script: c06r0101/anm_c06r0101_player_turn_01

code

anm_c06r0101_player_turn_01:
    ac_dir_l(8.0)
    acmd_end()

1 callers

script_set script invocation
c06r0101 pos_c06r0101_bringm obj_anime("HERO", "anm_c06r0101_player_turn_01")