code
anm_d05r0116_player_move_r:
ac_dir_u(8.0)
ac_up(4.0, 8.0)
ac_dir_l(8.0)
none_use_number(1.0, 8.0)
ac_dir_u(8.0)
ac_up(1.0, 8.0)
acmd_end()
1 callers
script_set | script | invocation |
---|---|---|
d05r0116 | ev_d05r0116_anm_player_move_r | obj_anime("HERO", "anm_d05r0116_player_move_r") |