script set: r203

code

ev_r203_girl2:
    easy_obj_msg("dp_scenario1%65-msg_r203_girl2_01")
    end()

ev_r203_sign1:
    easy_board_msg("dp_scenario1%65-msg_r203_sign1_01", "BOARD_TYPE_ROAD", 0.0, 2.0)
    end()

ev_r203_sign2:
    easy_board_msg("dp_scenario1%65-msg_r203_sign2_01", "BOARD_TYPE_ROAD", 0.0, 1.0)
    end()

ev_r203_sign3:
    easy_infoboard_msg("dp_scenario1%65-msg_r203_sign3_01", "BOARD_TYPE_INFO", 0.0)
    end()

ev_r203_sign4:
    easy_infoboard_msg("dp_scenario1%65-msg_r203_sign4_01", "BOARD_TYPE_INFO", 0.0)
    end()

pos_r203_rival:
    event_start()
    obj_anime("HERO", "anm_r203_support_0_hero")
    player_pos_get(work: 238, work: 239)
    ifval_jump(work: 239, "EQ", 757.0, "pos_r203_rival_01_01")
    ifval_jump(work: 239, "EQ", 758.0, "pos_r203_rival_01_02")
    ifval_jump(work: 239, "EQ", 759.0, "pos_r203_rival_01_03")
    ifval_jump(work: 239, "EQ", 760.0, "pos_r203_rival_01_04")
    end()

anm_r203_support_0_hero:
    ac_dir_r(8.0)
    acmd_end()

pos_r203_rival_01_01:
    obj_anime("R203_RIVAL", "anm_01_r203_rival_01a")
    time_wait(10.0, work: 246)
    chg_common_scr("ev_the_rival_play")
    time_wait(20.0, work: 246)
    event_camera_index(18.0)
    obj_anime_wait()
    jump("pos_r203_rival_01_common")
    end()

pos_r203_rival_01_02:
    obj_anime("R203_RIVAL", "anm_01_r203_rival_01b")
    time_wait(10.0, work: 246)
    chg_common_scr("ev_the_rival_play")
    time_wait(20.0, work: 246)
    event_camera_index(18.0)
    obj_anime_wait()
    jump("pos_r203_rival_01_common")
    end()

pos_r203_rival_01_03:
    obj_anime("R203_RIVAL", "anm_01_r203_rival_01c")
    time_wait(10.0, work: 246)
    chg_common_scr("ev_the_rival_play")
    time_wait(20.0, work: 246)
    event_camera_index(18.0)
    obj_anime_wait()
    jump("pos_r203_rival_01_common")
    end()

pos_r203_rival_01_04:
    obj_anime("R203_RIVAL", "anm_01_r203_rival_01d")
    time_wait(10.0, work: 246)
    chg_common_scr("ev_the_rival_play")
    time_wait(20.0, work: 246)
    event_camera_index(18.0)
    obj_anime_wait()
    jump("pos_r203_rival_01_common")
    end()

pos_r203_rival_01_common:
    event_camera_end_wait()
    rival_name(0.0)
    player_name(1.0)
    talk_keywait("dp_scenario1%65-msg_r203_rival_01")
    talk_close()
    ldval(work: 249, 2700.0)
    event_camera_index(50.0)
    first_poke_no_get(work: 246)
    ifval_jump(work: 246, "EQ", 387.0, "ev_r203_rival_02")
    ifval_jump(work: 246, "EQ", 390.0, "ev_r203_rival_03")
    jump("ev_r203_rival_01")
    end()

ev_r203_rival_01:
    trainer_btl_set("RIVAL_01")
    jump("ev_r203_rival_btl_coomon")
    end()

ev_r203_rival_02:
    trainer_btl_set("RIVAL_02")
    jump("ev_r203_rival_btl_coomon")
    end()

ev_r203_rival_03:
    trainer_btl_set("RIVAL_03")
    jump("ev_r203_rival_btl_coomon")
    end()

ev_r203_rival_btl_coomon:
    trainer_lose_check(work: 246)
    ifval_jump(work: 246, "EQ", 0.0, "ev_r203_rival_battle_lose")
    rival_name(0.0)
    player_name(1.0)
    talk_keywait("dp_scenario1%65-msg_r203_rival_02_1")
    talk_keywait("dp_scenario1%65-msg_r203_rival_02_2", 1.0)
    talk_keywait("dp_scenario1%65-msg_r203_rival_02_3", 1.0)
    talk_close()
    player_pos_get(work: 238, work: 239)
    ifval_jump(work: 239, "EQ", 757.0, "pos_r203_rival_01_11")
    ifval_jump(work: 239, "EQ", 758.0, "pos_r203_rival_01_12")
    ifval_jump(work: 239, "EQ", 759.0, "pos_r203_rival_01_13")
    ifval_jump(work: 239, "EQ", 760.0, "pos_r203_rival_01_14")
    end()

pos_r203_rival_01_11:
    obj_anime("R203_RIVAL", "anm_01_r203_rival_02a")
    time_wait(15.0, work: 246)
    event_camera_index(19.0)
    obj_anime_wait()
    jump("pos_r203_rival_11_common")
    end()

pos_r203_rival_01_12:
    obj_anime("R203_RIVAL", "anm_01_r203_rival_02b")
    time_wait(15.0, work: 246)
    event_camera_index(19.0)
    obj_anime_wait()
    jump("pos_r203_rival_11_common")
    end()

pos_r203_rival_01_13:
    obj_anime("R203_RIVAL", "anm_01_r203_rival_02c")
    time_wait(15.0, work: 246)
    event_camera_index(19.0)
    obj_anime_wait()
    jump("pos_r203_rival_11_common")
    end()

pos_r203_rival_01_14:
    obj_anime("R203_RIVAL", "anm_01_r203_rival_02d")
    time_wait(15.0, work: 246)
    event_camera_index(19.0)
    obj_anime_wait()
    jump("pos_r203_rival_11_common")
    end()

pos_r203_rival_11_common:
    obj_del("R203_RIVAL")
    ldval(work: 70, 1.0)
    ldval(work: 249, 2800.0)
    event_camera_end_wait()
    event_end()
    end()

ev_r203_rival_battle_lose:
    trainer_lose()
    event_end()
    end()

anm_01_r203_rival_02a:
    ac_dir_r(4.0)
    ac_right(5.0, 4.0)
    ac_dir_d(4.0)
    ac_down(1.0, 4.0)
    ac_dir_r(4.0)
    ac_right(5.0, 4.0)
    acmd_end()

anm_01_r203_rival_02b:
    ac_dir_r(4.0)
    ac_right(10.0, 4.0)
    acmd_end()

anm_01_r203_rival_02c:
    ac_dir_r(4.0)
    ac_right(10.0, 4.0)
    acmd_end()

anm_01_r203_rival_02d:
    ac_dir_r(4.0)
    ac_right(10.0, 4.0)
    acmd_end()

anm_01_r203_rival_01a:
    ac_mark_gyoe(1.0)
    ac_left(4.0, 4.0)
    acmd_end()

anm_01_r203_rival_01b:
    ac_mark_gyoe(1.0)
    ac_left(2.0, 4.0)
    ac_dir_d(4.0)
    ac_hero_match_z(4.0)
    ac_dir_l(4.0)
    ac_left(2.0, 4.0)
    acmd_end()

anm_01_r203_rival_01c:
    ac_mark_gyoe(1.0)
    ac_left(2.0, 4.0)
    ac_dir_d(4.0)
    ac_hero_match_z(4.0)
    ac_dir_l(4.0)
    ac_left(2.0, 4.0)
    acmd_end()

anm_01_r203_rival_01d:
    ac_mark_gyoe(1.0)
    ac_left(2.0, 4.0)
    ac_dir_d(4.0)
    ac_hero_match_z(4.0)
    ac_dir_l(4.0)
    ac_left(2.0, 4.0)
    acmd_end()