code
ev_pc_ug_first:
talk_obj_start()
talk_keywait("dp_net_communication%3-msg_pcug_01_01")
talk_close()
obj_anime("HERO", "anm_pc_ug_player_01")
obj_anime_wait()
talkmsg("dp_net_communication%3-msg_pcug_01_02")
talk_keywait("dp_net_communication%3-msg_pcug_01_03")
ldval(work: 120, 1.0)
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_pc_ug_announce")
ifval_jump(work: 246, "EQ", 1.0, "ev_pc_ug_goodbye")
jump("ev_pc_ug_menu01")
talk_close()
talk_obj_end()
end()
ev_pc_ug_announce:
talkmsg("dp_net_communication%3-msg_pcug_01_07")
talk_keywait("dp_net_communication%3-msg_pcug_01_05")
talk_close()
talk_obj_end()
end()
ev_pc_ug_announce2:
talk_keywait("dp_net_communication%3-msg_pcug_01_07")
talk_close()
talk_obj_end()
end()
ev_pc_ug_goodbye:
talk_keywait("dp_net_communication%3-msg_pcug_01_05")
talk_close()
talk_obj_end()
end()
ev_pc_ug_menu01:
talk_obj_start()
talkmsg("dp_net_communication%3-msg_pcug_01_06")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_pc_ug_announce_2")
ifval_jump(work: 246, "EQ", 1.0, "ev_pc_ug_goodbye")
talk_close()
talk_obj_end()
end()
anm_pc_ug_player_01:
ac_world_x(13.0, 8.0)
ac_dir_u(8.0)
ac_wait(8.0)
ac_up(4.0, 8.0)
ac_dir_l(8.0)
ac_world_x(12.0, 8.0)
ac_dir_u(8.0)
ac_wait(16.0)
acmd_end()
ev_pc_ug_counter:
talk_obj_start()
dame_tamago_chk_all(work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_pc_ug_dame_tamago")
talkmsg("dp_net_communication%3-msg_pcug_02_01")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "yes_pc_ug_check")
jump("no_pc_ug_02")
end()
yes_pc_ug_check:
friend_data_num(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "yes_pc_ug_check2")
jump("yes_pc_ug_03")
jump("yes_pc_ug_check2")
yes_pc_ug_check2:
check_my_gsid(work: 246)
ifval_jump(work: 246, "EQ", 1.0, "pc_ug_id_get_end")
jump("pc_ug_id_get")
end()
pc_ug_id_get:
talkmsg("dp_net_communication%3-msg_pcug_02_05")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "yes_pc_ug_03")
jump("no_pc_ug_02")
end()
pc_ug_id_get_end:
talkmsg("dp_net_communication%3-msg_pcug_02_06")
last_keywait()
talk_close()
talk_obj_end()
end()
no_pc_ug_02:
talkmsg("dp_net_communication%3-msg_pcug_02_02")
last_keywait()
talk_close()
talk_obj_end()
end()
yes_pc_ug_03:
pc_kaifuku()
chg_common_scr("ev_report_call")
ldwk(work: 246, work: 0)
ifval_jump(work: 246, "EQ", 1.0, "save_after_ug_03")
jump("no_pc_ug_02")
end()
save_after_ug_03:
talk_keywait("dp_net_communication%3-msg_pcug_02_04")
talk_close()
player_pos_get(work: 238, work: 239)
ifval_jump(work: 238, "EQ", 7.0, "ev_pc_ug_pos1")
ifval_jump(work: 238, "EQ", 9.0, "ev_pc_ug_pos2")
end()
ev_pc_ug_pos1:
obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_20")
obj_anime_wait()
jump("common_pc_ug_pos")
end()
ev_pc_ug_pos2:
obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_21")
obj_anime_wait()
jump("common_pc_ug_pos")
end()
common_pc_ug_pos:
set_up_door_anime(0.0, 0.0, 8.0, 5.0, 77.0)
call("connect_door_open")
obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_22")
obj_anime_wait()
call("connect_door_close")
obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_23")
obj_anime_wait()
set_up_door_anime(0.0, 0.0, 8.0, 2.0, 77.0)
call("connect_door_open")
obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_24")
obj_anime_wait()
call("connect_door_close")
jump("ev_wifi_p2p_match_menu")
end()
connect_door_open:
seq_open_door(77.0)
wait_3d_anime(77.0)
ret()
connect_door_close:
seq_close_door(77.0)
wait_3d_anime(77.0)
free_3d_anime(77.0)
ret()
ev_wifi_p2p_match_menu:
black_out("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
wipe_fade_end_check()
finish_map_proc()
friend_data_num(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_wifi_p2p_match_menu_check")
wifi_p2p_match_event_call()
jump("ev_wifi_p2p_match_call_end")
jump("ev_wifi_p2p_match_call_end")
ev_wifi_p2p_match_menu_check:
wifi_p2p_match_event_call()
jump("ev_wifi_p2p_match_call_end")
ev_wifi_p2p_match_call_end:
set_map_proc()
black_in("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
wipe_fade_end_check()
set_up_door_anime(0.0, 0.0, 8.0, 2.0, 77.0)
call("connect_door_open")
obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_30")
obj_anime_wait()
call("connect_door_close")
obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_31")
obj_anime_wait()
set_up_door_anime(0.0, 0.0, 8.0, 5.0, 77.0)
call("connect_door_open")
obj_anime("FLDOBJ_ID_PLAYER", "anm_pc_ug_player_32")
obj_anime_wait()
call("connect_door_close")
end()
anm_pc_ug_player_20:
none_use_number(1.0)
none_use_number(1.0)
acmd_end()
anm_pc_ug_player_21:
none_use_number(1.0)
none_use_number(1.0)
acmd_end()
anm_pc_ug_player_22:
none_use_number(2.0)
acmd_end()
anm_pc_ug_player_23:
none_use_number(1.0)
acmd_end()
anm_pc_ug_player_24:
none_use_number(1.0)
ac_vanish_on(1.0)
acmd_end()
anm_pc_ug_player_30:
ac_vanish_off(1.0)
none_use_number(1.0)
acmd_end()
anm_pc_ug_player_31:
none_use_number(1.0)
acmd_end()
anm_pc_ug_player_32:
none_use_number(2.0)
acmd_end()
ev_pc_ug_dame_tamago:
chg_common_scr("ev_connect_dame_tamago_msg")
last_keywait()
talk_close()
talk_obj_end()
end()