script: d05r0115/anm_d05r0114_player_01

code

anm_d05r0114_player_01:
    ac_dir_u(8.0)
    ac_up(2.0, 8.0)
    acmd_end()

2 callers

script_set script invocation
d05r0114 ev_ad05r0114_boss_battle_end obj_anime("HERO", "anm_d05r0114_player_01")
d05r0115 ev_bd05r0114_boss_battle_end obj_anime("HERO", "anm_d05r0114_player_01")