script: c11r0101/anm_c11r0101_player_move

code

anm_c11r0101_player_move:
    ac_dir_u(4.0)
    ac_up(4.0, 8.0)
    ac_dir_l(4.0)
    ac_left(1.0, 8.0)
    acmd_end()

1 callers

script_set script invocation
c11r0101 ev_c11r0101_anm_player_move obj_anime("HERO", "anm_c11r0101_player_move")