code
ev_l02_flag_change:
if_flagon_call(flag: 220, "ev_l02_flag_change_02")
if_flagon_call(flag: 307, "ev_l02_flag_change_d05r0114_clear")
if_flagoff_jump(flag: 307, "ev_l02_door_exit_move_1")
if_flagon_jump(flag: 307, "ev_l02_door_exit_move_2")
end()
end()
ev_l02_flag_change_02:
sxy_pos_change("L02_GINGAM_1", 722.0, 770.0)
sxy_dir_change("L02_GINGAM_1", 0.0)
sxy_mv_change("L02_GINGAM_1", "MV_UP")
ret()
ev_l02_init_change:
if_flagoff_jump(flag: 307, "ev_l02_door_exit_move_1")
if_flagon_jump(flag: 307, "ev_l02_door_exit_move_2")
end()
ev_l02_flag_change_d05r0114_clear:
flag_set(flag: 578)
ldval(work: 182, 1.0)
ret()
ev_l02_door_exit_move_1:
sxy_exit_pos_change(2.0, 713.0, 760.0)
sxy_exit_pos_change(3.0, 713.0, 761.0)
end()
ev_l02_door_exit_move_2:
sxy_exit_pos_change(0.0, 713.0, 760.0)
sxy_exit_pos_change(1.0, 713.0, 761.0)
end()
ev_l02_gingam_1:
talk_obj_start_turn_not()
event_start()
call("ev_another_out")
if_flagon_jump(flag: 220, "ev_l02_gingam_02")
talkmsg("dp_scenario2%114-msg_l02_gingam_1_01_1")
talk_keywait("dp_scenario2%114-msg_l02_gingam_1_01_2")
none_use_number()
chara_look_release("L02_GINGAM_1")
turn_hero_site()
obj_anime("L02_GINGAM_1", "anm_l02_gingam_01")
obj_anime_wait()
event_camera_index(922.0)
event_camera_end_wait()
talk_keywait("dp_scenario2%114-msg_l02_gingam_1_02")
talk_close()
get_rel_pos_hero("L02_GINGAM_1", work: 241)
ifval_jump(work: 241, "EQ", 8.0, "ev_l02_gingam_dir_down")
ifval_jump(work: 241, "EQ", 2.0, "ev_l02_gingam_dir_up")
jump("ev_l02_gingam_dir")
jump("common_l02_gingam_dir")
ev_l02_gingam_dir_down:
obj_anime("L02_GINGAM_1", "anm_l02_gingam_02")
obj_anime("HERO", "anm_l02_player_02")
obj_anime_wait()
jump("common_l02_gingam_dir")
jump("common_l02_gingam_dir")
ev_l02_gingam_dir_up:
obj_anime("L02_GINGAM_1", "anm_l02_gingam_03")
obj_anime_wait()
jump("common_l02_gingam_dir")
jump("common_l02_gingam_dir")
ev_l02_gingam_dir:
obj_anime("L02_GINGAM_1", "anm_l02_gingam_03")
obj_anime("HERO", "anm_l02_player_03")
obj_anime_wait()
jump("common_l02_gingam_dir")
jump("common_l02_gingam_dir")
common_l02_gingam_dir:
obj_pos_change("L02_GINGAM_1", 722.0, 1.0, 770.0, 0.0)
flag_set(flag: 220)
ldval(work: 249, 7300.0)
event_camera_index(923.0)
event_camera_end_wait()
call("ev_another_out_end")
talk_obj_end()
event_end()
end()
ev_l02_gingam_02:
event_camera_index(438.0)
event_camera_end_wait()
chara_look_release("L02_GINGAM_1")
turn_hero_site()
talk_keywait("dp_scenario2%114-msg_l02_gingam_1_03")
talk_close()
trainer_btl_set("GINGAM_36", 0.0)
trainer_lose_check(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_l02_common_battle_lose")
chara_look_lock("L02_GINGAM_1", "HERO")
talk_keywait("dp_scenario2%114-msg_l02_gingam_1_04")
talk_close()
chara_look_release("L02_GINGAM_1")
get_rel_pos_hero("L02_GINGAM_1", work: 241)
ifval_jump(work: 241, "EQ", 8.0, "ev_l02_gingam_dir_down_02")
ifval_jump(work: 241, "EQ", 2.0, "ev_l02_gingam_dir_up_02")
jump("ev_l02_gingam_dir_02")
jump("common_l02_gingam_dir_02")
ev_l02_gingam_dir_down_02:
obj_anime("L02_GINGAM_1", "anm_l02_gingam_10")
obj_anime("HERO", "anm_l02_player_10")
obj_anime_wait()
jump("common_l02_gingam_dir_02")
jump("common_l02_gingam_dir_02")
ev_l02_gingam_dir_up_02:
obj_anime("L02_GINGAM_1", "anm_l02_gingam_11")
obj_anime_wait()
jump("common_l02_gingam_dir_02")
jump("common_l02_gingam_dir_02")
ev_l02_gingam_dir_02:
obj_anime("L02_GINGAM_1", "anm_l02_gingam_11")
obj_anime("HERO", "anm_l02_player_11")
obj_anime_wait()
jump("common_l02_gingam_dir_02")
jump("common_l02_gingam_dir_02")
common_l02_gingam_dir_02:
obj_del("L02_GINGAM_1")
flag_reset(flag: 372)
obj_add("L02_CHAMP")
ldval(work: 249, 7400.0)
event_camera_index(439.0)
event_camera_end_wait()
call("ev_another_out_end")
talk_obj_end()
event_end()
end()
ev_l02_common_battle_lose:
trainer_lose()
event_end()
event_end()
end()
anm_l02_player_02:
ac_dir_r(8.0)
ac_dir_u(8.0)
acmd_end()
anm_l02_player_03:
ac_dir_u(8.0)
acmd_end()
anm_l02_player_10:
ac_wait(8.0)
ac_dir_r(8.0)
ac_wait(8.0)
ac_dir_u(8.0)
acmd_end()
anm_l02_player_11:
ac_wait(8.0)
ac_dir_u(8.0)
acmd_end()
anm_l02_gingam_01:
ac_mark_gyoe(1.0)
acmd_end()
anm_l02_gingam_02:
ac_dir_r(4.0)
ac_right(1.0, 4.0)
ac_dir_u(4.0)
ac_up(10.0, 4.0)
ac_dir_r(4.0)
ac_right(2.0, 4.0)
ac_dir_u(4.0)
ac_up(10.0, 4.0)
acmd_end()
anm_l02_gingam_03:
ac_dir_u(4.0)
ac_up(10.0, 4.0)
ac_dir_r(4.0)
ac_right(3.0, 4.0)
ac_dir_u(4.0)
ac_up(10.0, 4.0)
acmd_end()
anm_l02_gingam_10:
ac_dir_r(4.0)
ac_right(1.0, 8.0)
ac_dir_u(4.0)
ac_up(9.0, 16.0)
acmd_end()
anm_l02_gingam_11:
ac_dir_u(4.0)
ac_up(1.0, 8.0)
ac_dir_u(4.0)
ac_up(9.0, 16.0)
acmd_end()
ev_l02_champ:
call("ev_another_out")
event_start()
event_camera_index(922.0)
event_camera_end_wait()
talk_obj_start()
talkmsg("dp_scenario2%114-msg_l02_chanpion_01_1")
talkmsg("dp_scenario2%114-msg_l02_chanpion_01_2")
talkmsg("dp_scenario2%114-msg_l02_chanpion_01_3")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "yes_l02_chanpion_01")
ifval_jump(work: 246, "EQ", 1.0, "no_l02_chanpion_01")
end()
yes_l02_chanpion_01:
talk_keywait("dp_scenario2%114-msg_l02_chanpion_02")
jump("common_l02_champion_01")
jump("common_l02_champ_dir")
no_l02_chanpion_01:
talk_keywait("dp_scenario2%114-msg_l02_chanpion_03")
jump("common_l02_champion_01")
jump("common_l02_champ_dir")
common_l02_champion_01:
talk_keywait("dp_scenario2%114-msg_l02_chanpion_04")
ldval(work: 238, 464.0)
ldval(work: 239, 1.0)
chg_common_scr("ev_item_event_keywait")
talk_keywait("dp_scenario2%114-msg_l02_chanpion_05")
talk_close()
get_rel_pos_hero("L02_CHAMP", work: 241)
ifval_jump(work: 241, "EQ", 8.0, "ev_r213_gingam_dir_down")
jump("ev_r213_gingam_dir")
jump("common_l02_champ_dir")
ev_r213_gingam_dir_down:
obj_anime("L02_CHAMP", "anm_l02_champ_03")
obj_anime("HERO", "anm_l02_player_100")
obj_anime_wait()
jump("common_l02_champ_dir")
jump("common_l02_champ_dir")
ev_r213_gingam_dir:
obj_anime("L02_CHAMP", "anm_l02_champ_04")
obj_anime("HERO", "anm_l02_player_101")
obj_anime_wait()
jump("common_l02_champ_dir")
jump("common_l02_champ_dir")
common_l02_champ_dir:
obj_del("L02_CHAMP")
ldval(work: 65, 2.0)
flag_set(flag: 144)
ldval(work: 249, 7500.0)
event_camera_index(923.0)
event_camera_end_wait()
call("ev_another_out_end")
talk_obj_end()
event_end()
end()
anm_l02_champ_03:
ac_dir_r(8.0)
ac_right(1.0, 8.0)
ac_dir_u(8.0)
ac_up(9.0, 8.0)
acmd_end()
anm_l02_champ_04:
ac_dir_u(8.0)
ac_up(9.0, 8.0)
acmd_end()
anm_l02_player_01:
ac_wait(8.0)
ac_dir_r(8.0)
acmd_end()
anm_l02_player_100:
ac_wait(8.0)
ac_dir_r(8.0)
ac_dir_u(8.0)
acmd_end()
anm_l02_player_101:
ac_wait(8.0)
ac_dir_u(8.0)
acmd_end()
ev_l02_gingam:
easy_obj_msg("dp_scenario2%114-msg_l02_gingam_01")
end()
ev_l02_gingam1:
easy_obj_msg("dp_scenario2%114-msg_l02_gingam1_01")
end()
ev_l02_woman2:
talk_obj_start()
ldval(work: 238, 451.0)
item_chk(451.0, 1.0, work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_l02_woman2_02")
talk_keywait("dp_scenario2%114-msg_l02_woman2_01")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_l02_woman2_02:
talk_keywait("dp_scenario2%114-msg_l02_woman2_02")
talk_close()
sub_item(work: 238, 1.0, work: 246)
obj_anime("L02_WOMAN2", "anm_l02_woman2_in_01")
obj_anime_wait()
set_door_obj("L02R0201_D01")
hit_door_anime(0.0)
se_play("S_FI012")
hit_door_anime_wait()
obj_anime("L02_WOMAN2", "anm_l02_woman2_in_02")
obj_anime_wait()
obj_del("L02_WOMAN2")
set_door_obj("L02R0201_D01")
hit_door_anime(1.0)
se_play("S_FI013")
flag_reset(flag: 547)
flag_set(flag: 546)
talk_obj_end()
end()
anm_l02_woman2_in_01:
ac_dir_u(8.0)
acmd_end()
anm_l02_woman2_in_02:
ac_dir_u(8.0)
ac_up(1.0, 8.0)
acmd_end()
ev_l02_sign1:
easy_board_msg("dp_scenario2%114-msg_l02_sign_01", "BOARD_TYPE_POST", 0.0)
end()
ev_l02_bigman:
easy_obj_msg("dp_scenario2%114-msg_l02_bigman_02")
end()
pos_l02_bigman:
event_start()
call("ev_another_out")
obj_anime("L02_BIGMAN", "anm_l02_bigman_gyoe")
obj_anime_wait()
obj_anime("L02_BIGMAN", "anm_l02_bigman_gyoe_02")
obj_anime_wait()
player_pos_get(work: 234, work: 235)
ifval_call(work: 235, "EQ", 789.0, "pos_l02_bigman_walk1_01")
ifval_call(work: 235, "EQ", 790.0, "pos_l02_bigman_walk2_01")
ifval_call(work: 235, "EQ", 791.0, "pos_l02_bigman_walk3_01")
obj_anime("L02_BIGMAN", "anm_l02_bigman_push")
obj_anime("HERO", "anm_l02_player_push_out")
obj_anime_wait()
talk_keywait("dp_scenario2%114-msg_l02_bigman_01")
talk_close()
ifval_call(work: 235, "EQ", 789.0, "pos_l02_bigman_walk1_02")
ifval_call(work: 235, "EQ", 790.0, "pos_l02_bigman_walk2_02")
ifval_call(work: 235, "EQ", 791.0, "pos_l02_bigman_walk3_02")
call("ev_another_out_end")
event_end()
end()
pos_l02_bigman_walk1_01:
obj_anime("L02_BIGMAN", "anm_l02_bigman_walk1_01")
obj_anime_wait()
ret()
pos_l02_bigman_walk2_01:
obj_anime("L02_BIGMAN", "anm_l02_bigman_walk2_01")
obj_anime_wait()
ret()
pos_l02_bigman_walk3_01:
obj_anime("L02_BIGMAN", "anm_l02_bigman_walk3_01")
obj_anime_wait()
ret()
pos_l02_bigman_walk1_02:
obj_anime("L02_BIGMAN", "anm_l02_bigman_walk1_02")
obj_anime_wait()
ret()
pos_l02_bigman_walk2_02:
obj_anime("L02_BIGMAN", "anm_l02_bigman_walk2_02")
obj_anime_wait()
ret()
pos_l02_bigman_walk3_02:
obj_anime("L02_BIGMAN", "anm_l02_bigman_walk3_02")
obj_anime_wait()
ret()
anm_l02_bigman_gyoe:
ac_mark_gyoe(1.0)
acmd_end()
anm_l02_bigman_gyoe_02:
ac_wait(16.0)
acmd_end()
anm_l02_bigman_walk1_01:
ac_dir_r(8.0)
ac_right(1.0, 8.0)
ac_dir_d(8.0)
ac_down(1.0, 8.0)
acmd_end()
anm_l02_bigman_walk2_01:
ac_dir_r(8.0)
ac_right(1.0, 8.0)
ac_dir_d(8.0)
ac_down(2.0, 8.0)
acmd_end()
anm_l02_bigman_walk3_01:
ac_dir_r(8.0)
ac_right(1.0, 8.0)
ac_dir_d(8.0)
ac_down(3.0, 8.0)
acmd_end()
anm_l02_bigman_walk1_02:
ac_dir_u(8.0)
ac_up(1.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_l02_bigman_walk2_02:
ac_dir_u(8.0)
ac_up(2.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_l02_bigman_walk3_02:
ac_dir_u(8.0)
ac_up(3.0, 8.0)
ac_dir_d(8.0)
acmd_end()
anm_l02_bigman_push:
ac_dir_l(8.0)
ac_left(1.0, 8.0)
acmd_end()
anm_l02_player_push_out:
ac_dir_pause_on(1.0)
ac_dir_l(8.0)
ac_left(1.0, 8.0)
ac_dir_pause_off(1.0)
acmd_end()