script: c05/anm_c05_rival_02

code

anm_c05_rival_02:
    ac_dir_d(4.0)
    ac_down(7.0, 4.0)
    ac_right(8.0, 4.0)
    acmd_end()
    event_start()
    call("ev_another_out")
    sxy_pos_change("C05_RIVAL", 465.0, 726.0)
    flag_reset(flag: 460)
    chg_common_scr("ev_the_rival_play")
    player_pos_get(work: 238, work: 239)
    ifval_call(work: 239, "EQ", 724.0, "pos_c05_gate_1")
    ifval_call(work: 239, "EQ", 725.0, "pos_c05_gate_2")
    ifval_call(work: 239, "EQ", 726.0, "pos_c05_gate_3")
    ifval_call(work: 239, "EQ", 727.0, "pos_c05_gate_4")
    ifval_call(work: 239, "EQ", 728.0, "pos_c05_gate_5")
    ifval_call(work: 239, "EQ", 729.0, "pos_c05_gate_6")
    rival_name(0.0)
    player_name(1.0)
    talkmsg("dp_scenario2%33-msg_c05_rival_01_1")
    talk_keywait("dp_scenario2%33-msg_c05_rival_01_2")
    talk_close()
    first_poke_no_get(work: 246)
    ifval_jump(work: 246, "EQ", 387.0, "ev_c05_rival_22")
    ifval_jump(work: 246, "EQ", 390.0, "ev_c05_rival_23")
    jump("ev_c05_rival_21")
    end()

1 callers

script_set script invocation
c05 ev_c05_rival_btl_coomon obj_anime("C05_RIVAL", "anm_c05_rival_02")