script: d05r0116/anm_d05r0116_player_move_m

code

anm_d05r0116_player_move_m:
    ac_dir_u(8.0)
    ac_up(4.0, 8.0)
    acmd_end()

1 callers

script_set script invocation
d05r0116 ev_d05r0116_anm_player_move_m obj_anime("HERO", "anm_d05r0116_player_move_m")