script: l02r0101/anime_l02r0101_08a_turn_right

code

anime_l02r0101_08a_turn_right:
    obj_anime("TR_L02R0101_08A", "anm_l02r0101_turn_right")
    obj_anime_wait()
    ret()

3 callers

script_set script invocation
l02r0101 ev_l02r0101_08a_battle_start call("anime_l02r0101_08a_turn_right")
l02r0101 ev_l02r0101_08a_cancel call("anime_l02r0101_08a_turn_right")
l02r0101 ev_l02r0101_08a_one_pokemon call("anime_l02r0101_08a_turn_right")