script: c06/anm_c06_player_32

code

anm_c06_player_32:
    ac_dir_u(8.0)
    ac_dir_r(8.0)
    acmd_end()

1 callers

script_set script invocation
c06 ev_c06_gingam_R2_002 obj_anime("HERO", "anm_c06_player_32")