script: c03/anm_c03_player_shoes_12

code

anm_c03_player_shoes_12:
    ac_dir_d(8.0)
    ac_dir_l(8.0)
    acmd_end()

1 callers

script_set script invocation
c03 pos_c03_rival_01_12 obj_anime("HERO", "anm_c03_player_shoes_12")