code
anm_c11r0101_player_move:
ac_dir_u(4.0)
ac_up(4.0, 8.0)
ac_dir_l(4.0)
ac_left(1.0, 8.0)
acmd_end()
1 callers
script_set | script | invocation |
---|---|---|
c11r0101 | ev_c11r0101_anm_player_move | obj_anime("HERO", "anm_c11r0101_player_move") |