script: c06r0101/anm_c06r0101_player_move_01

code

anm_c06r0101_player_move_01:
    ac_left(1.0, 8.0)
    acmd_end()

1 callers

script_set script invocation
c06r0101 ev_c06r0101_player_move obj_anime("HERO", "anm_c06r0101_player_move_01")