code
ev_r212ar0103_flag_change:
get_now_hour(work: 0)
ifval_jump(work: 0, "EQ", 0.0, "r212ar0103_policeman_01_set")
ifval_jump(work: 0, "EQ", 1.0, "r212ar0103_policeman_01_set")
ifval_jump(work: 0, "LE", 5.0, "r212ar0103_policeman_01_del")
jump("r212ar0103_policeman_01_set")
jump("r212ar0103_policeman_01_set")
r212ar0103_policeman_01_set:
flag_reset(flag: 591)
ldval(work: 186, 0.0)
end()
r212ar0103_policeman_01_del:
flag_set(flag: 591)
ldval(work: 186, 1.0)
end()
ev_r212ar0103_rich:
talk_obj_start()
if_flagon_jump(flag: 1117, "ev_r212ar0103_rich_09")
ifval_jump(work: 11, "EQ", 1.0, "ev_r212ar0103_rich_09")
zenkoku_zukan_flag(2.0, work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_r212ar0103_rich_03")
jump("ev_r212ar0103_rich_01")
jump("ev_r212ar0103_rich_01")
ev_r212ar0103_rich_01:
talkmsg("dp_scenario2%141-msg_r212ar0103_rich_01_1")
talkmsg("dp_scenario2%141-msg_r212ar0103_rich_01_2")
talkmsg("dp_scenario2%141-msg_r212ar0103_rich_01_3")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_r212ar0103_rich_03:
talkmsg("dp_scenario2%141-msg_r212ar0103_rich_03_1")
talkmsg("dp_scenario2%141-msg_r212ar0103_rich_03_2")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_r212ar0103_rich_05")
ifval_jump(work: 246, "EQ", 1.0, "ev_r212ar0103_rich_04")
end()
ev_r212ar0103_rich_04:
talkmsg("dp_scenario2%141-msg_r212ar0103_rich_04")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_r212ar0103_rich_05:
talkmsg("dp_scenario2%141-msg_r212ar0103_rich_05_1")
talkmsg("dp_scenario2%141-msg_r212ar0103_rich_05_2")
talkmsg("dp_scenario2%141-msg_r212ar0103_rich_05_3")
yes_no_win(work: 246)
ifval_jump(work: 246, "EQ", 0.0, "ev_r212ar0103_rich_06")
ifval_jump(work: 246, "EQ", 1.0, "ev_r212ar0103_rich_04")
end()
ev_r212ar0103_rich_06:
urayama_encount_set()
urayama_encount_no_chk(work: 234)
pokemon_name_extra(0.0, work: 234, 0.0, 0.0)
talk_keywait("dp_scenario2%141-msg_r212ar0103_rich_06_1")
talk_keywait("dp_scenario2%141-msg_r212ar0103_rich_06_2")
player_pos_get(work: 235, work: 236)
obj_anime("R212AR0103_BUTLER", "anime_butler_to_urayama")
obj_anime_wait()
talkmsg("dp_scenario2%141-msg_r212ar0103_butler_01")
obj_anime("R212AR0103_RICH", "anime_urayama_turn_to_butler")
obj_anime_wait()
talk_keywait("dp_scenario2%141-msg_r212ar0103_rich_07")
talk_keywait("dp_scenario2%141-msg_r212ar0103_butler_02")
talk_close()
obj_anime("R212AR0103_BUTLER", "anime_butler_to_exit_l")
obj_anime_wait()
obj_del("R212AR0103_BUTLER")
ldval(work: 11, 1.0)
call("r212ar0103_urayama_turn_to_hero")
flag_set(flag: 1117)
jump("ev_r212ar0103_rich_09")
jump("ev_r212ar0103_rich_09")
ev_r212ar0103_rich_09:
urayama_encount_no_chk(work: 234)
pokemon_name_extra(0.0, work: 234, 0.0, 0.0)
talkmsg("dp_scenario2%141-msg_r212ar0103_rich_09")
last_keywait()
talk_close()
talk_obj_end()
end()
r212ar0103_urayama_turn_to_hero:
ifval_jump(work: 235, "EQ", 4.0, "anm_call_urayama_turn_to_hero_l")
ifval_jump(work: 235, "EQ", 6.0, "anm_call_urayama_turn_to_hero_r")
ifval_jump(work: 236, "EQ", 6.0, "anm_call_urayama_turn_to_hero_u")
jump("anm_call_urayama_turn_to_hero_d")
jump("anm_call_urayama_turn_to_hero_l")
anm_call_urayama_turn_to_hero_l:
obj_anime("R212AR0103_RICH", "anime_urayama_turn_to_hero_l")
obj_anime_wait()
ret()
anm_call_urayama_turn_to_hero_r:
obj_anime("R212AR0103_RICH", "anime_urayama_turn_to_hero_r")
obj_anime_wait()
ret()
anm_call_urayama_turn_to_hero_u:
obj_anime("R212AR0103_RICH", "anime_urayama_turn_to_hero_u")
obj_anime_wait()
ret()
anm_call_urayama_turn_to_hero_d:
obj_anime("R212AR0103_RICH", "anime_urayama_turn_to_hero_d")
obj_anime_wait()
ret()
anime_butler_normal_dir:
ac_dir_d(8.0)
acmd_end()
anime_butler_to_urayama:
ac_mark_gyoe(1.0)
ac_wait(1.0)
ac_dir_r(8.0)
acmd_end()
anime_urayama_turn_to_butler:
ac_mark_gyoe(1.0)
ac_dir_l(8.0)
acmd_end()
anime_butler_to_exit_l:
ac_down(2.0, 8.0)
ac_right(1.0, 8.0)
ac_dir_d(8.0)
ac_vanish_on(1.0)
acmd_end()
anime_urayama_turn_to_hero_l:
ac_dir_l(8.0)
acmd_end()
anime_urayama_turn_to_hero_r:
ac_dir_r(8.0)
acmd_end()
anime_urayama_turn_to_hero_u:
ac_dir_u(8.0)
acmd_end()
anime_urayama_turn_to_hero_d:
ac_dir_d(8.0)
acmd_end()
ev_r212ar0103_butler:
talk_obj_start()
zenkoku_zukan_flag(2.0, work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_r212ar0103_butler_07_2")
jump("ev_r212ar0103_butler_talk_chk")
end()
ev_r212ar0103_butler_07_2:
if_flagon_jump(flag: 313, "ev_r212ar0103_butler_talk_chk")
jump("ev_r212ar0103_butler_07")
end()
ev_r212ar0103_butler_07:
talkmsg("dp_scenario2%141-msg_r212ar0103_butler_07_1")
talkmsg("dp_scenario2%141-msg_r212ar0103_butler_07_2")
flag_set(flag: 313)
last_keywait()
talk_close()
obj_anime("R212AR0103_BUTLER", "anime_butler_normal_dir")
obj_anime_wait()
talk_obj_end()
end()
ev_r212ar0103_butler_talk_chk:
if_flagon_jump(flag: 1117, "ev_r212ar0103_butler_06")
sys_flag_game_clear_get(work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_r212ar0103_butler_05")
get_rnd(work: 246, 2.0)
ifval_call(work: 246, "EQ", 0.0, "ev_r212ar0103_butler_03_0")
ifval_call(work: 246, "EQ", 1.0, "ev_r212ar0103_butler_03_1")
last_keywait()
talk_close()
obj_anime("R212AR0103_BUTLER", "anime_butler_normal_dir")
obj_anime_wait()
talk_obj_end()
end()
ev_r212ar0103_butler_03_0:
talk_keywait("dp_scenario2%141-msg_r212ar0103_butler_03")
ret()
ev_r212ar0103_butler_03_1:
talk_keywait("dp_scenario2%141-msg_r212ar0103_butler_04")
ret()
ev_r212ar0103_butler_05:
get_rnd(work: 246, 2.0)
ifval_call(work: 246, "EQ", 0.0, "ev_r212ar0103_butler_05_0")
ifval_call(work: 246, "EQ", 1.0, "ev_r212ar0103_butler_05_1")
last_keywait()
talk_close()
obj_anime("R212AR0103_BUTLER", "anime_butler_normal_dir")
obj_anime_wait()
talk_obj_end()
end()
ev_r212ar0103_butler_05_0:
talk_keywait("dp_scenario2%141-msg_r212ar0103_butler_03")
ret()
ev_r212ar0103_butler_05_1:
talk_keywait("dp_scenario2%141-msg_r212ar0103_butler_05")
ret()
ev_r212ar0103_butler_06:
urayama_encount_no_chk(work: 234)
pokemon_name_extra(0.0, work: 234, 0.0, 0.0)
talkmsg("dp_scenario2%141-msg_r212ar0103_butler_06")
last_keywait()
talk_close()
obj_anime("R212AR0103_BUTLER", "anime_butler_normal_dir")
obj_anime_wait()
talk_obj_end()
end()
ev_r212ar0103_policeman:
talk_obj_start()
talkmsg("dp_scenario2%141-msg_r212ar0103_policeman_01")
last_keywait()
talk_close()
obj_anime("R212AR0103_POLICEMAN_01", "anm_r212ar0103_policeman_01_turn")
obj_anime_wait()
talk_obj_end()
end()
anm_r212ar0103_policeman_01_turn:
ac_dir_d(8.0)
acmd_end()
anm_r212ar0103_policeman_02_turn:
ac_dir_l(8.0)
acmd_end()
pos_r212ar0103_policeman_01:
event_start()
obj_anime("R212AR0103_POLICEMAN_01", "anm_r212ar0103_policeman_02_turn")
obj_anime_wait()
talk_keywait("dp_scenario2%141-msg_r212ar0103_policeman_02")
talk_close()
obj_anime("FLDOBJ_ID_PLAYER", "anm_r212ar0103_hero_back_01_statue_01")
obj_anime("R212AR0103_POLICEMAN_01", "anm_r212ar0103_policeman_01_turn")
obj_anime_wait()
event_end()
end()
anm_r212ar0103_hero_back_01_statue_01:
ac_down(1.0, 8.0)
ac_dir_u(8.0)
acmd_end()
ev_r212ar0103_statue:
easy_obj_msg("dp_scenario2%141-msg_r212ar0103_statue_01")
end()
ev_r212ar0103_books:
easy_obj_msg("dp_scenario2%141-msg_r212ar0103_books_01")
end()