code
ev_r224_flag_change:
flag_set(flag: 545)
obj_del("R224_SPPOKE_01")
ifval_call("SYS_WORK_SYEIMI", "EQ", 1.0, "ev_r224_flag_change_syeimi_on")
if_flagon_jump(flag: 258, "ev_r224_flag_change_end1")
sys_flag_game_clear_get(work: 0)
ifval_jump(work: 0, "EQ", 0.0, "ev_r224_flag_change_end2")
zenkoku_zukan_flag(2.0, work: 0)
ifval_jump(work: 0, "EQ", 0.0, "ev_r224_flag_change_end3")
item_chk(452.0, 1.0, work: 0)
ifval_jump(work: 0, "EQ", 0.0, "ev_r224_flag_change_end4")
is_haihu_event_enable(work: 276, work: 0)
ifval_jump(work: 0, "EQ", 0.0, "ev_r224_flag_change_end5")
flag_reset(flag: 535)
obj_add("R224_OOKIDO_01")
end()
ev_r224_flag_change_end:
jump("ev_r224_flag_change_end5")
ev_r224_flag_change_end1:
jump("ev_r224_flag_change_end5")
ev_r224_flag_change_end2:
jump("ev_r224_flag_change_end5")
ev_r224_flag_change_end3:
jump("ev_r224_flag_change_end5")
ev_r224_flag_change_end4:
jump("ev_r224_flag_change_end5")
ev_r224_flag_change_end5:
flag_set(flag: 535)
end()
ev_r224_obj_change:
if_flagon_jump(flag: 258, "ev_r224_obj_change_end")
ifval_call(work: 75, "EQ", 1.0, "ev_r224_obj_ookido_turn")
jump("ev_r224_obj_change_end")
ev_r224_obj_change_end:
end()
ev_r224_obj_ookido_turn:
obj_dir_change("R224_OOKIDO_01", 0.0)
ret()
ev_r224_flag_change_syeimi_on:
ldval("SYS_WORK_SYEIMI", 2.0)
ret()
ev_r224_stone_01:
talk_obj_start()
if_flagon_jump(flag: 258, "ev_r224_stone_ev_clear")
talkmsg("dp_scenario3%27-msg_r224_stele_01")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_r224_stone_ev_clear:
monument_name(1.0)
talkmsg("dp_scenario3%27-msg_r224_stele_02")
last_keywait()
talk_close()
talk_obj_end()
end()
ev_r224_legend_event_01:
if_flagon_jump(flag: 258, "ev_r224_ookido_event_clear")
talk_obj_start()
ldval(work: 75, 1.0)
player_name(0.0)
get_my_sex(work: 246)
ifval_jump(work: 246, "EQ", 1.0, "ev_r224_ookido_msg_girl")
talkmsg("dp_scenario3%27-msg_r224_ookido_01_1")
talk_keywait("dp_scenario3%27-msg_r224_ookido_01_2")
jump("ev_r224_monument_name_input")
ev_r224_ookido_move_start_01:
talk_close()
call("ev_r224_comanm_player_move01")
player_name(0.0)
talkmsg("dp_scenario3%27-msg_r224_ookido_03_1")
talkmsg("dp_scenario3%27-msg_r224_ookido_03_2")
talk_keywait("dp_scenario3%27-msg_r224_ookido_03_3")
talk_close()
jump("ev_r224_monument_name_input")
ev_r224_monument_name_input:
black_out("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
fade_wait()
namein_monument(work: 246)
black_in("SCR_WIPE_DIV", "SCR_WIPE_SYNC")
fade_wait()
ifval_jump(work: 246, "EQ", 1.0, "ev_r224_monument_name_input_ng")
player_name(0.0)
monument_name(1.0)
talkmsg("dp_scenario3%27-msg_r224_ookido_04")
yes_no_win(work: 246)
talk_close()
ifval_jump(work: 246, "EQ", 1.0, "ev_r224_monument_name_input")
call("ev_r224_comanm_turn_stone")
time_wait(15.0, work: 246)
bgm_fadeout("BGM_VOL_MIN", 10.0)
white_out("SCR_WIPE_DIV", 6.0)
fade_wait()
flag_reset(flag: 545)
obj_add("R224_SPPOKE_01")
time_wait(15.0, work: 246)
white_in("SCR_WIPE_DIV", 6.0)
fade_wait()
call("ev_r224_comanm_legend_in")
bgm_fadein(10.0)
flag_set(flag: 258)
flag_set(flag: 545)
ldval(work: 75, 0.0)
talk_obj_end()
end()
ev_r224_ookido_msg_girl:
talkmsg("dp_scenario3%27-msg_r224_ookido_02_1")
talk_keywait("dp_scenario3%27-msg_r224_ookido_02_2")
jump("ev_r224_ookido_move_start_01")
jump("ev_r224_ookido_event_clear")
ev_r224_monument_name_input_ng:
talk_keywait("dp_scenario3%27-msg_r224_ookido_06")
talk_close()
jump("ev_r224_monument_name_input")
jump("ev_r224_ookido_event_clear")
ev_r224_ookido_event_clear:
talk_obj_start()
talkmsg("dp_scenario3%27-msg_r224_ookido_05_1")
talk_keywait("dp_scenario3%27-msg_r224_ookido_02_2")
talk_close()
talk_obj_end()
end()
ev_r224_comanm_player_move01:
player_pos_get(work: 234, work: 235)
get_rel_pos_hero("R224_OOKIDO_01", work: 240)
ifval_call(work: 240, "EQ", 6.0, "ev_r224_comanm_player_move01_006")
ifval_call(work: 240, "EQ", 4.0, "ev_r224_comanm_player_move01_004")
ifval_call(work: 240, "EQ", 2.0, "ev_r224_comanm_player_move01_002")
ifval_call(work: 240, "EQ", 9.0, "ev_r224_comanm_player_move01_009")
ifval_call(work: 240, "EQ", 1.0, "ev_r224_comanm_player_move01_001")
ifval_call(work: 240, "EQ", 3.0, "ev_r224_comanm_player_move01_003")
ret()
ev_r224_comanm_player_move01_001:
obj_anime("HERO", "anm_player_walk001")
obj_anime("R224_OOKIDO_01", "anm_ookido_turn001")
obj_anime_wait()
ret()
ev_r224_comanm_player_move01_002:
obj_anime("HERO", "anm_player_walk002")
obj_anime("R224_OOKIDO_01", "anm_ookido_turn002")
obj_anime_wait()
ret()
ev_r224_comanm_player_move01_003:
obj_anime("HERO", "anm_player_walk003")
obj_anime("R224_OOKIDO_01", "anm_ookido_turn003")
obj_anime_wait()
ret()
ev_r224_comanm_player_move01_004:
obj_anime("HERO", "anm_player_walk004")
obj_anime("R224_OOKIDO_01", "anm_ookido_turn004")
obj_anime_wait()
ret()
ev_r224_comanm_player_move01_006:
obj_anime("HERO", "anm_player_walk006")
obj_anime("R224_OOKIDO_01", "anm_ookido_turn006")
obj_anime_wait()
ret()
ev_r224_comanm_player_move01_009:
obj_anime("HERO", "anm_player_walk009")
obj_anime("R224_OOKIDO_01", "anm_ookido_turn009")
obj_anime_wait()
ret()
ev_r224_comanm_turn_stone:
obj_anime("HERO", "anm_com_turn_up")
obj_anime("R224_OOKIDO_01", "anm_com_turn_up")
obj_anime_wait()
ret()
ev_r224_comanm_legend_in:
obj_anime("R224_OOKIDO_01", "anm_com_turn_ookido")
obj_anime("HERO", "anm_com_turn_player")
obj_anime("R224_SPPOKE_01", "anm_legend_in01")
obj_anime_wait()
voice_play(492.0, 0.0, 0.0)
voice_wait()
obj_anime("R224_OOKIDO_01", "anm_com_turn_right")
obj_anime("R224_SPPOKE_01", "anm_com_turn_left")
obj_anime("HERO", "anm_com_turn_right2")
obj_anime_wait()
obj_anime("R224_OOKIDO_01", "anm_com_turn_right_g")
obj_anime("R224_SPPOKE_01", "anm_com_turn_left_g")
obj_anime("HERO", "anm_com_turn_right2_g")
obj_anime_wait()
obj_anime("R224_SPPOKE_01", "anm_legend_out01")
obj_anime_wait()
flag_set(flag: 545)
obj_del("R224_SPPOKE_01")
voice_play(492.0, 0.0, 0.0)
voice_wait()
obj_anime("R224_OOKIDO_01", "anm_com_turn_left2")
obj_anime_wait()
ret()
anm_player_walk001:
ac_dir_u(4.0)
ac_up(1.0, 8.0)
acmd_end()
anm_player_walk002:
ac_dir_l(4.0)
ac_left(1.0, 8.0)
ac_dir_u(4.0)
ac_up(1.0, 8.0)
acmd_end()
anm_player_walk003:
ac_dir_l(4.0)
ac_left(2.0, 8.0)
ac_dir_u(4.0)
ac_up(1.0, 8.0)
acmd_end()
anm_player_walk004:
ac_dir_u(8.0)
acmd_end()
anm_player_walk006:
ac_dir_d(4.0)
ac_down(1.0, 8.0)
ac_dir_l(4.0)
ac_left(2.0, 8.0)
ac_dir_u(4.0)
ac_up(1.0, 8.0)
acmd_end()
anm_player_walk009:
ac_dir_d(4.0)
ac_down(2.0, 8.0)
ac_dir_l(4.0)
ac_left(2.0, 8.0)
ac_dir_u(4.0)
ac_up(1.0, 8.0)
acmd_end()
anm_ookido_turn001:
ac_wait(8.0)
ac_dir_l(8.0)
acmd_end()
anm_ookido_turn002:
ac_wait(8.0)
ac_dir_l(8.0)
acmd_end()
anm_ookido_turn003:
ac_wait(8.0)
ac_dir_l(8.0)
acmd_end()
anm_ookido_turn004:
ac_wait(4.0)
acmd_end()
anm_ookido_turn006:
ac_wait(8.0)
ac_dir_d(8.0)
ac_wait(8.0)
ac_dir_l(8.0)
acmd_end()
anm_ookido_turn009:
ac_wait(16.0)
ac_dir_d(8.0)
ac_wait(8.0)
ac_dir_l(8.0)
acmd_end()
anm_com_turn_up:
ac_dir_u(8.0)
acmd_end()
anm_com_turn_right:
ac_dir_r(8.0)
acmd_end()
anm_com_turn_right_g:
ac_mark_gyoe(1.0)
ac_wait(16.0)
acmd_end()
anm_com_turn_right2:
ac_wait(16.0)
ac_dir_r(8.0)
acmd_end()
anm_com_turn_right2_g:
ac_mark_gyoe(1.0)
ac_wait(16.0)
acmd_end()
anm_com_turn_left:
ac_dir_l(8.0)
acmd_end()
anm_com_turn_left_g:
ac_mark_gyoe(1.0)
ac_wait(16.0)
acmd_end()
anm_com_turn_left2:
ac_dir_l(8.0)
acmd_end()
anm_com_turn_player:
ac_dir_l(8.0)
ac_wait(16.0)
ac_dir_d(8.0)
ac_wait(16.0)
ac_dir_r(8.0)
ac_wait(16.0)
ac_dir_d(8.0)
ac_wait(16.0)
ac_dir_l(8.0)
ac_wait(16.0)
ac_dir_u(8.0)
ac_wait(16.0)
ac_dir_d(8.0)
ac_wait(16.0)
acmd_end()
anm_com_turn_ookido:
ac_dir_d(8.0)
ac_wait(16.0)
ac_dir_r(8.0)
ac_wait(16.0)
ac_dir_d(8.0)
ac_wait(16.0)
ac_dir_l(8.0)
ac_wait(16.0)
ac_dir_u(8.0)
ac_wait(16.0)
acmd_end()
anm_com_turn_down:
ac_dir_d(8.0)
acmd_end()
anm_player_walk800:
ac_dir_l(8.0)
acmd_end()
anm_legend_in01:
ac_dir_d(4.0)
ac_down(13.0, 8.0)
acmd_end()
anm_legend_out01:
ac_dir_u(8.0)
ac_wait(16.0)
ac_up(13.0, 4.0)
acmd_end()