script: d11r0101/anm_d11r0101_player_turn_right

code

anm_d11r0101_player_turn_right:
    ac_dir_r(8.0)
    acmd_end()

1 callers

script_set script invocation
d11r0101 pos_d11r0101_info_03 obj_anime("HERO", "anm_d11r0101_player_turn_right")