "anm_d31r0203_pcwoman2_in")
obj_anime_wait()
obj_anime("HERO", "anm_d31r0203_player_in01")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI015")
hit_door_anime_wait()
ret()
ev_tower_ways_comanm_out:
obj_anime("TOWER_GATE_02", "anm_d31r0203_pcwoman2_out")
obj_anime("HERO", "anm_d31r0203_player_out")
obj_anime_wait()
ret()
ev_tower_ways_comanm_move01:
obj_anime("TOWER_GATE_02", "anm_d31r0203_pcwoman2_move01")
obj_anime("HERO", "anm_d31r0203_player_move01")
obj_anime_wait()
jump("ev_tower_ways_common_out")
end()
ev_tower_ways_comanm_move02:
obj_anime("TOWER_GATE_02", "anm_d31r0203_pcwoman2_move02")
obj_anime("HERO", "anm_d31r0203_player_move02")
obj_anime_wait()
jump("ev_tower_ways_common_out")
end()
ev_tower_ways_comanm_move03:
obj_anime("TOWER_GATE_02", "anm_d31r0203_pcwoman2_move03")
obj_anime("HERO", "anm_d31r0203_player_move03")
obj_anime_wait()
jump("ev_tower_ways_common_out")
end()
ev_tower_ways_comanm_move04:
obj_anime("TOWER_GATE_02", "anm_d31r0203_pcwoman2_move04")
obj_anime("HERO", "anm_d31r0203_player_move04")
obj_anime_wait()
jump("ev_tower_ways_common_out")
end()
anm_d31r0203_pcwoman2_in:
ac_dir_d(4.0)
ac_down(3.0, 8.0)
ac_dir_u(8.0)
acmd_end()
anm_d31r0203_player_in01:
ac_dir_d(4.0)
ac_down(3.0, 8.0)
acmd_end()
anm_d31r0203_pcwoman2_out:
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_vanish_on()
acmd_end()
anm_d31r0203_player_out:
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_u(4.0)
ac_up(1.0, 8.0)
ac_vanish_on()
acmd_end()
anm_d31r0203_pcwoman2_move01:
ac_dir_r(4.0)
ac_right(4.0, 8.0)
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_vanish_on()
acmd_end()
anm_d31r0203_player_move01:
ac_wait(2.0)
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_dir_r(4.0)
ac_right(4.0, 8.0)
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_vanish_on()
acmd_end()
anm_d31r0203_pcwoman2_move02:
ac_dir_r(4.0)
ac_right(8.0, 8.0)
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_vanish_on()
acmd_end()
anm_d31r0203_player_move02:
ac_wait(2.0)
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_dir_r(4.0)
ac_right(8.0, 8.0)
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_vanish_on()
acmd_end()
anm_d31r0203_pcwoman2_move03:
ac_dir_r(4.0)
ac_right(12.0, 8.0)
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_vanish_on()
acmd_end()
anm_d31r0203_player_move03:
ac_wait(2.0)
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_dir_r(4.0)
ac_right(12.0, 8.0)
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_vanish_on()
acmd_end()
anm_d31r0203_pcwoman2_move04:
ac_dir_r(4.0)
ac_right(16.0, 8.0)
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_vanish_on()
acmd_end()
anm_d31r0203_player_move04:
ac_wait(2.0)
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_dir_r(4.0)
ac_right(16.0, 8.0)
ac_dir_u(4.0)
ac_up(2.0, 8.0)
ac_vanish_on()
acmd_end()