script: c01/anm_c01_assistantm_player_30

code

anm_c01_assistantm_player_30:
    ac_left(1.0, 8.0)
    acmd_end()

1 callers

script_set script invocation
c01 pos_c01_assistantm_01_common obj_anime("HERO", "anm_c01_assistantm_player_30")