script set: door

code

door_simple:
    call("ev_another_out_door")
    obj_anime("HERO", "anm_door_dir_common")
    obj_anime_wait()
    hit_door_anime(0.0)
    se_play("S_FI012")
    time_wait(10.0, work: 246)
    set_event_camera_param(40.0, 15.0, 8.0)
    event_camera_frame(16.0)
    event_camera_mode(1.0)
    dummy_set_pos_hero()
    camera_target_dummy()
    obj_anime("HERO", "anm_door_common")
    obj_anime_wait()
    fade_speed(15.0)
    black_out()
    time_wait(5.0, work: 246)
    hit_door_anime(1.0)
    fade_wait()
    fade_speed(15.0)
    camera_target_hero()
    end()

door_pokecen:
    call("ev_another_out_door")
    obj_anime("HERO", "anm_door_dir_common")
    obj_anime_wait()
    hit_door_anime(0.0)
    event_camera_index(98.0)
    se_play("S_FI014")
    time_wait(10.0, work: 246)
    obj_anime("HERO", "anm_door_common")
    obj_anime_wait()
    hit_door_anime(1.0)
    se_play("S_FI015")
    time_wait(15.0, work: 246)
    fade_speed(7.0)
    black_out()
    fade_wait()
    event_camera_index(99.0)
    end()

door_walk_u:
    jump("door_walk_r")

door_walk_d:
    jump("door_walk_r")

door_walk_l:
    jump("door_walk_r")

door_walk_r:
    ev_entity_player_move_start()
    se_play("S_FI001")
    fade_speed(7.0)
    black_out()
    fade_wait()
    ev_entity_player_move_end()
    ev_entity_player_move_reset()
    end()

door_doukutu_in:
    ev_entity_player_move_start()
    se_play("S_FI001")
    fade_speed(7.0)
    fade_dungeon_out()
    fade_wait()
    ev_entity_player_move_end()
    ev_entity_player_move_reset()
    end()

door_doukutu_u:
    jump("door_doukutu_r")

door_doukutu_d:
    jump("door_doukutu_r")

door_doukutu_l:
    jump("door_doukutu_r")

door_doukutu_r:
    ev_entity_player_move_start()
    se_play("S_FI001")
    fade_speed(7.0)
    white_out()
    fade_wait()
    ev_entity_player_move_end()
    ev_entity_player_move_reset()
    end()

door_elevator:
    obj_anime("HERO", "anm_door_dir_common")
    obj_anime_wait()
    hit_door_anime(0.0)
    se_play("S_FI014")
    time_wait(10.0, work: 246)
    obj_anime("HERO", "anm_elevator_common")
    obj_anime_wait()
    hit_door_anime(1.0)
    se_play("S_FI015")
    time_wait(15.0, work: 246)
    black_out()
    fade_wait()
    end()

door_tobari:
    call("ev_another_out_door")
    obj_anime("HERO", "anm_door_dir_common")
    obj_anime_wait()
    hit_door_anime(0.0)
    event_camera_index(95.0)
    se_play("S_FI014")
    time_wait(10.0, work: 246)
    obj_anime("HERO", "anm_door_common")
    obj_anime_wait()
    hit_door_anime(1.0)
    se_play("S_FI015")
    time_wait(15.0, work: 246)
    fade_speed(7.0)
    black_out()
    fade_wait()
    event_camera_index(99.0)
    end()

door_d31:
    call("ev_another_out_door")
    obj_anime("HERO", "anm_door_dir_common")
    obj_anime_wait()
    hit_door_anime(0.0)
    event_camera_index(289.0)
    se_play("S_FI014")
    time_wait(10.0, work: 246)
    obj_anime("HERO", "anm_door_common")
    obj_anime_wait()
    hit_door_anime(1.0)
    se_play("S_FI015")
    time_wait(15.0, work: 246)
    fade_speed(7.0)
    black_out()
    fade_wait()
    event_camera_index(99.0)
    end()

door_zui:
    call("ev_another_out_door")
    obj_anime("HERO", "anm_door_dir_common")
    obj_anime_wait()
    hit_door_anime(0.0)
    event_camera_index(295.0)
    se_play("S_FI014")
    time_wait(10.0, work: 246)
    obj_anime("HERO", "anm_door_common")
    obj_anime_wait()
    hit_door_anime(1.0)
    se_play("S_FI015")
    time_wait(15.0, work: 246)
    fade_speed(7.0)
    black_out()
    fade_wait()
    event_camera_index(99.0)
    end()

anm_elevator_common:
    ac_up_center(3.0, 8.0)
    acmd_end()

anm_door_common:
    ac_up_center(2.0, -1.0)
    acmd_end()

anm_door_dir_common:
    ac_dir_up_center(2.0, -1.0)
    acmd_end()

anm_door_walk_common_up:
    ac_up_center(2.0, 8.0)
    acmd_end()

anm_door_walk_common_down:
    ac_down_center(2.0, 8.0)
    acmd_end()

anm_door_walk_common_left:
    ac_left_center(2.0, 8.0)
    acmd_end()

anm_door_walk_common_right:
    ac_right_center(2.0, 8.0)
    acmd_end()

door_exit_simple:
    dummy_set_pos_hero()
    camera_target_dummy()
    fade_building_in()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 239, 2.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    door_force_anime_end(0.0)
    set_event_camera_param(40.0, 15.0, 8.0)
    event_camera_frame(0.0)
    event_camera_mode(1.0)
    event_camera_wait()
    obj_anime("HERO", "anm_exit_common_down")
    time_wait(8.0, work: 246)
    event_camera_frame(16.0)
    event_camera_mode(0.0)
    hit_door_anime(1.0)
    hit_door_anime_wait()
    se_play("S_FI013")
    camera_target_hero()
    end()

door_exit_pokecen:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 239, 2.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    door_force_anime_end(0.0)
    event_camera_index(96.0)
    event_camera_end_wait()
    time_wait(8.0, work: 246)
    event_camera_index(97.0)
    obj_anime("HERO", "anm_exit_common_down")
    time_wait(8.0, work: 246)
    se_play("S_FI015")
    hit_door_anime(1.0)
    hit_door_anime_wait()
    camera_target_hero()
    end()

door_exit_walk_u:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    add_wk(work: 239, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_up1")
    obj_anime_wait()
    camera_target_hero()
    end()

door_exit_walk_d:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 239, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_down1")
    obj_anime_wait()
    camera_target_hero()
    end()

door_exit_walk_l:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    add_wk(work: 238, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_left1")
    obj_anime_wait()
    camera_target_hero()
    end()

door_exit_walk_r:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 238, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_right1")
    obj_anime_wait()
    camera_target_hero()
    end()

door_sekisyo_exit_walk_u:
    dummy_set_pos_hero()
    camera_target_dummy()
    fade_area_in(2.0)
    player_pos_get(work: 238, work: 239)
    add_wk(work: 239, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_up1")
    obj_anime_wait()
    camera_target_hero()
    end()

door_sekisyo_exit_walk_d:
    dummy_set_pos_hero()
    camera_target_dummy()
    fade_area_in(1.0)
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 239, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_down1")
    obj_anime_wait()
    camera_target_hero()
    end()

door_sekisyo_exit_walk_l:
    dummy_set_pos_hero()
    camera_target_dummy()
    fade_area_in(4.0)
    player_pos_get(work: 238, work: 239)
    add_wk(work: 238, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_left1")
    obj_anime_wait()
    camera_target_hero()
    end()

door_sekisyo_exit_walk_r:
    dummy_set_pos_hero()
    camera_target_dummy()
    fade_area_in(3.0)
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 238, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_right1")
    obj_anime_wait()
    camera_target_hero()
    end()

door_exit_doukutu_u:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    add_wk(work: 239, 2.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_door_walk_common_up")
    obj_anime_wait()
    camera_target_hero()
    end()

door_exit_doukutu_d:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 239, 2.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_door_walk_common_down")
    obj_anime_wait()
    camera_target_hero()
    end()

door_exit_doukutu_l:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    add_wk(work: 238, 2.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_door_walk_common_left")
    obj_anime_wait()
    camera_target_hero()
    end()

door_exit_doukutu_r:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 238, 2.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_door_walk_common_right")
    obj_anime_wait()
    camera_target_hero()
    end()

door_exit_elevator:
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 239, 2.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    door_force_anime_end(0.0)
    time_wait(8.0, work: 246)
    obj_anime("HERO", "anm_exit_common_down")
    time_wait(8.0, work: 246)
    se_play("S_FI015")
    hit_door_anime(1.0)
    hit_door_anime_wait()
    end()

door_exit_tobari:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 239, 2.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    door_force_anime_end(0.0)
    event_camera_index(93.0)
    event_camera_end_wait()
    time_wait(8.0, work: 246)
    event_camera_index(94.0)
    obj_anime("HERO", "anm_exit_common_down")
    time_wait(8.0, work: 246)
    se_play("S_FI015")
    hit_door_anime(1.0)
    hit_door_anime_wait()
    camera_target_hero()
    end()

door_exit_d31:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 239, 2.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    door_force_anime_end(0.0)
    event_camera_index(287.0)
    event_camera_end_wait()
    time_wait(8.0, work: 246)
    event_camera_index(288.0)
    obj_anime("HERO", "anm_exit_common_down")
    time_wait(28.0, work: 246)
    se_play("S_FI015")
    hit_door_anime(1.0)
    hit_door_anime_wait()
    camera_target_hero()
    end()

door_exit_zui:
    dummy_set_pos_hero()
    camera_target_dummy()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 239, 2.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    door_force_anime_end(0.0)
    event_camera_index(296.0)
    event_camera_end_wait()
    time_wait(8.0, work: 246)
    event_camera_index(297.0)
    obj_anime("HERO", "anm_exit_common_down")
    time_wait(8.0, work: 246)
    se_play("S_FI015")
    hit_door_anime(1.0)
    hit_door_anime_wait()
    camera_target_hero()
    end()

anm_exit_common_down:
    ac_down(2.0, 8.0)
    acmd_end()

anm_exit_common_up1:
    ac_up(1.0, 8.0)
    acmd_end()

anm_exit_common_down1:
    ac_down(1.0, 8.0)
    acmd_end()

anm_exit_common_left1:
    ac_left(1.0, 8.0)
    acmd_end()

anm_exit_common_right1:
    ac_right(1.0, 8.0)
    acmd_end()

anm_exit_common_left1_dir:
    ac_dir_left_center(2.0, -1.0)
    acmd_end()

anm_exit_common_left1_hudou:
    ac_left(2.0, 26.0, 1.0)
    acmd_end()

anm_exit_common_right1_out:
    ac_right(1.0, 26.0, 1.0)
    ac_right(1.0, 12.0)
    acmd_end()

anm_exit_common_right1_dir:
    ac_dir_right_center(2.0, -1.0)
    acmd_end()

anm_exit_common_right1_hudou:
    ac_right(2.0, 26.0, 1.0)
    acmd_end()

anm_exit_common_left_out:
    ac_left(1.0, 26.0, 1.0)
    ac_left(1.0, 12.0)
    acmd_end()

door_escalator1_1:
    obj_anime("HERO", "anm_exit_common_left1_dir")
    obj_anime_wait()
    obj_anime("HERO", "anm_exit_common_left1_hudou")
    time_wait(2.0, work: 246)
    event_entity_clip_play("P_RO_005_Escalator_03", 1.0)
    se_play("S_FI019")
    time_wait(17.0, work: 246)
    fade_speed(7.0)
    black_out()
    obj_anime_wait()
    fade_wait()
    end()

door_escalator1_2:
    event_start()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 238, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_right1_out")
    event_entity_clip_play("P_RO_005_Escalator_04", 1.0)
    se_play("S_FI019")
    obj_anime_wait()
    event_entity_clip_play("P_RO_005_Escalator_04", 0.0)
    event_end()
    end()

door_escalator2_1:
    obj_anime("HERO", "anm_exit_common_right1_dir")
    obj_anime_wait()
    obj_anime("HERO", "anm_exit_common_right1_hudou")
    time_wait(2.0, work: 246)
    event_entity_clip_play("P_RO_005_Escalator_04", 2.0)
    se_play("S_FI019")
    time_wait(17.0, work: 246)
    fade_speed(7.0)
    black_out()
    obj_anime_wait()
    fade_wait()
    end()

door_escalator2_2:
    event_start()
    player_pos_get(work: 238, work: 239)
    add_wk(work: 238, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_left_out")
    event_entity_clip_play("P_RO_005_Escalator_03", 2.0)
    se_play("S_FI019")
    obj_anime_wait()
    event_entity_clip_play("P_RO_005_Escalator_03", 0.0)
    event_end()
    end()

door_escalator3_1:
    event_start()
    obj_anime("HERO", "anm_exit_common_left1_dir")
    obj_anime_wait()
    obj_anime("HERO", "anm_exit_common_left1_hudou")
    time_wait(2.0, work: 246)
    event_entity_clip_play("P_RO_005_Escalator_04", 2.0)
    se_play("S_FI019")
    time_wait(17.0, work: 246)
    fade_speed(7.0)
    black_out()
    obj_anime_wait()
    fade_wait()
    event_end()
    end()

door_escalator3_2:
    event_start()
    player_pos_get(work: 238, work: 239)
    sub_wk(work: 238, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_right1_out")
    event_entity_clip_play("P_RO_005_Escalator_03", 2.0)
    se_play("S_FI019")
    obj_anime_wait()
    event_entity_clip_play("P_RO_005_Escalator_03", 0.0)
    event_end()
    end()

door_escalator4_1:
    obj_anime("HERO", "anm_exit_common_right1_dir")
    obj_anime_wait()
    obj_anime("HERO", "anm_exit_common_right1_hudou")
    time_wait(2.0, work: 246)
    event_entity_clip_play("P_RO_005_Escalator_03", 1.0)
    se_play("S_FI019")
    time_wait(17.0, work: 246)
    fade_speed(7.0)
    black_out()
    obj_anime_wait()
    fade_wait()
    event_end()
    end()

door_escalator4_2:
    event_start()
    player_pos_get(work: 238, work: 239)
    add_wk(work: 238, 1.0)
    sxy_pos_change("HERO", work: 238, work: 239)
    obj_anime("HERO", "anm_exit_common_left_out")
    event_entity_clip_play("P_RO_005_Escalator_04", 1.0)
    se_play("S_FI019")
    obj_anime_wait()
    event_entity_clip_play("P_RO_005_Escalator_04", 0.0)
    event_end()
    end()

door_walk_u_r209:
    ev_entity_player_move_start()
    se_play("S_FI001")
    fade_speed(7.0)
    black_out()
    fade_wait()
    set_sys_flag(sys_flag: 908)
    ev_entity_player_move_end()
    ev_entity_player_move_reset()
    end()

door_walk_d_r209r0101:
    event_start()
    se_play("S_FI001")
    fade_speed(7.0)
    black_out()
    fade_wait()
    reset_sys_flag(sys_flag: 908)
    event_end()
    end()

door_walk_u_mechanical:
    ev_entity_player_move_start()
    se_play("S_FI230")
    fade_speed(7.0)
    black_out()
    fade_wait()
    ev_entity_player_move_end()
    ev_entity_player_move_reset()
    end()

door_warp_panel_start:
    event_start()
    warp_panel_start()
    event_end()
    end()

door_warp_panel_end:
    event_start()
    warp_panel_end()
    event_end()
    end()