script: c05/anm_c05_poke_01

code

anm_c05_poke_01:
    ac_dir_l(4.0)
    ac_left(9.0, 8.0)
    acmd_end()

1 callers

script_set script invocation
c05 pos_c05_judge_10_common obj_anime("C05_POKE", "anm_c05_poke_01")