script: c11/anm_c11_ship_player_l

code

anm_c11_ship_player_l:
    ac_dir_l(8.0)
    ac_left(1.0, 8.0)
    ac_dir_d(8.0)
    ac_down(1.0, 8.0)
    ac_wait(16.0)
    acmd_end()

1 callers

script_set script invocation
c11 ev_c11_player_ship_in_l obj_anime("HERO", "anm_c11_ship_player_l")