script: c02/anm_c02_ship_end

code

anm_c02_ship_end:
    ac_invisible_off()
    acmd_end()

2 callers

script_set script invocation
c02 ev_c02_init_ship obj_anime("C02_SHIP", "anm_c02_ship_end")
c02 ev_c02_init_ship obj_anime("HERO", "anm_c02_ship_end")