script: c11/anm_c11_ship_vanish_in

code

anm_c11_ship_vanish_in:
    ac_vanish_on(1.0)
    acmd_end()

6 callers

script_set script invocation
c11 ev_c11_seaman02_ship_in obj_anime("C11_SEAMAN_02", "anm_c11_ship_vanish_in")
c11 ev_c11_player_ship_in_007 obj_anime("HERO", "anm_c11_ship_vanish_in")
c11 ev_c11_player_ship_in_008 obj_anime("HERO", "anm_c11_ship_vanish_in")
c11 ev_c11_player_ship_in_009 obj_anime("HERO", "anm_c11_ship_vanish_in")
c11 ev_c11_player_ship_in_r obj_anime("HERO", "anm_c11_ship_vanish_in")
c11 ev_c11_player_ship_in_l obj_anime("HERO", "anm_c11_ship_vanish_in")