script: c11/anm_c11_player_01

code

anm_c11_player_01:
    ac_dir_r(4.0)
    ac_right(2.0, 4.0)
    acmd_end()

1 callers

script_set script invocation
c11 ev_c11_rival obj_anime("HERO", "anm_c11_player_01")