code
door_simple:
call("ev_another_out_door")
obj_anime("HERO", "anm_door_dir_common")
obj_anime_wait()
hit_door_anime(0.0)
se_play("S_FI012")
time_wait(10.0, work: 246)
set_event_camera_param(40.0, 15.0, 8.0)
event_camera_frame(16.0)
event_camera_mode(1.0)
dummy_set_pos_hero()
camera_target_dummy()
obj_anime("HERO", "anm_door_common")
obj_anime_wait()
fade_speed(15.0)
black_out()
time_wait(5.0, work: 246)
hit_door_anime(1.0)
fade_wait()
fade_speed(15.0)
camera_target_hero()
end()
door_pokecen:
call("ev_another_out_door")
obj_anime("HERO", "anm_door_dir_common")
obj_anime_wait()
hit_door_anime(0.0)
event_camera_index(98.0)
se_play("S_FI014")
time_wait(10.0, work: 246)
obj_anime("HERO", "anm_door_common")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI015")
time_wait(15.0, work: 246)
fade_speed(7.0)
black_out()
fade_wait()
event_camera_index(99.0)
end()
door_walk_u:
jump("door_walk_r")
door_walk_d:
jump("door_walk_r")
door_walk_l:
jump("door_walk_r")
door_walk_r:
ev_entity_player_move_start()
se_play("S_FI001")
fade_speed(7.0)
black_out()
fade_wait()
ev_entity_player_move_end()
ev_entity_player_move_reset()
end()
door_doukutu_in:
ev_entity_player_move_start()
se_play("S_FI001")
fade_speed(7.0)
fade_dungeon_out()
fade_wait()
ev_entity_player_move_end()
ev_entity_player_move_reset()
end()
door_doukutu_u:
jump("door_doukutu_r")
door_doukutu_d:
jump("door_doukutu_r")
door_doukutu_l:
jump("door_doukutu_r")
door_doukutu_r:
ev_entity_player_move_start()
se_play("S_FI001")
fade_speed(7.0)
white_out()
fade_wait()
ev_entity_player_move_end()
ev_entity_player_move_reset()
end()
door_elevator:
obj_anime("HERO", "anm_door_dir_common")
obj_anime_wait()
hit_door_anime(0.0)
se_play("S_FI014")
time_wait(10.0, work: 246)
obj_anime("HERO", "anm_elevator_common")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI015")
time_wait(15.0, work: 246)
black_out()
fade_wait()
end()
door_tobari:
call("ev_another_out_door")
obj_anime("HERO", "anm_door_dir_common")
obj_anime_wait()
hit_door_anime(0.0)
event_camera_index(95.0)
se_play("S_FI014")
time_wait(10.0, work: 246)
obj_anime("HERO", "anm_door_common")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI015")
time_wait(15.0, work: 246)
fade_speed(7.0)
black_out()
fade_wait()
event_camera_index(99.0)
end()
door_d31:
call("ev_another_out_door")
obj_anime("HERO", "anm_door_dir_common")
obj_anime_wait()
hit_door_anime(0.0)
event_camera_index(289.0)
se_play("S_FI014")
time_wait(10.0, work: 246)
obj_anime("HERO", "anm_door_common")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI015")
time_wait(15.0, work: 246)
fade_speed(7.0)
black_out()
fade_wait()
event_camera_index(99.0)
end()
door_zui:
call("ev_another_out_door")
obj_anime("HERO", "anm_door_dir_common")
obj_anime_wait()
hit_door_anime(0.0)
event_camera_index(295.0)
se_play("S_FI014")
time_wait(10.0, work: 246)
obj_anime("HERO", "anm_door_common")
obj_anime_wait()
hit_door_anime(1.0)
se_play("S_FI015")
time_wait(15.0, work: 246)
fade_speed(7.0)
black_out()
fade_wait()
event_camera_index(99.0)
end()
anm_elevator_common:
ac_up_center(3.0, 8.0)
acmd_end()
anm_door_common:
ac_up_center(2.0, -1.0)
acmd_end()
anm_door_dir_common:
ac_dir_up_center(2.0, -1.0)
acmd_end()
anm_door_walk_common_up:
ac_up_center(2.0, 8.0)
acmd_end()
anm_door_walk_common_down:
ac_down_center(2.0, 8.0)
acmd_end()
anm_door_walk_common_left:
ac_left_center(2.0, 8.0)
acmd_end()
anm_door_walk_common_right:
ac_right_center(2.0, 8.0)
acmd_end()
door_exit_simple:
dummy_set_pos_hero()
camera_target_dummy()
fade_building_in()
player_pos_get(work: 238, work: 239)
sub_wk(work: 239, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
door_force_anime_end(0.0)
set_event_camera_param(40.0, 15.0, 8.0)
event_camera_frame(0.0)
event_camera_mode(1.0)
event_camera_wait()
obj_anime("HERO", "anm_exit_common_down")
time_wait(8.0, work: 246)
event_camera_frame(16.0)
event_camera_mode(0.0)
hit_door_anime(1.0)
hit_door_anime_wait()
se_play("S_FI013")
camera_target_hero()
end()
door_exit_pokecen:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
sub_wk(work: 239, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
door_force_anime_end(0.0)
event_camera_index(96.0)
event_camera_end_wait()
time_wait(8.0, work: 246)
event_camera_index(97.0)
obj_anime("HERO", "anm_exit_common_down")
time_wait(8.0, work: 246)
se_play("S_FI015")
hit_door_anime(1.0)
hit_door_anime_wait()
camera_target_hero()
end()
door_exit_walk_u:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
add_wk(work: 239, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_up1")
obj_anime_wait()
camera_target_hero()
end()
door_exit_walk_d:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
sub_wk(work: 239, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_down1")
obj_anime_wait()
camera_target_hero()
end()
door_exit_walk_l:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
add_wk(work: 238, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_left1")
obj_anime_wait()
camera_target_hero()
end()
door_exit_walk_r:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
sub_wk(work: 238, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_right1")
obj_anime_wait()
camera_target_hero()
end()
door_sekisyo_exit_walk_u:
dummy_set_pos_hero()
camera_target_dummy()
fade_area_in(2.0)
player_pos_get(work: 238, work: 239)
add_wk(work: 239, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_up1")
obj_anime_wait()
camera_target_hero()
end()
door_sekisyo_exit_walk_d:
dummy_set_pos_hero()
camera_target_dummy()
fade_area_in(1.0)
player_pos_get(work: 238, work: 239)
sub_wk(work: 239, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_down1")
obj_anime_wait()
camera_target_hero()
end()
door_sekisyo_exit_walk_l:
dummy_set_pos_hero()
camera_target_dummy()
fade_area_in(4.0)
player_pos_get(work: 238, work: 239)
add_wk(work: 238, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_left1")
obj_anime_wait()
camera_target_hero()
end()
door_sekisyo_exit_walk_r:
dummy_set_pos_hero()
camera_target_dummy()
fade_area_in(3.0)
player_pos_get(work: 238, work: 239)
sub_wk(work: 238, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_right1")
obj_anime_wait()
camera_target_hero()
end()
door_exit_doukutu_u:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
add_wk(work: 239, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_door_walk_common_up")
obj_anime_wait()
camera_target_hero()
end()
door_exit_doukutu_d:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
sub_wk(work: 239, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_door_walk_common_down")
obj_anime_wait()
camera_target_hero()
end()
door_exit_doukutu_l:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
add_wk(work: 238, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_door_walk_common_left")
obj_anime_wait()
camera_target_hero()
end()
door_exit_doukutu_r:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
sub_wk(work: 238, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_door_walk_common_right")
obj_anime_wait()
camera_target_hero()
end()
door_exit_elevator:
player_pos_get(work: 238, work: 239)
sub_wk(work: 239, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
door_force_anime_end(0.0)
time_wait(8.0, work: 246)
obj_anime("HERO", "anm_exit_common_down")
time_wait(8.0, work: 246)
se_play("S_FI015")
hit_door_anime(1.0)
hit_door_anime_wait()
end()
door_exit_tobari:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
sub_wk(work: 239, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
door_force_anime_end(0.0)
event_camera_index(93.0)
event_camera_end_wait()
time_wait(8.0, work: 246)
event_camera_index(94.0)
obj_anime("HERO", "anm_exit_common_down")
time_wait(8.0, work: 246)
se_play("S_FI015")
hit_door_anime(1.0)
hit_door_anime_wait()
camera_target_hero()
end()
door_exit_d31:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
sub_wk(work: 239, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
door_force_anime_end(0.0)
event_camera_index(287.0)
event_camera_end_wait()
time_wait(8.0, work: 246)
event_camera_index(288.0)
obj_anime("HERO", "anm_exit_common_down")
time_wait(28.0, work: 246)
se_play("S_FI015")
hit_door_anime(1.0)
hit_door_anime_wait()
camera_target_hero()
end()
door_exit_zui:
dummy_set_pos_hero()
camera_target_dummy()
player_pos_get(work: 238, work: 239)
sub_wk(work: 239, 2.0)
sxy_pos_change("HERO", work: 238, work: 239)
door_force_anime_end(0.0)
event_camera_index(296.0)
event_camera_end_wait()
time_wait(8.0, work: 246)
event_camera_index(297.0)
obj_anime("HERO", "anm_exit_common_down")
time_wait(8.0, work: 246)
se_play("S_FI015")
hit_door_anime(1.0)
hit_door_anime_wait()
camera_target_hero()
end()
anm_exit_common_down:
ac_down(2.0, 8.0)
acmd_end()
anm_exit_common_up1:
ac_up(1.0, 8.0)
acmd_end()
anm_exit_common_down1:
ac_down(1.0, 8.0)
acmd_end()
anm_exit_common_left1:
ac_left(1.0, 8.0)
acmd_end()
anm_exit_common_right1:
ac_right(1.0, 8.0)
acmd_end()
anm_exit_common_left1_dir:
ac_dir_left_center(2.0, -1.0)
acmd_end()
anm_exit_common_left1_hudou:
ac_left(2.0, 26.0, 1.0)
acmd_end()
anm_exit_common_right1_out:
ac_right(1.0, 26.0, 1.0)
ac_right(1.0, 12.0)
acmd_end()
anm_exit_common_right1_dir:
ac_dir_right_center(2.0, -1.0)
acmd_end()
anm_exit_common_right1_hudou:
ac_right(2.0, 26.0, 1.0)
acmd_end()
anm_exit_common_left_out:
ac_left(1.0, 26.0, 1.0)
ac_left(1.0, 12.0)
acmd_end()
door_escalator1_1:
obj_anime("HERO", "anm_exit_common_left1_dir")
obj_anime_wait()
obj_anime("HERO", "anm_exit_common_left1_hudou")
time_wait(2.0, work: 246)
event_entity_clip_play("P_RO_005_Escalator_03", 1.0)
se_play("S_FI019")
time_wait(17.0, work: 246)
fade_speed(7.0)
black_out()
obj_anime_wait()
fade_wait()
end()
door_escalator1_2:
event_start()
player_pos_get(work: 238, work: 239)
sub_wk(work: 238, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_right1_out")
event_entity_clip_play("P_RO_005_Escalator_04", 1.0)
se_play("S_FI019")
obj_anime_wait()
event_entity_clip_play("P_RO_005_Escalator_04", 0.0)
event_end()
end()
door_escalator2_1:
obj_anime("HERO", "anm_exit_common_right1_dir")
obj_anime_wait()
obj_anime("HERO", "anm_exit_common_right1_hudou")
time_wait(2.0, work: 246)
event_entity_clip_play("P_RO_005_Escalator_04", 2.0)
se_play("S_FI019")
time_wait(17.0, work: 246)
fade_speed(7.0)
black_out()
obj_anime_wait()
fade_wait()
end()
door_escalator2_2:
event_start()
player_pos_get(work: 238, work: 239)
add_wk(work: 238, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_left_out")
event_entity_clip_play("P_RO_005_Escalator_03", 2.0)
se_play("S_FI019")
obj_anime_wait()
event_entity_clip_play("P_RO_005_Escalator_03", 0.0)
event_end()
end()
door_escalator3_1:
event_start()
obj_anime("HERO", "anm_exit_common_left1_dir")
obj_anime_wait()
obj_anime("HERO", "anm_exit_common_left1_hudou")
time_wait(2.0, work: 246)
event_entity_clip_play("P_RO_005_Escalator_04", 2.0)
se_play("S_FI019")
time_wait(17.0, work: 246)
fade_speed(7.0)
black_out()
obj_anime_wait()
fade_wait()
event_end()
end()
door_escalator3_2:
event_start()
player_pos_get(work: 238, work: 239)
sub_wk(work: 238, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_right1_out")
event_entity_clip_play("P_RO_005_Escalator_03", 2.0)
se_play("S_FI019")
obj_anime_wait()
event_entity_clip_play("P_RO_005_Escalator_03", 0.0)
event_end()
end()
door_escalator4_1:
obj_anime("HERO", "anm_exit_common_right1_dir")
obj_anime_wait()
obj_anime("HERO", "anm_exit_common_right1_hudou")
time_wait(2.0, work: 246)
event_entity_clip_play("P_RO_005_Escalator_03", 1.0)
se_play("S_FI019")
time_wait(17.0, work: 246)
fade_speed(7.0)
black_out()
obj_anime_wait()
fade_wait()
event_end()
end()
door_escalator4_2:
event_start()
player_pos_get(work: 238, work: 239)
add_wk(work: 238, 1.0)
sxy_pos_change("HERO", work: 238, work: 239)
obj_anime("HERO", "anm_exit_common_left_out")
event_entity_clip_play("P_RO_005_Escalator_04", 1.0)
se_play("S_FI019")
obj_anime_wait()
event_entity_clip_play("P_RO_005_Escalator_04", 0.0)
event_end()
end()
door_walk_u_r209:
ev_entity_player_move_start()
se_play("S_FI001")
fade_speed(7.0)
black_out()
fade_wait()
set_sys_flag(sys_flag: 908)
ev_entity_player_move_end()
ev_entity_player_move_reset()
end()
door_walk_d_r209r0101:
event_start()
se_play("S_FI001")
fade_speed(7.0)
black_out()
fade_wait()
reset_sys_flag(sys_flag: 908)
event_end()
end()
door_walk_u_mechanical:
ev_entity_player_move_start()
se_play("S_FI230")
fade_speed(7.0)
black_out()
fade_wait()
ev_entity_player_move_end()
ev_entity_player_move_reset()
end()
door_warp_panel_start:
event_start()
warp_panel_start()
event_end()
end()
door_warp_panel_end:
event_start()
warp_panel_end()
event_end()
end()