script: l02r0101/anime_l02r0101_02b_turn_left

code

anime_l02r0101_02b_turn_left:
    obj_anime("TR_L02R0101_02B", "anm_l02r0101_turn_left")
    obj_anime_wait()
    ret()

3 callers

script_set script invocation
l02r0101 ev_l02r0101_02b_battle_start call("anime_l02r0101_02b_turn_left")
l02r0101 ev_l02r0101_02b_cancel call("anime_l02r0101_02b_turn_left")
l02r0101 ev_l02r0101_02b_one_pokemon call("anime_l02r0101_02b_turn_left")