code
ev_d31r0204_flag_change:
ifval_jump(work: 129, "EQ", 0.0, "ev_d31r0204_flag_change_end")
comm_get_current_id(work: 0)
ifval_jump(work: 0, "EQ", 1.0, "ev_d31r0204_flag_change_child")
btower_tools(56.0, 0.0, work: 0)
ldwk(work: 32, work: 0)
btower_tools(56.0, "BTWR_PTCODE_MINE2", work: 0)
ldwk(work: 33, work: 0)
jump("ev_d31r0204_flag_change_end")
ev_d31r0204_flag_change_end:
end()
ev_d31r0204_flag_change_child:
btower_tools(56.0, 0.0, work: 0)
ldwk(work: 33, work: 0)
btower_tools(56.0, "BTWR_PTCODE_MINE2", work: 0)
ldwk(work: 32, work: 0)
end()
ev_d31r0204_obj_change:
ifval_call(work: 129, "NE", 0.0, "ev_d31r0204_obj_player")
obj_invisible("TOWER_PLAYER_00_01")
obj_invisible("TOWER_PLAYER_01_01")
jump("ev_d31r0204_obj_seven_chk")
ev_d31r0204_obj_seven_chk:
end()
ev_d31r0204_obj_player:
obj_invisible("HERO")
player_pos_offset_set(8.0, 0.0, 0.0)
ret()
ev_tower_wayd_common:
event_start()
call("ev_tower_wayd_comanm_in")
call("ev_tower_wayd_comanm_walk")
call("ev_tower_wayd_comanm_out")
map_change(341.0, 0.0, "SB_ROOMD_PLAYER_SX", "SB_ROOMD_PLAYER_SY", 0.0)
event_end()
end()
ev_tower_wayd_comanm_in:
set_up_door_anime(0.0, 0.0, 3.0, 2.0, 77.0)
set_up_door_anime(0.0, 0.0, 14.0, 2.0, 78.0)
seq_open_door(77.0)
seq_open_door(78.0)
wait_3d_anime(77.0)
wait_3d_anime(78.0)
obj_anime("TOWER_GATE_03", "anm_d31r0204_pcwoman2_in")
obj_anime("TOWER_GATE_04", "anm_d31r0204_pcwoman2_in")
obj_anime_wait()
obj_visible("TOWER_PLAYER_00_01")
obj_visible("TOWER_PLAYER_01_01")
obj_anime("TOWER_PLAYER_00_01", "anm_d31r0204_trainer_in")
obj_anime("TOWER_PLAYER_01_01", "anm_d31r0204_trainer_in")
obj_anime_wait()
seq_close_door(77.0)
seq_close_door(78.0)
wait_3d_anime(77.0)
wait_3d_anime(78.0)
free_3d_anime(77.0)
free_3d_anime(78.0)
ret()
ev_tower_wayd_comanm_walk:
obj_anime("TOWER_GATE_03", "anm_d31r0204_pcwoman2_right")
obj_anime("TOWER_PLAYER_00_01", "anm_d31r0204_trainer_right")
obj_anime("TOWER_GATE_04", "anm_d31r0204_pcwoman2_left")
obj_anime("TOWER_PLAYER_01_01", "anm_d31r0204_trainer_left")
obj_anime_wait()
ret()
ev_tower_wayd_comanm_out:
obj_anime("TOWER_GATE_03", "anm_d31r0204_pcwoman2_out")
obj_anime("TOWER_GATE_04", "anm_d31r0204_pcwoman2_out")
obj_anime("TOWER_PLAYER_00_01", "anm_d31r0204_trainer_out")
obj_anime("TOWER_PLAYER_01_01", "anm_d31r0204_trainer_out")
obj_anime_wait()
ret()
anm_d31r0204_pcwoman2_in:
ac_dir_d(8.0)
ac_down(3.0, 8.0)
ac_dir_u(8.0)
acmd_end()
anm_d31r0204_trainer_in:
ac_dir_d(8.0)
ac_down(2.0, 8.0)
acmd_end()
anm_d31r0204_trainer_right:
ac_dir_d(8.0)
ac_down(1.0, 8.0)
ac_dir_r(8.0)
ac_right(5.0, 8.0)
acmd_end()
anm_d31r0204_trainer_left:
ac_dir_d(8.0)
ac_down(1.0, 8.0)
ac_dir_l(8.0)
ac_left(5.0, 8.0)
acmd_end()
anm_d31r0204_trainer_out:
ac_dir_u(8.0)
ac_up(2.0, 8.0)
acmd_end()
anm_d31r0204_pcwoman2_right:
ac_dir_r(8.0)
ac_right(5.0, 8.0)
ac_dir_u(8.0)
ac_up(1.0, 8.0)
ac_wait(8.0)
ac_dir_r(8.0)
ac_wait(4.0)
ac_dir_u(8.0)
ac_wait(4.0)
acmd_end()
anm_d31r0204_pcwoman2_left:
ac_dir_l(8.0)
ac_left(5.0, 8.0)
ac_dir_u(8.0)
ac_up(1.0, 8.0)
ac_wait(8.0)
ac_dir_l(8.0)
ac_wait(4.0)
ac_dir_u(8.0)
ac_wait(4.0)
acmd_end()
anm_d31r0204_pcwoman2_out:
ac_dir_u(8.0)
ac_up(1.0, 8.0)
acmd_end()