script: d05r0116/anm_d05r0116_player_move_r

code

anm_d05r0116_player_move_r:
    ac_dir_u(8.0)
    ac_up(4.0, 8.0)
    ac_dir_l(8.0)
    none_use_number(1.0, 8.0)
    ac_dir_u(8.0)
    ac_up(1.0, 8.0)
    acmd_end()

1 callers

script_set script invocation
d05r0116 ev_d05r0116_anm_player_move_r obj_anime("HERO", "anm_d05r0116_player_move_r")